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diff --git a/files/zh-cn/web/api/webgl2renderingcontext/begintransformfeedback/index.html b/files/zh-cn/web/api/webgl2renderingcontext/begintransformfeedback/index.html new file mode 100644 index 0000000000..eb16d118a6 --- /dev/null +++ b/files/zh-cn/web/api/webgl2renderingcontext/begintransformfeedback/index.html @@ -0,0 +1,79 @@ +--- +title: WebGL2RenderingContext.beginTransformFeedback() +slug: Web/API/WebGL2RenderingContext/beginTransformFeedback +tags: + - API + - WebGL + - WebGL2 + - 参考 + - 实验性 + - 方法 +translation_of: Web/API/WebGL2RenderingContext/beginTransformFeedback +--- +<div>{{APIRef("WebGL")}} {{SeeCompatTable}}</div> + +<p><a href="/en-US/docs/Web/API/WebGL_API">WebGL 2 API</a> 的 <strong><code>WebGL2RenderingContext.beginTransformFeedback()</code></strong> 方法开始一个变换回传(Transform Feedback)操作。</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox">void <var>gl</var>.beginTransformFeedback(<var>primitiveMode</var>); +</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt><code>primitiveMode</code></dt> + <dd>A {{domxref("GLenum")}} specifying the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. 可能的值: + <ul> + <li><code>gl.POINTS</code></li> + <li><code>gl.LINES</code></li> + <li><code>gl.TRIANGLES</code></li> + </ul> + </dd> +</dl> + +<h3 id="返回值">返回值</h3> + +<p>无。</p> + +<h2 id="示例">示例</h2> + +<pre class="brush: js">var transformFeedback = gl.createTransformFeedback(); +gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, transformFeedback); +gl.beginTransformFeedback(gl.TRIANGLES); +gl.drawArrays(gl.TRIANGLES, 0, 3); +</pre> + +<h2 id="规范">规范</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('WebGL2', "#3.7.15", "beginTransformFeedback")}}</td> + <td>{{Spec2('WebGL2')}}</td> + <td>WebGL中初次定义。</td> + </tr> + <tr> + <td>{{SpecName('OpenGL ES 3.0', "glBeginTransformFeedback.xhtml", "glBeginTransformFeedback")}}</td> + <td>{{Spec2('OpenGL ES 3.0')}}</td> + <td>OpenGL API 页面。</td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p> + +<p>{{Compat("api.WebGL2RenderingContext.beginTransformFeedback")}}</p> + +<h2 id="相关链接">相关链接</h2> + +<ul> + <li>{{domxref("WebGLTransformFeedback")}}</li> +</ul> |