aboutsummaryrefslogtreecommitdiff
path: root/files/ja/web/api/canvasrenderingcontext2d/globalcompositeoperation/index.html
diff options
context:
space:
mode:
Diffstat (limited to 'files/ja/web/api/canvasrenderingcontext2d/globalcompositeoperation/index.html')
-rw-r--r--files/ja/web/api/canvasrenderingcontext2d/globalcompositeoperation/index.html209
1 files changed, 209 insertions, 0 deletions
diff --git a/files/ja/web/api/canvasrenderingcontext2d/globalcompositeoperation/index.html b/files/ja/web/api/canvasrenderingcontext2d/globalcompositeoperation/index.html
new file mode 100644
index 0000000000..c176a9becd
--- /dev/null
+++ b/files/ja/web/api/canvasrenderingcontext2d/globalcompositeoperation/index.html
@@ -0,0 +1,209 @@
+---
+title: CanvasRenderingContext2D.globalCompositeOperation
+slug: Web/API/CanvasRenderingContext2D/globalCompositeOperation
+tags:
+ - API
+ - Blending
+ - Canvas
+ - CanvasRenderingContext2D
+ - Compositing
+ - Property
+ - Reference
+translation_of: Web/API/CanvasRenderingContext2D/globalCompositeOperation
+---
+<div>{{APIRef}}</div>
+
+<p><code><strong>CanvasRenderingContext2D.globalCompositeOperation</strong></code>プロパティは、新たな図形を描くときに適用する合成処理の種類を定めます。種類は文字列で、合成やブレンドモードのいずれが用いられるのかを決めます。</p>
+
+<p>なお、<a href="/docs/Web/API/Canvas_API/Tutorial">Canvas Tutorial</a>の<a href="/docs/Web/API/Canvas_API/Tutorial/Compositing">Compositing and clipping</a>の章をご参照ください。</p>
+
+<h2 id="構文">構文</h2>
+
+<pre class="syntaxbox"><var><em>ctx</em>.globalCompositeOperation = 種類;</var></pre>
+
+<h3 id="種類">種類</h3>
+<p>{{EmbedLiveSample("Compositing_example", 750, 7300, ""
+,"../../ja/docs/Web/API/Canvas_API/Tutorial/Compositing/Example")}}</p><p>
+
+</p><h2 id="例">例</h2>
+
+<h3 id="Using_the_globalAlpha_property" name="Using_the_globalAlpha_property"><code>globalCompositeOperation</code>プロパティの使い方</h3>
+
+<p>つぎに抜き書きした簡単なコードは、描かれたふたつの矩形の重なりを<code>globalCompositeOperation</code>プロパティによって除いています。</p>
+
+<h4 id="HTML">HTML</h4>
+
+<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
+</pre>
+
+<h4 id="JavaScript">JavaScript</h4>
+
+<pre class="brush: js; highlight[4]">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+
+ctx.globalCompositeOperation = "xor";
+
+ctx.fillStyle = "blue";
+ctx.fillRect(10, 10, 100, 100);
+
+ctx.fillStyle = "red";
+ctx.fillRect(50, 50, 100, 100);
+</pre>
+
+<p>以下のコードを書き替えると、Canvasの中身がどう変わるか実際に確かめられます。</p>
+
+<div class="hidden">
+<h6 id="Playable_code" name="Playable_code">Playable code</h6>
+
+<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+&lt;div class="playable-buttons"&gt;
+  &lt;input id="edit" type="button" value="Edit" /&gt;
+  &lt;input id="reset" type="button" value="Reset" /&gt;
+&lt;/div&gt;
+&lt;textarea id="code" class="playable-code" style="height:120px;"&gt;
+ctx.globalCompositeOperation = "xor";
+
+ctx.fillStyle = "blue";
+ctx.fillRect(10, 10, 100, 100);
+
+ctx.fillStyle = "red";
+ctx.fillRect(50, 50, 100, 100);&lt;/textarea&gt;
+</pre>
+
+<pre class="brush: js">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+var textarea = document.getElementById("code");
+var reset = document.getElementById("reset");
+var edit = document.getElementById("edit");
+var code = textarea.value;
+
+function drawCanvas() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ eval(textarea.value);
+}
+
+reset.addEventListener("click", function() {
+ textarea.value = code;
+ drawCanvas();
+});
+
+edit.addEventListener("click", function() {
+ textarea.focus();
+})
+
+textarea.addEventListener("input", drawCanvas);
+window.addEventListener("load", drawCanvas);
+</pre>
+</div>
+
+<p>{{ EmbedLiveSample('Playable_code', 700, 380) }}</p>
+
+<h2 id="仕様">仕様</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">仕様</th>
+ <th scope="col">状況</th>
+ <th scope="col">コメント</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-globalcompositeoperation", "CanvasRenderingContext2D.globalCompositeOperation")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ <tr>
+ <td>{{SpecName('Compositing')}}</td>
+ <td>{{Spec2('Compositing')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="ブラウザの互換性">ブラウザの互換性</h2>
+
+<p>{{CompatibilityTable}}</p>
+
+<div id="compat-desktop">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ <tr>
+ <td>Blend modes</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{ CompatGeckoDesktop("20") }}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Chrome for Android</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>IE Mobile</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ <tr>
+ <td>Blend modes</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{ CompatGeckoMobile("20") }}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="WebKitBlinkについての注釈">WebKit/Blinkについての注釈</h2>
+
+<ul>
+ <li>WebKit-とBlink-にもとづくブラウザでは、このプロパティのほかに標準でなく推奨されないメソッド<code>ctx.setCompositeOperation()</code>が実装されています。</li>
+</ul>
+
+<h2 id="Geckoについての注釈">Geckoについての注釈</h2>
+
+<ul>
+ <li>初期のCanvas仕様の草案には、値として"darker"が定められていました。しかし、Firefoxはバージョン4で"darker"を除きました({{bug(571532)}}). なお、"darker"に近い効果が得られる値として<code>difference</code>を使うことについて、<a href="http://dropshado.ws/post/77229081704/firefox-doesnt-support-canvas-composite-darker">ブログ記事</a>の紹介が参考になります。</li>
+</ul>
+
+<h2 id="参考情報">参考情報</h2>
+
+<ul>
+ <li>インタフェースを定義する{{domxref("CanvasRenderingContext2D")}}</li>
+ <li>{{domxref("CanvasRenderingContext2D.globalAlpha")}}</li>
+</ul>