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+---
+title: CanvasRenderingContext2D.bezierCurveTo()
+slug: Web/API/CanvasRenderingContext2D/bezierCurveTo
+tags:
+ - API
+ - Canvas
+ - CanvasRenderingContext2D
+ - Method
+ - Reference
+translation_of: Web/API/CanvasRenderingContext2D/bezierCurveTo
+---
+<div>{{APIRef}}</div>
+
+<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.bezierCurveTo()</code></strong> 是 Canvas 2D API 绘制三次贝赛尔曲线路径的方法。 该方法需要三个点。 第一、第二个点是控制点,第三个点是结束点。起始点是当前路径的最后一个点,绘制贝赛尔曲线前,可以通过调用 <code>moveTo()</code> 进行修改。</p>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox">void <var><em>ctx</em>.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);</var>
+</pre>
+
+<h3 id="参数">参数</h3>
+
+<dl>
+ <dt><code>cp1x</code></dt>
+ <dd>第一个控制点的 x 轴坐标。</dd>
+ <dt><code>cp1y</code></dt>
+ <dd>第一个控制点的 y 轴坐标。</dd>
+ <dt><code>cp2x</code></dt>
+ <dd>第二个控制点的 x 轴坐标。</dd>
+ <dt><code>cp2y</code></dt>
+ <dd>第二个控制点的 y 轴坐标。</dd>
+ <dt><code>x</code></dt>
+ <dd>结束点的 x 轴坐标。</dd>
+ <dt><code>y</code></dt>
+ <dd>结束点的 y 轴坐标。</dd>
+</dl>
+
+<h2 id="示例">示例</h2>
+
+<h3 id="使用_bezierCurveTo_方法">使用 <code>bezierCurveTo</code> 方法</h3>
+
+<p>这是一段绘制贝赛尔曲线的简单的代码片段。  <span style="color: red;">控制点是红色的</span>,<span style="color: blue;"> 开始和结束点是蓝色的。</span></p>
+
+<h4 id="HTML">HTML</h4>
+
+<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
+</pre>
+
+<h4 id="JavaScript">JavaScript</h4>
+
+<pre class="brush: js; highlight:[6]">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+
+ctx.beginPath();
+ctx.moveTo(50,20);
+ctx.bezierCurveTo(230, 30, 150, 60, 50, 100);
+ctx.stroke();
+
+ctx.fillStyle = 'blue';
+// start point
+ctx.fillRect(50, 20, 10, 10);
+// end point
+ctx.fillRect(50, 100, 10, 10);
+
+ctx.fillStyle = 'red';
+// control point one
+ctx.fillRect(230, 30, 10, 10);
+// control point two
+ctx.fillRect(150, 70, 10, 10);</pre>
+
+<p>{{ EmbedLiveSample('使用_bezierCurveTo_方法', 315, 165) }}</p>
+
+<h3 id="尝试_bezierCurveTo_参数">尝试 <code>bezierCurveTo</code> 参数</h3>
+
+<p>修改下面的代码并在线查看 canvas 的变化:</p>
+
+<div style="display: none;">
+<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+&lt;div class="playable-buttons"&gt;
+  &lt;input id="edit" type="button" value="Edit" /&gt;
+  &lt;input id="reset" type="button" value="Reset" /&gt;
+&lt;/div&gt;
+&lt;textarea id="code" class="playable-code"&gt;
+ctx.beginPath();
+ctx.bezierCurveTo(50, 100, 180, 10, 20, 10);
+ctx.stroke();&lt;/textarea&gt;
+</pre>
+
+<pre class="brush: js">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+var textarea = document.getElementById("code");
+var reset = document.getElementById("reset");
+var edit = document.getElementById("edit");
+var code = textarea.value;
+
+function drawCanvas() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ eval(textarea.value);
+}
+
+reset.addEventListener("click", function() {
+ textarea.value = code;
+ drawCanvas();
+});
+
+edit.addEventListener("click", function() {
+ textarea.focus();
+})
+
+textarea.addEventListener("input", drawCanvas);
+window.addEventListener("load", drawCanvas);
+</pre>
+</div>
+
+<p>{{ EmbedLiveSample('尝试_bezierCurveTo_参数', 700, 360) }}</p>
+
+<h2 id="规范描述">规范描述</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-beziercurveto", "CanvasRenderingContext2D.beziercurveto")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<p>{{CompatibilityTable}}</p>
+
+<div id="compat-desktop">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Chrome for Android</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>IE Mobile</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="参见">参见</h2>
+
+<ul>
+ <li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li>
+ <li><a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve">维基百科关于贝赛尔曲线</a>。</li>
+</ul>