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authorPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
committerPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
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+---
+title: WebGLRenderingContext.createFramebuffer()
+slug: Web/API/WebGLRenderingContext/createFramebuffer
+translation_of: Web/API/WebGLRenderingContext/createFramebuffer
+---
+<div>{{APIRef("WebGL")}}</div>
+
+<div><strong><code>WebGLRenderingContext.creatFramebuffer()</code></strong>  是 <a href="/en-US/docs/Web/API/WebGL_API">WebGL API</a>  的一个方法,用来创建和初始化{{domxref("WebGLFramebuffer")}} 对象。</div>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox">WebGLFramebuffer <var>gl</var>.createFramebuffer();
+</pre>
+
+<h3 id="参数">参数</h3>
+
+<p>None.</p>
+
+<h3 id="返回值">返回值</h3>
+
+<p>{{domxref("WebGLFramebuffer")}} 对象</p>
+
+<h2 id="样例">样例</h2>
+
+<h3 id="创建一个帧缓冲区">创建一个帧缓冲区</h3>
+
+<pre class="brush: js">var canvas = document.getElementById('canvas');
+var gl = canvas.getContext('webgl');
+var framebuffer = gl.createFramebuffer();
+</pre>
+
+<h2 id="说明">说明</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('WebGL', "#5.14.6", "createFramebuffer")}}</td>
+ <td>{{Spec2('WebGL')}}</td>
+ <td>初始定义.</td>
+ </tr>
+ <tr>
+ <td>{{SpecName('OpenGL ES 2.0', "glGenFramebuffers.xml", "glGenFramebuffers")}}</td>
+ <td>{{Spec2('OpenGL ES 2.0')}}</td>
+ <td>OpenGL API手册(类似).</td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.  </p>
+
+<p>{{Compat("api.WebGLRenderingContext.createFramebuffer")}}</p>
+
+<h2 id="另见">另见</h2>
+
+<ul>
+ <li>{{domxref("WebGLRenderingContext.bindFramebuffer()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.deleteFramebuffer()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.isFramebuffer()")}}</li>
+ <li>Other buffers: {{domxref("WebGLBuffer")}}, {{domxref("WebGLRenderbuffer")}}</li>
+</ul>