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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/webglrenderingcontext/deleteshader/index.html | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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diff --git a/files/zh-cn/web/api/webglrenderingcontext/deleteshader/index.html b/files/zh-cn/web/api/webglrenderingcontext/deleteshader/index.html new file mode 100644 index 0000000000..54a7e9aaea --- /dev/null +++ b/files/zh-cn/web/api/webglrenderingcontext/deleteshader/index.html @@ -0,0 +1,66 @@ +--- +title: WebGLRenderingContext.deleteShader() +slug: Web/API/WebGLRenderingContext/deleteShader +translation_of: Web/API/WebGLRenderingContext/deleteShader +--- +<div>{{APIRef("WebGL")}} </div> + +<div><strong><code>WebGLRenderingContext.deleteShader()</code></strong> 用于删除一个参数提供的 {{domxref("WebGLShader")}}对象. 如果该{{domxref("WebGLShader")}}对象已经被删除,该方法不会有任何作用。</div> + +<h2 id="Syntax">Syntax</h2> + +<pre class="syntaxbox">void <var>gl</var>.deleteShader(<var>shader</var>); +</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt>shader</dt> + <dd>需要被删除的 {{domxref("WebGLShader")}} 对象</dd> +</dl> + +<h3 id="返回值">返回值</h3> + +<p>None.</p> + +<h2 id="示例">示例</h2> + +<h3 id="删除一个着色器">删除一个着色器</h3> + +<pre class="brush: js">gl.deleteShader(shader);</pre> + +<h2 id="规范">规范</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">规格</th> + <th scope="col">状态</th> + <th scope="col">解释</th> + </tr> + <tr> + <td>{{SpecName('WebGL', "#5.14.9", "deleteShader")}}</td> + <td>{{Spec2('WebGL')}}</td> + <td>Initial definition.</td> + </tr> + <tr> + <td>{{SpecName('OpenGL ES 2.0', "glDeleteShader.xml", "glDeleteShader")}}</td> + <td>{{Spec2('OpenGL ES 2.0')}}</td> + <td>Man page of the (similar) OpenGL API.</td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p> + +<p>{{Compat("api.WebGLRenderingContext.deleteShader")}}</p> + +<h2 id="其他相关">其他相关</h2> + +<ul> + <li>{{domxref("WebGLRenderingContext.createShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.isShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.getAttachedShaders()")}}</li> +</ul> |