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+---
+title: CanvasRenderingContext2D.globalCompositeOperation
+slug: Web/API/CanvasRenderingContext2D/globalCompositeOperation
+tags:
+ - API
+ - Blending
+ - Canvas
+ - CanvasRenderingContext2D
+ - Compositie
+ - Onderdeel
+ - Referentie
+translation_of: Web/API/CanvasRenderingContext2D/globalCompositeOperation
+---
+<div>{{APIRef}}</div>
+
+<p>De <code><strong>CanvasRenderingContext2D</strong></code><strong><code>.globalCompositeOperation</code></strong>onderdeel van de Canvas 2D API verandert het type van renderen van nieuwe figuren. Hierbij is type een string die de nieuwe rendermodus geeft.</p>
+
+<p>Bekijk ook het hoofdstuk <a href="/en-US/docs/Web/API/Canvas_API/Tutorial/Compositing">Compositing</a> in de <a href="/en-US/docs/Web/API/Canvas_API/Tutorial">Canvas Tutorial</a>.</p>
+
+<h2 id="Syntax">Syntax</h2>
+
+<pre class="syntaxbox"><var><em>ctx</em>.globalCompositeOperation = type;</var></pre>
+
+<h3 id="Types">Types</h3>
+
+<p>{{EmbedLiveSample("Compositing_example", 750, 7300, "" ,"Web/API/Canvas_API/Tutorial/Compositing/Example")}}</p>
+
+<h2 id="Examples">Examples</h2>
+
+<h3 id="Using_the_globalAlpha_property" name="Using_the_globalAlpha_property"><code>globalCompositeOperation</code> gebruiken</h3>
+
+<p>Dit is maar een klein stukje code die de <code>globalCompositeOperation</code> property gebruikt om twee rechthoeken te tekenen die elkaar erbuiten houden waar ze overlappen.</p>
+
+<h4 id="HTML">HTML</h4>
+
+<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
+</pre>
+
+<h4 id="JavaScript">JavaScript</h4>
+
+<pre class="brush: js; highlight[4]">var canvas = document.getElementById('canvas');
+var ctx = canvas.getContext('2d');
+
+ctx.globalCompositeOperation = 'xor';
+
+ctx.fillStyle = 'blue';
+ctx.fillRect(10, 10, 100, 100);
+
+ctx.fillStyle = 'red';
+ctx.fillRect(50, 50, 100, 100);
+</pre>
+
+<p>Bewerk de code hieronder en zie de veranderingen:</p>
+
+<div class="hidden">
+<h6 id="Playable_code" name="Playable_code">Speelcode</h6>
+
+<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+&lt;div class="playable-buttons"&gt;
+  &lt;input id="edit" type="button" value="Edit" /&gt;
+  &lt;input id="reset" type="button" value="Reset" /&gt;
+&lt;/div&gt;
+&lt;textarea id="code" class="playable-code" style="height:120px;"&gt;
+ctx.globalCompositeOperation = 'xor';
+
+ctx.fillStyle = 'blue';
+ctx.fillRect(10, 10, 100, 100);
+
+ctx.fillStyle = 'red';
+ctx.fillRect(50, 50, 100, 100);&lt;/textarea&gt;
+</pre>
+
+<pre class="brush: js">var canvas = document.getElementById('canvas');
+var ctx = canvas.getContext('2d');
+var textarea = document.getElementById('code');
+var reset = document.getElementById('reset');
+var edit = document.getElementById('edit');
+var code = textarea.value;
+
+function drawCanvas() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ eval(textarea.value);
+}
+
+reset.addEventListener('click', function() {
+ textarea.value = code;
+ drawCanvas();
+});
+
+edit.addEventListener('click', function() {
+ textarea.focus();
+})
+
+textarea.addEventListener('input', drawCanvas);
+window.addEventListener('load', drawCanvas);
+</pre>
+</div>
+
+<p>{{ EmbedLiveSample('Playable_code', 700, 380) }}</p>
+
+<h2 id="Specificaties">Specificaties</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specificatie</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-globalcompositeoperation", "CanvasRenderingContext2D.globalCompositeOperation")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ <tr>
+ <td>{{SpecName('Compositing')}}</td>
+ <td>{{Spec2('Compositing')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="Browserondersteuning">Browserondersteuning</h2>
+
+<p>{{CompatibilityTable}}</p>
+
+<div id="compat-desktop">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Edge</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari</th>
+ </tr>
+ <tr>
+ <td>Standaard</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ <tr>
+ <td>Blendmodus</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{ CompatGeckoDesktop("20") }}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Android Webview</th>
+ <th>Edge</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>IE Mobile</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ <th>Chrome for Android</th>
+ </tr>
+ <tr>
+ <td>Standaard</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ <tr>
+ <td>Blendmodus</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{ CompatGeckoMobile("20") }}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="WebKitBlink-specifieke_opmerkingen">WebKit/Blink-specifieke opmerkingen</h2>
+
+<ul>
+ <li>In WebKit- and Blink-gebaseerde Browsers, is een niet-standaard en afgewezen functie <code>ctx.setCompositeOperation()</code> gebruikt voor deze operatie.</li>
+ <li>Ondersteuning "plus-darker" en "darker" zijn verwijderd in Chrome 48. Ontwikkelaars zoeken een vervanging die "darken" moet gebruiken.</li>
+</ul>
+
+<h2 id="Gecko-specifieke_opmerkingen">Gecko-specifieke opmerkingen</h2>
+
+<ul>
+ <li>Een vroege Canvas-specificatie draft heeft de waarde "darker", maar Firefox verwijderde ondersteuning voor "darker" in versie 4 ({{bug(571532)}}). Bekijk ook <a href="http://dropshado.ws/post/77229081704/firefox-doesnt-support-canvas-composite-darker">deze blogpost</a> die de <code>difference</code> value aanraad om een gelijk effect als "darker" te maken.</li>
+</ul>
+
+<h2 id="Bekijk_ook">Bekijk ook</h2>
+
+<ul>
+ <li>De interface die het definieert: {{domxref("CanvasRenderingContext2D")}}</li>
+ <li>{{domxref("CanvasRenderingContext2D.globalAlpha")}}</li>
+</ul>