aboutsummaryrefslogtreecommitdiff
path: root/files/zh-cn/web/api/webgl2renderingcontext/begintransformfeedback/index.html
diff options
context:
space:
mode:
Diffstat (limited to 'files/zh-cn/web/api/webgl2renderingcontext/begintransformfeedback/index.html')
-rw-r--r--files/zh-cn/web/api/webgl2renderingcontext/begintransformfeedback/index.html79
1 files changed, 79 insertions, 0 deletions
diff --git a/files/zh-cn/web/api/webgl2renderingcontext/begintransformfeedback/index.html b/files/zh-cn/web/api/webgl2renderingcontext/begintransformfeedback/index.html
new file mode 100644
index 0000000000..eb16d118a6
--- /dev/null
+++ b/files/zh-cn/web/api/webgl2renderingcontext/begintransformfeedback/index.html
@@ -0,0 +1,79 @@
+---
+title: WebGL2RenderingContext.beginTransformFeedback()
+slug: Web/API/WebGL2RenderingContext/beginTransformFeedback
+tags:
+ - API
+ - WebGL
+ - WebGL2
+ - 参考
+ - 实验性
+ - 方法
+translation_of: Web/API/WebGL2RenderingContext/beginTransformFeedback
+---
+<div>{{APIRef("WebGL")}} {{SeeCompatTable}}</div>
+
+<p><a href="/en-US/docs/Web/API/WebGL_API">WebGL 2 API</a> 的 <strong><code>WebGL2RenderingContext.beginTransformFeedback()</code></strong> 方法开始一个变换回传(Transform Feedback)操作。</p>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox">void <var>gl</var>.beginTransformFeedback(<var>primitiveMode</var>);
+</pre>
+
+<h3 id="参数">参数</h3>
+
+<dl>
+ <dt><code>primitiveMode</code></dt>
+ <dd>A {{domxref("GLenum")}} specifying the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. 可能的值:
+ <ul>
+ <li><code>gl.POINTS</code></li>
+ <li><code>gl.LINES</code></li>
+ <li><code>gl.TRIANGLES</code></li>
+ </ul>
+ </dd>
+</dl>
+
+<h3 id="返回值">返回值</h3>
+
+<p>无。</p>
+
+<h2 id="示例">示例</h2>
+
+<pre class="brush: js">var transformFeedback = gl.createTransformFeedback();
+gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, transformFeedback);
+gl.beginTransformFeedback(gl.TRIANGLES);
+gl.drawArrays(gl.TRIANGLES, 0, 3);
+</pre>
+
+<h2 id="规范">规范</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('WebGL2', "#3.7.15", "beginTransformFeedback")}}</td>
+ <td>{{Spec2('WebGL2')}}</td>
+ <td>WebGL中初次定义。</td>
+ </tr>
+ <tr>
+ <td>{{SpecName('OpenGL ES 3.0', "glBeginTransformFeedback.xhtml", "glBeginTransformFeedback")}}</td>
+ <td>{{Spec2('OpenGL ES 3.0')}}</td>
+ <td>OpenGL API 页面。</td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p>
+
+<p>{{Compat("api.WebGL2RenderingContext.beginTransformFeedback")}}</p>
+
+<h2 id="相关链接">相关链接</h2>
+
+<ul>
+ <li>{{domxref("WebGLTransformFeedback")}}</li>
+</ul>