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| author | Irvin <irvinfly@gmail.com> | 2022-02-16 02:14:18 +0800 |
|---|---|---|
| committer | Irvin <irvinfly@gmail.com> | 2022-02-16 02:35:54 +0800 |
| commit | d44f5032d0f53256b2d5aef505d6b593fd3cd158 (patch) | |
| tree | 4b585f4be9c9a2712664ad10e7acf62c83fff51f /files/zh-cn/web/javascript/reference/global_objects/map/index.html | |
| parent | f45e9e070c93ebbd83d488bdd775987a4d75c201 (diff) | |
| download | translated-content-d44f5032d0f53256b2d5aef505d6b593fd3cd158.tar.gz translated-content-d44f5032d0f53256b2d5aef505d6b593fd3cd158.tar.bz2 translated-content-d44f5032d0f53256b2d5aef505d6b593fd3cd158.zip | |
fix yari h2m dry run errors (zh-CN)
Diffstat (limited to 'files/zh-cn/web/javascript/reference/global_objects/map/index.html')
| -rw-r--r-- | files/zh-cn/web/javascript/reference/global_objects/map/index.html | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/files/zh-cn/web/javascript/reference/global_objects/map/index.html b/files/zh-cn/web/javascript/reference/global_objects/map/index.html index 675b0f1b1b..606848aabd 100644 --- a/files/zh-cn/web/javascript/reference/global_objects/map/index.html +++ b/files/zh-cn/web/javascript/reference/global_objects/map/index.html @@ -52,8 +52,8 @@ browser-compat: javascript.builtins.Map <td> <p>一个 <code>Object</code> 有一个原型, 原型链上的键名有可能和你自己在对象上的设置的键名产生冲突。</p> - <div class="blockIndicator note"> - <p><strong>注意:</strong> 虽然 ES5 开始可以用 <code>Object.create(null)</code> 来创建一个没有原型的对象,但是这种用法不太常见。</p> + <div class="note"> + <p><strong>备注:</strong>虽然 ES5 开始可以用 <code>Object.create(null)</code> 来创建一个没有原型的对象,但是这种用法不太常见。</p> </div> </td> </tr> @@ -70,8 +70,8 @@ browser-compat: javascript.builtins.Map <td> <p>一个 <code>Object</code> 的键是无序的</p> - <div class="blockIndicator note"> - <p>注意:自ECMAScript 2015规范以来,对象<em>确实</em>保留了字符串和Symbol键的创建顺序; 因此,在只有字符串键的对象上进行迭代将按插入顺序产生键。</p> + <div class="note"> + <p><strong>备注:</strong>自ECMAScript 2015规范以来,对象<em>确实</em>保留了字符串和Symbol键的创建顺序; 因此,在只有字符串键的对象上进行迭代将按插入顺序产生键。</p> </div> </td> </tr> @@ -238,8 +238,8 @@ console.log(clone.get(1)); // one console.log(original === clone); // false. 浅比较 不为同一个对象的引用 </pre> -<div class="blockIndicator note"> -<p>重要:请记住,<em>数据本身</em>未被克隆。</p> +<div class="note"> + <p><strong>备注:</strong>请记住,<em>数据本身</em>未被克隆。</p> </div> <p>Map对象间可以进行合并,但是会保持键的唯一性。</p> @@ -289,7 +289,7 @@ console.log(merged.get(3)); // three</pre> <p>所以,你还是<em>可以这样做.</em>..</p> -<pre class="syntaxbox example-bad brush js">let wrongMap = new Map() +<pre class="brush: js example-bad">let wrongMap = new Map() wrongMap['bla'] = 'blaa' wrongMap['bla2'] = 'blaaa2' @@ -298,13 +298,13 @@ console.log(wrongMap) // Map { bla: 'blaa', bla2: 'blaaa2' } <p>...但是,这样做的话,它的行为会不符合预期:</p> -<pre class="syntaxbox example-bad brush js">wrongMap.has('bla') // false +<pre class="brush: js example-bad">wrongMap.has('bla') // false wrongMap.delete('bla') // false console.log(wrongMap) // Map { bla: 'blaa', bla2: 'blaaa2' }</pre> <p>无论如何,和正确用法比较起来,几乎没有什么不同: </p> -<pre class="syntaxbox brush js example-good">let myMap = new Map() +<pre class="brush: js example-good">let myMap = new Map() myMap.set('bla','blaa') myMap.set('bla2','blaa2') console.log(myMap) // Map { 'bla' => 'blaa', 'bla2' => 'blaa2' } |
