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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/webglrenderingcontext/bindrenderbuffer/index.html | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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diff --git a/files/zh-cn/web/api/webglrenderingcontext/bindrenderbuffer/index.html b/files/zh-cn/web/api/webglrenderingcontext/bindrenderbuffer/index.html new file mode 100644 index 0000000000..04d07a30fd --- /dev/null +++ b/files/zh-cn/web/api/webglrenderingcontext/bindrenderbuffer/index.html @@ -0,0 +1,95 @@ +--- +title: WebGLRenderingContext.bindRenderbuffer() +slug: Web/API/WebGLRenderingContext/bindRenderbuffer +tags: + - API + - Method + - Reference + - WebGL + - WebGLRenderingContext +translation_of: Web/API/WebGLRenderingContext/bindRenderbuffer +--- +<div>{{APIRef("WebGL")}}</div> + +<p><a href="/en-US/docs/Web/API/WebGL_API">WebGL API</a> 的 <strong><code>WebGLRenderingContext.bindRenderbuffer()</code></strong> 方法将给定的 {{domxref("WebGLRenderbuffer")}} 绑定到一个目标,它必须是 gl.RENDERBUFFER 。</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox">void <var>gl</var>.bindRenderbuffer(<var>target</var>, <var>renderbuffer</var>); +</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt>target</dt> + <dd>{{domxref("GLenum")}} 指定绑定点(目标)。 可能的值: + <ul> + <li><code>gl.RENDERBUFFER</code>: 以可渲染的内部格式对单个图像进行缓冲数据存储。</li> + </ul> + </dd> + <dt>renderbuffer</dt> + <dd>要绑定的 {{domxref("WebGLRenderbuffer")}} 对象。</dd> +</dl> + +<h3 id="返回值">返回值</h3> + +<p>None.</p> + +<h3 id="抛出错误">抛出错误</h3> + +<p>如果 <code>target</code> 不是 <code>gl.RENDERBUFFER</code>,则抛出 <code>gl.INVALID_ENUM </code>错误。</p> + +<h2 id="示例">示例</h2> + +<h3 id="绑定一个渲染缓冲区">绑定一个渲染缓冲区</h3> + +<pre class="brush: js">var canvas = document.getElementById('canvas'); +var gl = canvas.getContext('webgl'); +var renderbuffer = gl.createRenderbuffer(); + +gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer); +</pre> + +<h3 id="获取当前绑定">获取当前绑定</h3> + +<p>要检查当前的渲染缓冲区绑定,请查询 <code>RENDERBUFFER_BINDING </code>常量。</p> + +<pre class="brush: js">gl.getParameter(gl.RENDERBUFFER_BINDING); +</pre> + +<h2 id="说明">说明</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('WebGL', "#5.14.7", "bindRenderbuffer")}}</td> + <td>{{Spec2('WebGL')}}</td> + <td>初始定义.</td> + </tr> + <tr> + <td>{{SpecName('OpenGL ES 2.0', "glBindRenderbuffer.xml", "glBindRenderbuffer")}}</td> + <td>{{Spec2('OpenGL ES 2.0')}}</td> + <td>OpenGL API手册.</td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p> + +<p>{{Compat("api/WebGLRenderingContext", "WebGLRenderingContext.bindRenderbuffer")}}</p> + +<h2 id="另见">另见</h2> + +<ul> + <li>{{domxref("WebGLRenderingContext.createRenderbuffer()")}}</li> + <li>{{domxref("WebGLRenderingContext.deleteRenderbuffer()")}}</li> + <li>{{domxref("WebGLRenderingContext.isRenderbuffer()")}}</li> + <li>Other buffers: {{domxref("WebGLBuffer")}}, {{domxref("WebGLFramebuffer")}}</li> +</ul> |