diff options
Diffstat (limited to 'files/ru/web/api/webglrenderingcontext/bindbuffer/index.html')
-rw-r--r-- | files/ru/web/api/webglrenderingcontext/bindbuffer/index.html | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/files/ru/web/api/webglrenderingcontext/bindbuffer/index.html b/files/ru/web/api/webglrenderingcontext/bindbuffer/index.html new file mode 100644 index 0000000000..bb65be620b --- /dev/null +++ b/files/ru/web/api/webglrenderingcontext/bindbuffer/index.html @@ -0,0 +1,121 @@ +--- +title: WebGLRenderingContext.bindBuffer() +slug: Web/API/WebGLRenderingContext/bindBuffer +translation_of: Web/API/WebGLRenderingContext/bindBuffer +--- +<div>{{APIRef("WebGL")}}</div> + +<p><strong><code>ebGLRenderingContext.bindBuffer()</code></strong> метод <a href="/en-US/docs/Web/API/WebGL_API">WebGL API</a> связывает {{domxref("WebGLBuffer")}} c точкой связывания(Атрибут регистром).</p> + +<h2 id="Синтаксис">Синтаксис</h2> + +<pre class="syntaxbox">void <var>gl</var>.bindBuffer(<var>target</var>, <var>buffer</var>); +</pre> + +<h3 id="Параметры">Параметры</h3> + +<dl> + <dt>target</dt> + <dd>{{domxref("GLenum")}} определяет точку связывания (target). Возможные значения: + <ul> + <li><code>gl.ARRAY_BUFFER</code>: Буфер содержащий вершинные атрибуты, такие как координаты, текстурные коориднаты(UV) или цвет вершины.</li> + <li><code>gl.ELEMENT_ARRAY_BUFFER</code>: Буфер использующий для индексирования элементов.</li> + <li>When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally: + <ul> + <li><code>gl.COPY_READ_BUFFER</code>: Buffer for copying from one buffer object to another.</li> + <li><code>gl.COPY_WRITE_BUFFER</code>: Buffer for copying from one buffer object to another.</li> + <li><code>gl.TRANSFORM_FEEDBACK_BUFFER</code>: Buffer for transform feedback operations.</li> + <li><code>gl.UNIFORM_BUFFER</code>: Buffer used for storing uniform blocks.</li> + <li><code>gl.PIXEL_PACK_BUFFER</code>: Buffer used for pixel transfer operations.</li> + <li><code>gl.PIXEL_UNPACK_BUFFER</code>: Buffer used for pixel transfer operations.</li> + </ul> + </li> + </ul> + </dd> + <dt>buffer</dt> + <dd>{{domxref("WebGLBuffer")}} с которым осуществляется связывание.</dd> +</dl> + +<h3 id="Return_value">Return value</h3> + +<p>Нет.</p> + +<h3 id="Exceptions">Exceptions</h3> + +<p>Only one target can be bound to a given {{domxref("WebGLBuffer")}}. An attempt to bind the buffer to another target will throw an <code>INVALID_OPERATION</code> error and the current buffer binding will remain the same.</p> + +<h2 id="Examples">Examples</h2> + +<h3 id="Binding_a_buffer_to_a_target">Binding a buffer to a target</h3> + +<pre class="brush: js">var canvas = document.getElementById('canvas'); +var gl = canvas.getContext('webgl'); +var buffer = gl.createBuffer(); + +gl.bindBuffer(gl.ARRAY_BUFFER, buffer); +</pre> + +<h3 id="Getting_current_bindings">Getting current bindings</h3> + +<p>To check the current buffer bindings, query the <code>ARRAY_BUFFER_BINDING</code> and <code>ELEMENT_ARRAY_BUFFER_BINDING</code> constants.</p> + +<pre class="brush: js">gl.getParameter(gl.ARRAY_BUFFER_BINDING); +gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING); +</pre> + +<h2 id="Specifications">Specifications</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('WebGL', "#5.14.5", "bindBuffer")}}</td> + <td>{{Spec2('WebGL')}}</td> + <td>Initial definition for WebGL.</td> + </tr> + <tr> + <td>{{SpecName('OpenGL ES 2.0', "glBindBuffer.xml", "glBindBuffer")}}</td> + <td>{{Spec2('OpenGL ES 2.0')}}</td> + <td>Man page of the (similar) OpenGL ES 2 API.</td> + </tr> + <tr> + <td>{{SpecName('WebGL2', "#3.7.1", "bindBuffer")}}</td> + <td>{{Spec2('WebGL2')}}</td> + <td> + <p>Updated definition for WebGL 2.</p> + + <p>Adds new <code>target</code> buffers:<br> + <code>gl.COPY_READ_BUFFER</code>,<br> + <code>gl.COPY_WRITE_BUFFER</code>,<br> + <code>gl.TRANSFORM_FEEDBACK_BUFFER</code>,<br> + <code>gl.UNIFORM_BUFFER</code>,<br> + <code>gl.PIXEL_PACK_BUFFER</code>,<br> + <code>gl.PIXEL_UNPACK_BUFFER</code></p> + </td> + </tr> + <tr> + <td>{{SpecName('OpenGL ES 3.0', "glBindBuffer.xhtml", "glBindBuffer")}}</td> + <td>{{Spec2('OpenGL ES 3.0')}}</td> + <td>Man page of the (similar) OpenGL ES 3 API.</td> + </tr> + </tbody> +</table> + +<h2 id="Browser_compatibility">Browser compatibility</h2> + +<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p> + +<p>{{Compat("api.WebGLRenderingContext.bindBuffer")}}</p> + +<h2 id="See_also">See also</h2> + +<ul> + <li>{{domxref("WebGLRenderingContext.createBuffer()")}}</li> + <li>{{domxref("WebGLRenderingContext.deleteBuffer()")}}</li> + <li>{{domxref("WebGLRenderingContext.isBuffer()")}}</li> + <li>Other buffers: {{domxref("WebGLFramebuffer")}}, {{domxref("WebGLRenderbuffer")}}</li> +</ul> |