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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/canvasrenderingcontext2d/linedashoffset/index.html | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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diff --git a/files/zh-cn/web/api/canvasrenderingcontext2d/linedashoffset/index.html b/files/zh-cn/web/api/canvasrenderingcontext2d/linedashoffset/index.html new file mode 100644 index 0000000000..44b8c1ad65 --- /dev/null +++ b/files/zh-cn/web/api/canvasrenderingcontext2d/linedashoffset/index.html @@ -0,0 +1,162 @@ +--- +title: CanvasRenderingContext2D.lineDashOffset +slug: Web/API/CanvasRenderingContext2D/lineDashOffset +tags: + - Canvas + - CanvasRenderingContext2D +translation_of: Web/API/CanvasRenderingContext2D/lineDashOffset +--- +<div>{{APIRef}}</div> + +<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.lineDashOffset</code></strong> 是 Canvas 2D API 设置虚线偏移量的属性,例如可以实现 “<a href="http://en.wikipedia.org/wiki/Marching_ants">蚂蚁线</a>“ 的效果。</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox"><var><em>ctx</em>.lineDashOffset = value;</var> +</pre> + +<dl> + <dt><code>value</code></dt> + <dd>偏移量是float精度的数字。 初始值为 <code>0.0。</code></dd> +</dl> + +<h2 id="示例">示例</h2> + +<h3 id="使用_lineDashOffset_属性">使用 <code>lineDashOffset</code> 属性</h3> + +<p>这是一段简单的代码片段,使用 <code>lineDashOffset</code> 属性绘制虚线。</p> + +<h4 id="HTML">HTML</h4> + +<pre class="brush: html"><canvas id="canvas"></canvas> +</pre> + +<h4 id="JavaScript">JavaScript</h4> + +<pre class="brush: js; highlight:[5]">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); + +ctx.setLineDash([4, 16]); +ctx.lineDashOffset = 2; + +ctx.beginPath(); +ctx.moveTo(0,100); +ctx.lineTo(400, 100); +ctx.stroke(); +</pre> + +<p>修改下面的代码并在线查看 canvas 变化:</p> + +<div style="display: none;"> +<h6 id="Playable_code">Playable code</h6> + +<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<div class="playable-buttons"> + <input id="edit" type="button" value="Edit" /> + <input id="reset" type="button" value="Reset" /> +</div> +<textarea id="code" class="playable-code" style="height: 120px"> +ctx.setLineDash([4, 16]); +ctx.lineDashOffset = 2; + +ctx.beginPath(); +ctx.moveTo(0,100); +ctx.lineTo(400, 100); +ctx.stroke();</textarea> +</pre> + +<pre class="brush: js">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +var textarea = document.getElementById("code"); +var reset = document.getElementById("reset"); +var edit = document.getElementById("edit"); +var code = textarea.value; + +function drawCanvas() { + ctx.clearRect(0, 0, canvas.width, canvas.height); + eval(textarea.value); +} + +reset.addEventListener("click", function() { + textarea.value = code; + drawCanvas(); +}); + +edit.addEventListener("click", function() { + textarea.focus(); +}) + +textarea.addEventListener("input", drawCanvas); +window.addEventListener("load", drawCanvas); +</pre> +</div> + +<p>{{ EmbedLiveSample('Playable_code', 700, 380) }}</p> + +<h3 id="Marching_ants" name="Marching_ants">“蚂蚁线”</h3> + +<p>”蚂蚁线“效果是一种动画技巧,经常出现在计算机绘图程序的套索工具中。 它能帮助用户根据图片背景动态变化的边界来区分选择的边界。</p> + +<div class="hidden"> +<h6 id="HTML_2">HTML</h6> + +<pre class="brush: html"><canvas id="canvas" class="playable-canvas"></canvas></pre> +</div> + +<pre class="brush: js">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +var offset = 0; + +function draw() { + ctx.clearRect(0,0, canvas.width, canvas.height); + ctx.setLineDash([4, 2]); + ctx.lineDashOffset = -offset; + ctx.strokeRect(10,10, 100, 100); +} + +function march() { + offset++; + if (offset > 16) { + offset = 0; + } + draw(); + setTimeout(march, 20); +} + +march();</pre> + +<p>{{ EmbedLiveSample('Marching_ants', 700, 200) }}</p> + +<h2 id="规范描述">规范描述</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-linedashoffset", "CanvasRenderingContext2D.lineDashOffset")}}</td> + <td>{{Spec2('HTML WHATWG')}}</td> + <td></td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<div class="hidden"> +<p>此页面上的兼容性表是根据结构化数据生成的。 如果您想提供数据,请查看<a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> 并向我们发送请求请求。</p> +</div> + +<p>{{Compat("api.CanvasRenderingContext2D.lineDashOffset")}}</p> + +<h2 id="参见">参见</h2> + +<ul> + <li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li> + <li>{{domxref("CanvasRenderingContext2D.getLineDash()")}}</li> + <li>{{domxref("CanvasRenderingContext2D.setLineDash()")}}</li> + <li><a href="https://wiki.developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Applying_styles_and_colors">Applying styles and color</a></li> +</ul> |