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+---
+title: Canvas 代码片段
+slug: Mozilla/Add-ons/Code_snippets/Canvas
+translation_of: Archive/Add-ons/Code_snippets/Canvas
+---
+<p><span style="color: #000000; display: inline !important; float: none; font-family: Cantarell; font-size: 14.666666984558105px; font-style: normal; font-weight: normal; letter-spacing: normal; text-align: start; text-indent: 0px; text-transform: none; white-space: normal;">{{LegacyAddonsNotice}}</span></p>
+
+<p>关于使用<code>&lt;canvas&gt;</code>的一般信息,请参阅 <a class="internal" href="/en-US/docs/Web/API/Canvas_API" title="En/HTML/Canvas">canvas topic page</a>.</p>
+
+<h2 id="网页中可以用到的代码">网页中可以用到的代码</h2>
+
+<h3 id="在画布中获取特定颜色的像素数量">在画布中获取特定颜色的像素数量</h3>
+
+<p>下面的函数将返回画布上颜色(RGB格式)为r、g、b的像素数量。如果用户希望像<a href="https://hacks.mozilla.org/2013/06/building-a-simple-paint-game-with-html5-canvas-and-vanilla-javascript/" title="https://hacks.mozilla.org/2013/06/building-a-simple-paint-game-with-html5-canvas-and-vanilla-javascript/">这篇博客文章</a>中在另一个区域绘画,那么这将非常有用。 </p>
+
+<pre class="brush: js">function getpixelamount(canvas, r, g, b) {
+ var cx = canvas.getContext('2d');
+ var pixels = cx.getImageData(0, 0, canvas.width, canvas.height);
+ var all = pixels.data.length;
+ var amount = 0;
+ for (i = 0; i &lt; all; i += 4) {
+ if (pixels.data[i] === r &amp;&amp;
+ pixels.data[i + 1] === g &amp;&amp;
+ pixels.data[i + 2] === b) {
+ amount++;
+ }
+ }
+ return amount;
+};
+</pre>
+
+<h3 id="在画布中获取某一个像素的颜色">在画布中获取某一个像素的颜色</h3>
+
+<p>下面的代码片段返回一个对象,该对象在画布的x和y的位置上具有RGBA值。这可以用来确定鼠标光标是否在一个特定的形状中。</p>
+
+<pre class="brush: js">function getpixelcolour(canvas, x, y) {
+ var cx = canvas.getContext('2d');
+ var pixel = cx.getImageData(x, y, 1, 1);
+ return {
+ r: pixel.data[0],
+ g: pixel.data[1],
+ b: pixel.data[2],
+ a: pixel.data[3]
+ };
+}
+</pre>
+
+<h3 id="链式调用方法">链式调用方法</h3>
+
+<p>这个类允许可以像jQuery那样链式地访问 2D 渲染上下文的方法和属性 。</p>
+
+<pre class="brush: js">function Canvas2DContext(canvas) {
+ if (typeof canvas === 'string') {
+ canvas = document.getElementById(canvas);
+ }
+ if (!(this instanceof Canvas2DContext)) {
+ return new Canvas2DContext(canvas);
+ }
+ this.context = this.ctx = canvas.getContext('2d');
+ if (!Canvas2DContext.prototype.arc) {
+ Canvas2DContext.setup.call(this, this.ctx);
+ }
+}
+Canvas2DContext.setup = function() {
+ var methods = ['arc', 'arcTo', 'beginPath', 'bezierCurveTo', 'clearRect', 'clip',
+ 'closePath', 'drawImage', 'fill', 'fillRect', 'fillText', 'lineTo', 'moveTo',
+ 'quadraticCurveTo', 'rect', 'restore', 'rotate', 'save', 'scale', 'setTransform',
+ 'stroke', 'strokeRect', 'strokeText', 'transform', 'translate'];
+
+ var getterMethods = ['createPattern', 'drawFocusRing', 'isPointInPath', 'measureText', // drawFocusRing not currently supported
+ // The following might instead be wrapped to be able to chain their child objects
+ 'createImageData', 'createLinearGradient',
+ 'createRadialGradient', 'getImageData', 'putImageData'
+ ];
+
+ var props = ['canvas', 'fillStyle', 'font', 'globalAlpha', 'globalCompositeOperation',
+ 'lineCap', 'lineJoin', 'lineWidth', 'miterLimit', 'shadowOffsetX', 'shadowOffsetY',
+ 'shadowBlur', 'shadowColor', 'strokeStyle', 'textAlign', 'textBaseline'];
+
+ for (let m of methods) {
+ let method = m;
+ Canvas2DContext.prototype[method] = function() {
+ this.ctx[method].apply(this.ctx, arguments);
+ return this;
+ };
+ }
+
+ for (let m of getterMethods) {
+ let method = m;
+ Canvas2DContext.prototype[method] = function() {
+ return this.ctx[method].apply(this.ctx, arguments);
+ };
+ }
+
+ for (let p of props) {
+ let prop = p;
+ Canvas2DContext.prototype[prop] = function(value) {
+ if (value === undefined)
+ return this.ctx[prop];
+ this.ctx[prop] = value;
+ return this;
+ };
+ }
+};
+
+var canvas = document.getElementById('canvas');
+
+// Use context to get access to underlying context
+var ctx = Canvas2DContext(canvas)
+ .strokeStyle('rgb(30, 110, 210)')
+ .transform(10, 3, 4, 5, 1, 0)
+ .strokeRect(2, 10, 15, 20)
+ .context;
+
+// Use property name as a function (but without arguments) to get the value
+var strokeStyle = Canvas2DContext(canvas)
+ .strokeStyle('rgb(50, 110, 210)')
+ .strokeStyle();
+</pre>
+
+<h2 id="Saving_a_canvas_image_to_a_file" name="Saving_a_canvas_image_to_a_file">Code usable only from privileged code</h2>
+
+<p>These snippets are only useful from privileged code, such as extensions or privileged apps.</p>
+
+<h3 id="Saving_a_canvas_image_to_a_file" name="Saving_a_canvas_image_to_a_file">将canvas图片保存到文件中</h3>
+
+<p>The following function accepts a canvas object and a destination file path string. The canvas is converted to a PNG file and saved to the specified location. The function returns a promise which resolves when the file has been completely saved.</p>
+
+<pre class="brush: js">function saveCanvas(canvas, path, type, options) {
+ return Task.spawn(function *() {
+ var reader = new FileReader;
+ var blob = yield new Promise(accept =&gt; canvas.toBlob(accept, type, options));
+ reader.readAsArrayBuffer(blob);
+
+ yield new Promise(accept =&gt; { reader.onloadend = accept });
+
+ return yield OS.File.writeAtomic(path, new Uint8Array(reader.result),
+ { tmpPath: path + '.tmp' });
+ });
+}
+</pre>
+
+<h3 id="Loading_a_remote_page_onto_a_canvas_element" name="Loading_a_remote_page_onto_a_canvas_element">将一个远程页面加载到canvas元素上</h3>
+
+<p>The following class first creates a hidden iframe element and attaches a listener to the frame's load event. Once the remote page has loaded, the remotePageLoaded method fires. This method gets a reference to the iframe's window and draws this window to a canvas object.</p>
+
+<p>Note that this only works if you are running the page from chrome. If you try running the code as a plain webpage, you will get a 'Security error" code: "1000' error.</p>
+
+<pre class="brush: js">RemoteCanvas = function() {
+ this.url = 'http://developer.mozilla.org';
+};
+
+RemoteCanvas.CANVAS_WIDTH = 300;
+RemoteCanvas.CANVAS_HEIGHT = 300;
+
+RemoteCanvas.prototype.load = function() {
+ var windowWidth = window.innerWidth - 25;
+ var iframe;
+ iframe = document.createElement('iframe');
+ iframe.id = 'test-iframe';
+ iframe.height = '10px';
+ iframe.width = windowWidth + 'px';
+ iframe.style.visibility = 'hidden';
+ iframe.src = this.url;
+ // Here is where the magic happens... add a listener to the
+ // frame's onload event
+ iframe.addEventListener('load', this.remotePageLoaded, true);
+ //append to the end of the page
+ window.document.body.appendChild(iframe);
+ return;
+};
+
+RemoteCanvas.prototype.remotePageLoaded = function() {
+ // Look back up the iframe by id
+ var ldrFrame = document.getElementById('test-iframe');
+ // Get a reference to the window object you need for the canvas
+ // drawWindow method
+ var remoteWindow = ldrFrame.contentWindow;
+
+ //Draw canvas
+ var canvas = document.createElement('canvas');
+ canvas.style.width = RemoteCanvas.CANVAS_WIDTH + 'px';
+ canvas.style.height = RemoteCanvas.CANVAS_HEIGHT + 'px';
+ canvas.width = RemoteCanvas.CANVAS_WIDTH;
+ canvas.height = RemoteCanvas.CANVAS_HEIGHT;
+ var windowWidth = window.innerWidth - 25;
+ var windowHeight = window.innerHeight;
+
+ var ctx = canvas.getContext('2d');
+ ctx.clearRect(0, 0,
+ RemoteCanvas.CANVAS_WIDTH,
+ RemoteCanvas.CANVAS_HEIGHT);
+ ctx.save();
+ ctx.scale(RemoteCanvas.CANVAS_WIDTH / windowWidth,
+ RemoteCanvas.CANVAS_HEIGHT / windowHeight);
+ ctx.drawWindow(remoteWindow,
+ 0, 0,
+ windowWidth, windowHeight,
+ 'rgb(255, 255, 255)');
+ ctx.restore();
+};
+</pre>
+
+<p>Usage:</p>
+
+<pre class="brush: js">var remoteCanvas = new RemoteCanvas();
+remoteCanvas.load();
+</pre>
+
+<h3 id="Loading_a_remote_page_onto_a_canvas_element" name="Loading_a_remote_page_onto_a_canvas_element">将图像文件转换为base64字符串</h3>
+
+<p>下面代码加载远程图片,并把它的内容转化为 <code><a href="/en/data_URIs">Data URI scheme</a></code>。</p>
+
+<pre class="brush: js">var canvas = document.createElement('canvas');
+var ctxt = canvas.getContext('2d');
+function loadImageFile(url, callback) {
+ var image = new Image();
+ image.src = url;
+ return new Promise((accept, reject) =&gt; {
+ image.onload = accept;
+ image.onerror = reject;
+ }).then(accept =&gt; {
+ canvas.width = this.width;
+ canvas.height = this.height;
+ ctxt.clearRect(0, 0, this.width, this.height);
+ ctxt.drawImage(this, 0, 0);
+ accept(canvas.toDataURL());
+ });
+}
+</pre>
+
+<p>Usage:</p>
+
+<pre class="brush: js">loadImageFile('myimage.jpg').then(string64 =&gt; { alert(string64); });
+</pre>
+
+<p>如果你想获取本地文件(使用文件选择input元素)的 base64 内容,你必须使用 <code><a href="/en/DOM/FileReader#readAsDataURL%28%29" title="en/DOM/FileReader#readAsDataURL%28%29">FileReader</a></code> 对象。</p>