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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/webglrenderingcontext/getshaderparameter/index.html | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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diff --git a/files/zh-cn/web/api/webglrenderingcontext/getshaderparameter/index.html b/files/zh-cn/web/api/webglrenderingcontext/getshaderparameter/index.html new file mode 100644 index 0000000000..f9e76ea261 --- /dev/null +++ b/files/zh-cn/web/api/webglrenderingcontext/getshaderparameter/index.html @@ -0,0 +1,72 @@ +--- +title: WebGLRenderingContext.getShaderParameter() +slug: Web/API/WebGLRenderingContext/getShaderParameter +translation_of: Web/API/WebGLRenderingContext/getShaderParameter +--- +<div>{{APIRef("WebGL")}}</div> + +<p><strong><code>WebGLRenderingContext.getShaderParameter()</code></strong> 返回给定的着色器信息</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox">any <var>gl</var>.getShaderParameter(<var>shader</var>, <var>pname</var>); +</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt>shader</dt> + <dd>需要获取信息的着色器对象</dd> + <dt>pname</dt> + <dd>指定要查询的信息属性名称</dd> + <dd>values: + <ul> + <li><code>gl.DELETE_STATUS</code>:标示着色器是否被删除,删除(<strong>GL_TRUE</strong>)未删除(<strong>GL_FALSE</strong>).</li> + <li><code>gl.COMPILE_STATUS</code>: 标示着色器是否编译成功,是(<strong>GL_TRUE</strong>)不是(<strong>GL_FALSE</strong>)</li> + <li><code>gl.SHADER_TYPE</code>: 标示着色器类型,是顶点着色器(<code>gl.VERTEX_SHADER</code>)还是片段着色器(<code>gl.FRAGMENT_SHADER</code>)</li> + </ul> + </dd> +</dl> + +<h3 id="返回值">返回值</h3> + +<p>返回对应着色器属性信息</p> + +<h2 id="例子">例子</h2> + +<pre class="brush: js">gl.getShaderParameter(shader, gl.SHADER_TYPE); +</pre> + +<h2 id="规范">规范</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('WebGL', "#5.14.9", "getShaderParameter")}}</td> + <td>{{Spec2('WebGL')}}</td> + <td>Initial definition.</td> + </tr> + <tr> + <td>{{SpecName('OpenGL ES 2.0', "glGetShaderiv.xml", "glGetShaderiv")}}</td> + <td>{{Spec2('OpenGL ES 2.0')}}</td> + <td>Man page of the (similar) OpenGL API.</td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p> + +<p>{{Compat("api.WebGLRenderingContext.getShaderParameter")}}</p> + +<h2 id="相关链接">相关链接</h2> + +<ul> + <li>{{domxref("WebGLRenderingContext.getProgramParameter()")}}</li> +</ul> |