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diff --git a/files/zh-cn/web/api/canvasrenderingcontext2d/getlinedash/index.html b/files/zh-cn/web/api/canvasrenderingcontext2d/getlinedash/index.html new file mode 100644 index 0000000000..f96faf7401 --- /dev/null +++ b/files/zh-cn/web/api/canvasrenderingcontext2d/getlinedash/index.html @@ -0,0 +1,124 @@ +--- +title: CanvasRenderingContext2D.getLineDash() +slug: Web/API/CanvasRenderingContext2D/getLineDash +tags: + - Canvas + - CanvasRenderingContext2D +translation_of: Web/API/CanvasRenderingContext2D/getLineDash +--- +<div>{{APIRef}}</div> + +<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.getLineDash()</code></strong> 是 Canvas 2D API 获取当前线段样式的方法。</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox"><var><em>ctx</em>.getLineDash();</var> +</pre> + +<h3 id="返回值">返回值</h3> + +<p>一个 {{jsxref("Array")}}数组。一组描述交替绘制线段和间距(坐标空间单位)长度的数字。如果数组元素的数量是奇数,数组元素会被复制并重复。 例如, 设置线段为 <code>[5, 15, 25]</code> 将会得到以下返回值 <code>[5, 15, 25, 5, 15, 25]。</code></p> + +<h2 id="示例">示例</h2> + +<h3 id="使用_getLineDash_方法">使用 <code>getLineDash</code> 方法</h3> + +<p>这是一段使用 <code>getLineDash</code> 方法的简单的代码片段。</p> + +<h4 id="HTML">HTML</h4> + +<pre class="brush: html"><canvas id="canvas"></canvas> +</pre> + +<h4 id="JavaScript">JavaScript</h4> + +<pre class="brush: js; highlight:[5]">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); + +ctx.setLineDash([5, 15]); +console.log(ctx.getLineDash()); // [5, 15] + +ctx.beginPath(); +ctx.moveTo(0,100); +ctx.lineTo(400, 100); +ctx.stroke(); +</pre> + +<p>修改下面的代码并在线查看 canvas 的变化:</p> + +<div style="display: none;"> +<h6 id="Playable_code">Playable code</h6> + +<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<div class="playable-buttons"> + <input id="edit" type="button" value="Edit" /> + <input id="reset" type="button" value="Reset" /> +</div> +<textarea id="code" class="playable-code"> +ctx.setLineDash([5, 15]); +ctx.beginPath(); +ctx.moveTo(0,100); +ctx.lineTo(400, 100); +ctx.stroke();</textarea> +</pre> + +<pre class="brush: js">var canvas = document.getElementById("canvas"); +var ctx = canvas.getContext("2d"); +var textarea = document.getElementById("code"); +var reset = document.getElementById("reset"); +var edit = document.getElementById("edit"); +var code = textarea.value; + +function drawCanvas() { + ctx.clearRect(0, 0, canvas.width, canvas.height); + eval(textarea.value); +} + +reset.addEventListener("click", function() { + textarea.value = code; + drawCanvas(); +}); + +edit.addEventListener("click", function() { + textarea.focus(); +}) + +textarea.addEventListener("input", drawCanvas); +window.addEventListener("load", drawCanvas); +</pre> +</div> + +<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> + +<h2 id="规范描述">规范描述</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-getlinedash", "CanvasRenderingContext2D.getLineDash")}}</td> + <td>{{Spec2('HTML WHATWG')}}</td> + <td></td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<div class="hidden"> +<p>此页面上的兼容性表是根据结构化数据生成的。 如果您想提供数据,请查看 <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> 并向我们发送请求请求。</p> +</div> + +<p>{{Compat("api.CanvasRenderingContext2D.getLineDash")}}</p> + +<h2 id="参见">参见</h2> + +<ul> + <li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li> + <li>{{domxref("CanvasRenderingContext2D.setLineDash()")}}</li> + <li>{{domxref("CanvasRenderingContext2D.lineDashOffset")}}</li> +</ul> |
