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+---
+title: VRDisplay
+slug: Web/API/VRDisplay
+translation_of: Web/API/VRDisplay
+---
+<div>{{APIRef("WebVR API")}}{{SeeCompatTable}}</div>
+
+<p><a href="/en-US/docs/Web/API/WebVR_API">WebVR API</a> 中的 <strong><code>VRDisplay </code></strong>代表任何支持此 API 的 VR 设备。它包括了设备 ID、描述信息等诸如此类的通用信息,以及用于开始呈现 VR 场景、检索眼睛参数和显示能力以及其他重要的功能和方法。</p>
+
+<p>可以通过调用 {{domxref("Navigator.getVRDisplays()")}} 方法得到所有连接的 VR 设备数组。</p>
+
+<h2 id="属性">属性</h2>
+
+<dl>
+ <dt>{{domxref("VRDisplay.capabilities")}} {{readonlyInline}}</dt>
+ <dd>返回一个 {{domxref("VRDisplayCapabilities")}} 对象,用于指示 VRDisplay 的各种功能。</dd>
+ <dt>{{domxref("VRDisplay.depthFar")}}</dt>
+ <dd>获取或设置<a href="https://en.wikipedia.org/wiki/Viewing_frustum">眼睛可视锥</a>的最远深度。</dd>
+ <dt>{{domxref("VRDisplay.depthNear")}}</dt>
+ <dd>获取或设置<a href="https://en.wikipedia.org/wiki/Viewing_frustum">眼睛可视锥</a>的最近深度。</dd>
+ <dt>{{domxref("VRDisplay.displayId")}} {{readonlyInline}}</dt>
+ <dd>返回此 VRDisplay 的标识符,它也用作与 <a href="/en-US/docs/Web/API/Gamepad_API">Gamepad API</a> 的关联(详见 {{domxref("Gamepad.displayId")}})。</dd>
+ <dt>{{domxref("VRDisplay.displayName")}} {{readonlyInline}}</dt>
+ <dd>返回一个不反人类的名称来标识此 <code>VRDisplay。</code></dd>
+ <dt>{{domxref("VRDisplay.isConnected")}} {{readonlyInline}}</dt>
+ <dd>返回一个 {{domxref("Boolean")}} 值,指示 <code>VRDisplay</code> 是否连接到计算机。</dd>
+ <dt>{{domxref("VRDisplay.isPresenting")}} {{readonlyInline}}</dt>
+ <dd>返回一个 {{domxref("Boolean")}} 值,指示 <code>VRDisplay</code> 当前是否由内容被呈现。</dd>
+ <dt>{{domxref("VRDisplay.stageParameters")}} {{readonlyInline}}</dt>
+ <dd>如果 VR 设备支持房间规模测验,则返回一个包含房间尺寸参数的 {{domxref("VRStageParameters")}} 对象。</dd>
+</dl>
+
+<h2 id="方法">方法</h2>
+
+<dl>
+ <dt>{{domxref("VRDisplay.getEyeParameters()")}}</dt>
+ <dd>返回指定一侧眼睛参数的 {{domxref("VREyeParameters")}} 对象。</dd>
+ <dt>{{domxref("VRDisplay.getLayers()")}}</dt>
+ <dd>返回 VRDisplay 当前显示的图层。</dd>
+ <dt>{{domxref("VRDisplay.getPose()")}}</dt>
+ <dd>Returns a {{domxref("VRPose")}} object defining the future predicted pose of the <code>VRDisplay</code> as it will be when the current frame is actually presented.</dd>
+ <dt>{{domxref("VRDisplay.getImmediatePose()")}}</dt>
+ <dd>Returns a {{domxref("VRPose")}} object defining the current pose of the <code>VRDisplay</code>, with no prediction applied.</dd>
+ <dt>{{domxref("VRDisplay.resetPose()")}}</dt>
+ <dd>Resets the pose for this <code>VRDisplay</code>, treating its current {{domxref("VRPose.position")}} and {{domxref("VRPose.orientation")}} as the "origin/zero" values.</dd>
+ <dt>{{domxref("VRDisplay.cancelAnimationFrame()")}}</dt>
+ <dd>A special implementation of {{domxref("Window.cancelAnimationFrame")}} that allows callbacks registered with {{domxref("VRDisplay.requestAnimationFrame()")}} to be unregistered.</dd>
+ <dt>{{domxref("VRDisplay.requestAnimationFrame()")}}</dt>
+ <dd>A special implementation of {{domxref("Window.requestAnimationFrame")}} containing a callback function that will be called every time a new frame of the <code>VRDisplay</code> presentation is rendered.</dd>
+ <dt>{{domxref("VRDisplay.requestPresent()")}}</dt>
+ <dd>Starts the <code>VRDisplay</code> presenting a scene.</dd>
+ <dt>{{domxref("VRDisplay.exitPresent()")}}</dt>
+ <dd>Stops the <code>VRDisplay</code> presenting a scene.</dd>
+ <dt>{{domxref("VRDisplay.submitFrame()")}}</dt>
+ <dd>Captures the current state of the {{domxref("VRLayer")}} currently being presented and displays it on the <code>VRDisplay</code>.</dd>
+</dl>
+
+<h2 id="示例">示例</h2>
+
+<pre>TBD.</pre>
+
+<h2 id="规范">规范</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('WebVR', '#interface-vrdisplay', 'VRDisplay')}}</td>
+ <td>{{Spec2('WebVR')}}</td>
+ <td>Initial definition</td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<p>{{CompatibilityTable}}</p>
+
+<div id="compat-desktop">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari (WebKit)</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatNo}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>IE Phone</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ <th>Chrome for Android</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatNo}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="另请参见">另请参见</h2>
+
+<ul>
+ <li><a href="/en-US/docs/Web/API/WebVR_API">WebVR API 主页</a>。</li>
+ <li><a href="http://mozvr.com/">MozVr.com</a> — 来源于 Mozilla VR 团队的演示、下载以及其他资源。</li>
+</ul>
diff --git a/files/zh-cn/web/api/vrdisplay/requestanimationframe/index.html b/files/zh-cn/web/api/vrdisplay/requestanimationframe/index.html
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+---
+title: VRDisplay.requestAnimationFrame()
+slug: Web/API/VRDisplay/requestAnimationFrame
+translation_of: Web/API/VRDisplay/requestAnimationFrame
+---
+<div>{{APIRef("WebVR API")}}{{SeeCompatTable}}</div>
+
+<p>The <code><strong>requestAnimationFrame()</strong></code> method of the {{domxref("VRDisplay")}} interface is a special implementation of {{domxref("Window.requestAnimationFrame")}} containing a callback function that will be called every time a new frame of the <code>VRDisplay</code> presentation is rendered:</p>
+
+<ul>
+ <li>When the <code>VRDisplay</code> is not presenting a scene, this is functionally equivalent to {{domxref("Window.requestAnimationFrame")}}.</li>
+ <li>When the VRDisplay is presenting, the callback is called at the native refresh rate of the <code>VRDisplay</code>.</li>
+</ul>
+
+<h2 id="Syntax">Syntax</h2>
+
+<pre class="brush: js">var handle = vrDisplayInstance.requestAnimationFrame(<em>callback</em>);
+</pre>
+
+<h3 id="Parameters">Parameters</h3>
+
+<dl>
+ <dt>callback</dt>
+ <dd>A callback function that will be called every time a new frame of the <code>VRDisplay</code> presentation is rendered.</dd>
+</dl>
+
+<h3 id="Return_value">Return value</h3>
+
+<p>A long representing the handle of the <code>requestAnimationFrame()</code> call. This can then be passed to a {{domxref("VRDisplay.cancelAnimationFrame()")}} call to unregister the callback.</p>
+
+<h2 id="Examples">Examples</h2>
+
+<pre>TBD.</pre>
+
+<h2 id="Specifications">Specifications</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('WebVR', '#dom-vrdisplay-requestanimationframe', 'requestAnimationFrame()')}}</td>
+ <td>{{Spec2('WebVR')}}</td>
+ <td>Initial definition</td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="Browser_compatibility">Browser compatibility</h2>
+
+<p>{{CompatibilityTable}}</p>
+
+<div id="compat-desktop">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari (WebKit)</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatNo}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>IE Phone</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ <th>Chrome for Android</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatNo}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="See_also">See also</h2>
+
+<ul>
+ <li><a href="/en-US/docs/Web/API/WebVR_API">WebVR API homepage</a>.</li>
+ <li><a href="http://mozvr.com/">MozVr.com</a> — demos, downloads, and other resources from the Mozilla VR team.</li>
+</ul>