aboutsummaryrefslogtreecommitdiff
path: root/files/zh-cn/web/api/webglvertexarrayobject/index.html
diff options
context:
space:
mode:
authorPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
committerPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
commit33058f2b292b3a581333bdfb21b8f671898c5060 (patch)
tree51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/webglvertexarrayobject/index.html
parent8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff)
downloadtranslated-content-33058f2b292b3a581333bdfb21b8f671898c5060.tar.gz
translated-content-33058f2b292b3a581333bdfb21b8f671898c5060.tar.bz2
translated-content-33058f2b292b3a581333bdfb21b8f671898c5060.zip
initial commit
Diffstat (limited to 'files/zh-cn/web/api/webglvertexarrayobject/index.html')
-rw-r--r--files/zh-cn/web/api/webglvertexarrayobject/index.html65
1 files changed, 65 insertions, 0 deletions
diff --git a/files/zh-cn/web/api/webglvertexarrayobject/index.html b/files/zh-cn/web/api/webglvertexarrayobject/index.html
new file mode 100644
index 0000000000..21a2ce0d0a
--- /dev/null
+++ b/files/zh-cn/web/api/webglvertexarrayobject/index.html
@@ -0,0 +1,65 @@
+---
+title: WebGLVertexArrayObject
+slug: Web/API/WebGLVertexArrayObject
+tags:
+ - API
+ - Reference
+ - WebGL
+ - WebGL2
+translation_of: Web/API/WebGLVertexArrayObject
+---
+<div>{{APIRef("WebGL")}}</div>
+
+<p><strong><code>WebGLVertexArrayObject</code></strong>接口是<a href="/en-US/docs/Web/API/WebGL_API">WebGL 2 API</a>的一部分,顶点数组对象(VAOs)指向顶点数组数据,并提供不同顶点数据集合的名称。</p>
+
+<p>当使用<code>WebGLVertexArrayObject</code>对象时,这些方法会很有用:</p>
+
+<ul>
+ <li>{{domxref("WebGL2RenderingContext.createVertexArray()")}}</li>
+ <li>{{domxref("WebGL2RenderingContext.deleteVertexArray()")}}</li>
+ <li>{{domxref("WebGL2RenderingContext.isVertexArray()")}}</li>
+ <li>{{domxref("WebGL2RenderingContext.bindVertexArray()")}}</li>
+</ul>
+
+<div class="note">
+<p><strong>WebGL 1:</strong>  {{domxref("OES_vertex_array_object")}} 扩展允许你在WebGL 1 上下文环境中使用顶点数组对象。</p>
+</div>
+
+<h2 id="示例">示例</h2>
+
+<pre class="brush: js">var vao = gl.createVertexArray();
+gl.bindVertexArray(vao);
+
+// ...
+// calls to bindBuffer or vertexAttribPointer
+// which will be "recorded" in the VAO
+// ...</pre>
+
+<h2 id="规范">规范</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('WebGL2', "#3.6", "WebGLVertexArrayObject")}}</td>
+ <td>{{Spec2('WebGL2')}}</td>
+ <td>Initial definition.</td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p>
+
+<p>{{Compat("api.WebGLVertexArrayObject")}}</p>
+
+<h2 id="相关链接">相关链接</h2>
+
+<ul>
+ <li>{{domxref("OES_vertex_array_object")}}</li>
+</ul>