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---
title: What is JavaScript?
slug: Learn/JavaScript/First_steps/What_is_JavaScript
tags:
- 3rd party
- API
- Artikel
- Bahasa Indonesia
- Browser
- Coding
- JavaScript
- Learn
- Pemula
- programming
translation_of: Learn/JavaScript/First_steps/What_is_JavaScript
---
<div>{{LearnSidebar}}</div>
<div>{{NextMenu("Learn/JavaScript/First_steps/A_first_splash", "Learn/JavaScript/First_steps")}}</div>
<p class="summary">Selamat datang di kursus Javascript MDN tingkat pemula ini! Di artikel ini kita akan melihat JavaScript dari level tinggi, menjawab pertanyaan seperti "Apa itu?" dan "Bagaimana kamu dapat melakukannya", dan memastikan kamu nyaman dengan kegunaan JavaScript </p>
<table class="learn-box standard-table">
<tbody>
<tr>
<th scope="row">Prerequisites:</th>
<td>Basic computer literacy, a basic understanding of HTML and CSS.</td>
</tr>
<tr>
<th scope="row">Objective:</th>
<td>To gain familiarity with what JavaScript is, what it can do, and how it fits into a web site.</td>
</tr>
</tbody>
</table>
<h2 id="Definisi_Tingkat_Tinggi">Definisi Tingkat Tinggi</h2>
<p>JavaScript merupakan bahasa pemrograman yang memungkinkan anda untuk melakukan sesuatu yang kompleks di halaman web — ketika halaman web dibuka, pasti ada sesuatu selain menampilkan halaman statis dan informasi — halaman web akan menampilkan konten terbaru, map interaktif, animasi 2D/3D, scrolling video, dan lain-lain. — Apabila semua itu ada di sebuah halaman web, sudah pasti halaman itu menggunakan bahasa JavaScript. JavaScript merupakan lapisan/layer ketiga dari <em>standard web technologies</em>, yang pertama <a href="https://developer.mozilla.org/en-US/docs/Learn/HTML">HTML</a> dan kedua <a href="https://developer.mozilla.org/en-US/docs/Learn/CSS">CSS</a>. Anda dapat melihat dokumentasinya di link yang di sediakan.</p>
<p><img alt="" src="https://mdn.mozillademos.org/files/13502/cake.png" style="display: block; margin: 0 auto;"></p>
<ul>
<li>{{glossary("HTML")}} merupakan bahasa markup untuk membuat kerangka dan memberikan konten terhadap halaman web. sebagai contoh, membuat <em>paragraph, headings, </em>dan <em>data tables, </em>atau menyematkan gambar dan video di halam web.</li>
<li>{{glossary("CSS")}} adalah bahasa yang digunakan untuk mengubah gaya/<em>styling </em>pada halaman HTML kita, sehingga terlihat lebih menarik. sebagai contoh, mengatur warna background dan font, mengatur layout konten dengan kolom yang banyak.</li>
<li>{{glossary("JavaScript")}} adalah bahasa program yang memungkinkan kita membuat konten terupdate secara dinamis, mengontrol multimedia, membuat animasi, dan membuat apa saja (Oke, tidak semua bisa dibuat oleh JavaScript, tetapi ini sangatlah luar biasa karena, hanya beberapa baris kode kalian dapat membuat hal yang menakjubkan di JavaScript.)</li>
</ul>
<p>Mari kita buat label teks sederhana sebagai contoh. kita bisa gunakan HTML untuk strukturnya.</p>
<pre class="brush: html"><p>Player 1: Chris</p></pre>
<p><img alt="" src="https://mdn.mozillademos.org/files/13422/just-html.png" style="height: 28px; width: 108px;"></p>
<p>Lalu kita tambahkan CSS agar terlihat menarik.</p>
<pre class="brush: css">p {
font-family: 'helvetica neue', helvetica, sans-serif;
letter-spacing: 1px;j
text-transform: uppercase;
text-align: center;
border: 2px solid rgba(0,0,200,0.6);
background: rgba(0,0,200,0.3);
color: rgba(0,0,200,0.6);
box-shadow: 1px 1px 2px rgba(0,0,200,0.4);
border-radius: 10px;
padding: 3px 10px;
display: inline-block;
cursor: pointer;
}</pre>
<p><img alt="" src="https://mdn.mozillademos.org/files/13424/html-and-css.png" style="height: 48px; width: 187px;"></p>
<p>Dan yang terakhir, kita akan menambahkan JavaScript sehingga kita bisa menambahkan <em>Player</em>:</p>
<pre class="brush: js" dir="rtl">var para = document.querySelector('p');
para.addEventListener('click', updateName);
function updateName() {
var name = prompt('Enter a new name');
para.textContent = 'Player 1: ' + name;
}
</pre>
<p>{{ EmbedLiveSample('Definisi_Tingkat_Tinggi', '', '', '', 'Learn/JavaScript/First_steps/What_is_JavaScript') }}</p>
<p>Coba kalian klik label teks yang sudah kita buat dan lihat apa yang terjadi!. Kalian akan diminta menuliskan nama untuk Player 1. (Note: Kalian bisa melihat demo ini di GitHub — <a href="https://github.com/mdn/learning-area/blob/master/javascript/introduction-to-js-1/what-is-js/javascript-label.html">source code</a>, atau <a href="http://mdn.github.io/learning-area/javascript/introduction-to-js-1/what-is-js/javascript-label.html">live preview</a>)</p>
<p>JavaScript bisa melakukan sesuatu lebih dari yang diatas! — mari kita jelajahi lebih tentang JavaScript.</p>
<h2 id="Lalu_apa_yang_bisa_dilakukannya">Lalu apa yang bisa dilakukannya?</h2>
<p>Inti dari bahasa JavaScript terdiri dari beberapa fitur umum pada bahasa program lainnya yang memungkinkan kita:</p>
<ul>
<li>Menyimpan nilai-nilai didalam variabel. Diatas merupakan contoh untuk penyimpanan variabel <code>name</code>, kita meminta teks label untuk menambahkan nama baru untuk disimpan ke variabel <code>name</code>.</li>
<li>
<p>Operasi dalam teks (atau "string" dalam ketentuan pemrograman). Contoh diatas kita mengambil string "Player 1: " dan menggabungkan variabel <code>name</code> untuk membuat label teks yang lengkap menjadi, "Player 1: Chris".</p>
</li>
<li>
<p>Menjalankan kode sebagai respon terhadap <em>event</em> yang sedang terjadi di halaman web. Sebagai contoh seperti diatas, kita menggunakan <em>event </em>{{Event("click")}} untuk mendeteksi apabila kita telah meng-klik label teks "Player 1 : Chris" maka JavaScript akan dijalankan.</p>
</li>
<li>Dan masih banyak lagi.</li>
</ul>
<p>What is even more exciting however is the functionality built on top of the core JavaScript language. So-called <strong>Application Programming Interfaces</strong> (<strong>APIs</strong>) provide you with extra superpowers to use in your JavaScript code.</p>
<p>APIs are ready-made sets of code building blocks that allow a developer to implement programs that would otherwise be hard or impossible to implement. They do the same thing for programming that ready-made furniture kits do for home building — it is much easier to take ready-cut panels and screw them together to make a bookshelf than it is to work out the design yourself, go and find the correct wood, cut all the panels to the right size and shape, find the correct-sized screws, and <em>then</em> put them together to make a bookshelf.</p>
<p>They generally fall into two categories.</p>
<p><img alt="" src="https://mdn.mozillademos.org/files/13508/browser.png" style="display: block; height: 511px; margin: 0px auto; width: 815px;"></p>
<p><strong>Browser APIs</strong> are built into your web browser, and are able to expose data from the surrounding computer environment, or do useful complex things. For example:</p>
<ul>
<li>The {{domxref("Document_Object_Model","DOM (Document Object Model) API")}} allows you to manipulate HTML and CSS, creating, removing and changing HTML, dynamically applying new styles to your page, etc. Everytime you see a popup window appear on a page, or some new content displayed (as we saw above in our simple demo) for example, that's the DOM in action.</li>
<li>The {{domxref("Geolocation","Geolocation API")}} retrieves geographical information. This is how <a href="https://www.google.com/maps">Google Maps</a> is able to find your location, and plot it on a map.</li>
<li>The {{domxref("Canvas_API","Canvas")}} and {{domxref("WebGL_API","WebGL")}} APIs allow you to create animated 2D and 3D graphics. People are doing some amazing things using these web technologies —see <a href="https://www.chromeexperiments.com/webgl">Chrome Experiments</a> and <a href="http://webglsamples.org/">webglsamples</a>.</li>
<li><a href="https://developer.mozilla.org/en-US/Apps/Fundamentals/Audio_and_video_delivery">Audio and Video APIs</a> like {{domxref("HTMLMediaElement")}} and {{domxref("WebRTC API", "WebRTC")}} allow you to do really interesting things with multimedia, such as play audio and video right in a web page, or grab video from your web camera and display it on someone else's computer (try our simple <a href="http://chrisdavidmills.github.io/snapshot/">Snapshot demo</a> to get the idea).</li>
</ul>
<div class="note">
<p><strong>Note</strong>: Many of the above demos won't work in an older browser — when experimenting, it's a good idea to use a modern browser like Firefox, Chrome, Edge or Opera to run your code in. You will need to consider <a href="/en-US/docs/Learn/Tools_and_testing/Cross_browser_testing">cross browser testing</a> in more detail when you get closer to delivering production code (i.e. real code that real customers will use).</p>
</div>
<p><strong>Third party APIs</strong> are not built into the browser by default, and you generally have to grab their code and information from somewhere on the Web. For example:</p>
<ul>
<li>The <a href="https://dev.twitter.com/overview/documentation">Twitter API</a> allows you to do things like displaying your latest tweets on your website.</li>
<li>The <a href="https://developers.google.com/maps/">Google Maps API</a> allows you to embed custom maps into your website, and other such functionality.</li>
</ul>
<div class="note">
<p><strong>Note</strong>: These APIs are advanced, and we'll not be covering any of these in this module. You can find out much more about these in our <a href="/en-US/docs/Learn/JavaScript/Client-side_web_APIs">Client-side web APIs module</a>.</p>
</div>
<p>There's a lot more available, too! However, don't get over excited just yet. You won't be able to build the next Facebook, Google Maps or Instagram after studying JavaScript for 24 hours — there are a lot of basics to cover first. And that's why you're here — let's move on!</p>
<h2 id="What_is_JavaScript_doing_on_your_page">What is JavaScript doing on your page?</h2>
<p>Here we'll start actually looking at some code, and while doing so explore what actually happens when you run some JavaScript in your page.</p>
<p>Let's briefly recap the story of what happens when you load a web page in a browser (first talked about in our <a href="/en-US/Learn/CSS/Introduction_to_CSS/How_CSS_works#How_does_CSS_actually_work">How CSS works</a> article). When you load a web page in your browser, you are running your code (the HTML, CSS, and JavaScript) inside an execution environment (the browser tab). This is like a factory that takes in raw materials (the code) and outputs a product (the web page).</p>
<h4 id="sect1" style="display: block; margin: 0px auto;"></h4>
<p>The JavaScript is executed by the browser's JavaScript engine, after the HTML and CSS have been assembled and put together into a web page. This ensures that the structure and style of the page are already in place by the time the JavaScript starts to run.</p>
<p>This is a good thing, as a very common use of JavaScript is to dynamically modify HTML and CSS to update a user interface, via the Document Object Model API (as mentioned above). If the JavaScript loaded and tried to run before the HTML and CSS were there to affect, then errors would occur.</p>
<h3 id="Browser_security">Browser security</h3>
<p>Each browser tab is its own separate bucket for running code in (these buckets are called "execution environments" in technical terms) — this means that in most cases the code in each tab is run completely separately, and the code in one tab cannot directly affect the code in another tab — or on another website. This is a good security measure — if this were not the case, then pirates could start writing code to steal information from other websites, and other such bad things.</p>
<div class="note">
<p><strong>Note</strong>: There are ways to send code and data between different websites/tabs in a safe manner, but these are advanced techniques that we won't cover in this course.</p>
</div>
<h3 id="JavaScript_running_order">JavaScript running order</h3>
<p>When the browser encounters a block of JavaScript, it generally runs it in order, from top to bottom. This means that you need to be careful what order you put things in. For example, let's return to the block of JavaScript we saw in our first example:</p>
<pre class="brush: js">var para = document.querySelector('p');
para.addEventListener('click', updateName);
function updateName() {
var name = prompt('Enter a new name');
para.textContent = 'Player 1: ' + name;
}</pre>
<p>Here we are selecting a text paragraph (line 1), then attaching an event listener to it (line 3) so that when the paragraph is clicked, the <code>updateName()</code> code block (lines 5–8) is run. The <code>updateName()</code> code block (these types of reusable code blocks are called "functions") asks the user for a new name, and then inserts that name into the paragraph to update the display.</p>
<p>If you swapped the order of the first two lines of code, it would no longer work — instead, you'd get an error returned in the browser developer console — <code>TypeError: para is undefined</code>. This means that the <code>para</code> object does not exist yet, so we can't add an event listener to it.</p>
<div class="note">
<p><strong>Note</strong>: This is a very common error — you need to be careful that the objects referenced in your code exist before you try to do stuff to them.</p>
</div>
<h3 id="Interpreted_versus_compiled_code">Interpreted versus compiled code</h3>
<p>You might hear the terms <strong>interpreted</strong> and <strong>compiled</strong> in the context of programming. In interpreted languages, the code is run from top to bottom and the result of running the code is immediately returned. You don't have to transform the code into a different form before the browser runs it.</p>
<p>Compiled languages on the other hand are transformed (compiled) into another form before they are run by the computer. For example C/C++ are compiled into assembly language that is then run by the computer.</p>
<p>JavaScript is a lightweight interpreted programming language. Both approaches have different advantages, which we won't discuss at this point.</p>
<h3 id="Server-side_versus_client-side_code">Server-side versus client-side code</h3>
<p>You might also hear the terms <strong>server-side</strong> and <strong>client-side</strong> code, especially in the context of web development. Client-side code is code that is run on the user's computer — when a web page is viewed, the page's client-side code is downloaded, then run and displayed by the browser. In this JavaScript module we are explicitly talking about <strong>client-side JavaScript</strong>.</p>
<p>Server-side code on the other hand is run on the server, then its results are downloaded and displayed in the browser. Examples of popular server-side web languages include PHP, Python, Ruby, and ASP.NET. And JavaScript! JavaScript can also be used as a server-side language, for example in the popular Node.js environment — you can find out more about server-side JavaScript in our <a href="/en-US/docs/Learn/Server-side">Dynamic Websites – Server-side programming</a> topic.</p>
<h3 id="Dynamic_versus_static_code">Dynamic versus static code</h3>
<p>The word <strong>dynamic</strong> is used to describe both client-side JavaScript, and server-side languages — it refers to the ability to update the display of a web page/app to show different things in different circumstances, generating new content as required. Server-side code dynamically generates new content on the server, e.g. pulling data from a database, whereas client-side JavaScript dynamically generates new content inside the browser on the client, e.g. creating a new HTML table, filling it with data requested from the server, then displaying the table in a web page shown to the user. The meaning is slightly different in the two contexts, but related, and both approaches (server-side and client-side) usually work together.</p>
<p>A web page with no dynamically updating content is referred to as <strong>static</strong> — it just shows the same content all the time.</p>
<h2 id="How_do_you_add_JavaScript_to_your_page">How do you add JavaScript to your page?</h2>
<p>JavaScript is applied to your HTML page in a similar manner to CSS. Whereas CSS uses {{htmlelement("link")}} elements to apply external stylesheets and {{htmlelement("style")}} elements to apply internal stylesheets to HTML, JavaScript only needs one friend in the world of HTML — the {{htmlelement("script")}} element. Let's learn how this works.</p>
<h3 id="Internal_JavaScript">Internal JavaScript</h3>
<ol>
<li>First of all, make a local copy of our example file <a href="https://github.com/mdn/learning-area/blob/master/javascript/introduction-to-js-1/what-is-js/apply-javascript.html">apply-javascript.html</a>. Save it in a directory somewhere sensible.</li>
<li>Open the file in your web browser and in your text editor. You'll see that the HTML creates a simple web page containing a clickable button.</li>
<li>Next, go to your text editor and add the following in your head — just before your closing <code></head></code> tag:
<pre class="brush: html"><script>
// JavaScript goes here
</script></pre>
</li>
<li>Now we'll add some JavaScript inside our {{htmlelement("script")}} element to make the page do something more interesting — add the following code just below the "// JavaScript goes here" line:
<pre>document.addEventListener("DOMContentLoaded", function() {
function createParagraph() {
var para = document.createElement('p');
para.textContent = 'You clicked the button!';
document.body.appendChild(para);
}
var buttons = document.querySelectorAll('button');
for(var i = 0; i < buttons.length ; i++) {
buttons[i].addEventListener('click', createParagraph);
}
});</pre>
</li>
<li>Save your file and refresh the browser — now you should see that when you click the button, a new paragraph is generated and placed below.</li>
</ol>
<div class="note">
<p><strong>Note</strong>: If your example doesn't seem to work, go through the steps again and check that you did everything right. Did you save your local copy of the starting code as a <code>.html</code> file? Did you add your {{htmlelement("script")}} element just before the <code></head></code> tag? Did you enter the JavaScript exactly as shown? <strong>JavaScript is case sensitive, and very fussy, so you need to enter the syntax exactly as shown, otherwise it may not work.</strong></p>
</div>
<div class="note">
<p><strong>Note</strong>: You can see this version on GitHub as <a href="https://github.com/mdn/learning-area/blob/master/javascript/introduction-to-js-1/what-is-js/apply-javascript-internal.html">apply-javascript-internal.html</a> (<a href="http://mdn.github.io/learning-area/javascript/introduction-to-js-1/what-is-js/apply-javascript-internal.html">see it live too</a>).</p>
</div>
<h3 id="External_JavaScript">External JavaScript</h3>
<p>This works great, but what if we wanted to put our JavaScript in an external file? Let's explore this now.</p>
<ol>
<li>First, create a new file in the same directory as your sample HTML file. Call it <code>script.js</code> — make sure it has that .js filename extension, as that's how it is recognized as JavaScript.</li>
<li>Replace your current {{htmlelement("script")}} element with the following:
<pre class="brush: html"><script src="script.js" defer></script></pre>
</li>
<li>Inside <code>script.js</code>, add the following script:
<pre class="brush: js">function createParagraph() {
var para = document.createElement('p');
para.textContent = 'You clicked the button!';
document.body.appendChild(para);
}
var buttons = document.querySelectorAll('button');
for(var i = 0; i < buttons.length ; i++) {
buttons[i].addEventListener('click', createParagraph);
}</pre>
</li>
<li>Save and refresh your browser, and you should see the same thing! It works just the same, but now we've got our JavaScript in an external file. This is generally a good thing in terms of organizing your code, and making it reusable across multiple HTML files. Plus the HTML is easier to read without huge chunks of script dumped in it.</li>
</ol>
<div class="note">
<p><strong>Note</strong>: You can see this version on GitHub as <a href="https://github.com/mdn/learning-area/blob/master/javascript/introduction-to-js-1/what-is-js/apply-javascript-external.html">apply-javascript-external.html</a> and <a href="https://github.com/mdn/learning-area/blob/master/javascript/introduction-to-js-1/what-is-js/script.js">script.js</a> (<a href="http://mdn.github.io/learning-area/javascript/introduction-to-js-1/what-is-js/apply-javascript-external.html">see it live too</a>).</p>
</div>
<h3 id="Inline_JavaScript_handlers">Inline JavaScript handlers</h3>
<p>Note that sometimes you'll come across bits of actual JavaScript code living inside HTML. It might look something like this:</p>
<pre class="brush: js example-bad">function createParagraph() {
var para = document.createElement('p');
para.textContent = 'You clicked the button!';
document.body.appendChild(para);
}</pre>
<pre class="brush: html example-bad"><button onclick="createParagraph()">Click me!</button></pre>
<p>You can try this version of our demo below.</p>
<p>{{ EmbedLiveSample('Inline_JavaScript_handlers', '100%', 150, "", "", "hide-codepen-jsfiddle") }}</p>
<p>This demo has exactly the same functionality as in the previous two sections, except that the {{htmlelement("button")}} element includes an inline <code>onclick</code> handler to make the function run when the button is pressed.</p>
<p><strong>Please don't do this, however.</strong> It is bad practice to pollute your HTML with JavaScript, and it is inefficient — you'd have to include the <code>onclick="createParagraph()"</code> attribute on every button you wanted the JavaScript to apply to.</p>
<p>Using a pure JavaScript construct allows you to select all the buttons using one instruction. The code we used above to serve this purpose looks like this:</p>
<pre class="brush: js">var buttons = document.querySelectorAll('button');
for (var i = 0; i < buttons.length ; i++) {
buttons[i].addEventListener('click', createParagraph);
}</pre>
<p>This might be a bit longer than the <code>onclick</code> attribute, but it will work for all buttons — no matter how many are on the page, nor how many are added or removed. The JavaScript does not need to be changed.</p>
<div class="note">
<p><strong>Note</strong>: Try editing your version of <code>apply-javascript.html</code> and add a few more buttons into the file. When you reload, you should find that all of the buttons when clicked will create a paragraph. Neat, huh?</p>
</div>
<h3 id="Script_loading_strategies">Script loading strategies</h3>
<p>There are a number of issues involved with getting scripts to load at the right time. Nothing is as simple as it seems! A common problem is that all the HTML on a page is loaded in the order in which it appears. If you are using JavaScript to manipulate elements on the page (or more accurately, the <a href="/en-US/docs/Learn/JavaScript/Client-side_web_APIs/Manipulating_documents#The_document_object_model">Document Object Model</a>), your code won't work if the JavaScript is loaded and parsed before the HTML you are trying to do something to.</p>
<p>In the above code examples, in the internal and external examples the JavaScript is loaded and run in the head of the document, before the HTML body is parsed. This could cause an error, so we've used some constructs to get around it.</p>
<p>In the internal example, you can see this structure around the code:</p>
<pre class="brush: js">document.addEventListener("DOMContentLoaded", function() {
...
});</pre>
<p>This is an event listener, which listens for the browser's "DOMContentLoaded" event, which signifies that the HTML body is completely loaded and parsed. The JavaScript inside this block will not run until after that event is fired, therefore the error is avoided (you'll <a href="/en-US/docs/Learn/JavaScript/Building_blocks/Events">learn about events</a> later in the course).</p>
<p>In the external example, we use a more modern JavaScript feature to solve the problem, the <code>async</code> attribute, which tells the browser to continue downloading the HTML content once the <code><script></code> tag element has been reached.</p>
<pre class="brush: js"><script src="script.js" async></script></pre>
<p>In this case both the script and the HTML will load simultaneously and the code will work.</p>
<div class="note">
<p><strong>Note</strong>: In the external case, we did not need to use the <code>DOMContentLoaded</code> event because the <code>async</code> attribute solved the problem for us. We didn't use the <code>async</code> solution for the internal JavaScript example because <code>async</code> only works for external scripts.</p>
</div>
<p>And old-fashioned solution to this problem used to be to put your script element right at the bottom of the body (e.g. just before the <code></body></code> tag), so that it would load after all the HTML has been parsed. The problem with this solution (and the <code>DOMContentLoaded</code> solution seen above) is that loading/parsing of the script is completely blocked until the HTML DOM has been loaded. On larger sites with lots of JavaScript, this can cause a major performance issue, slowing down your site. This is why <code>async</code> was added to browsers!</p>
<h4 id="async_and_defer">async and defer</h4>
<p>There are actually two ways we can bypass the problem of the blocking script — <code>async</code> and <code>defer</code>. Let's look at the difference between these two.</p>
<p>Async scripts will download the script without blocking rendering the page and will execute it as soon as the script finishes downloading. You get no guarantee that scripts will run in any specific order, only that they will not stop the rest of the page from displaying. It is best to use <code>async</code> when the scripts in the page run independently from each other and depend on no other script on the page.</p>
<p>For example, if you have the following script elements:</p>
<pre class="brush: html"><script async src="js/vendor/jquery.js"></script>
<script async src="js/script2.js"></script>
<script async src="js/script3.js"></script></pre>
<p>You can't rely on the order the scripts will load in. <code>jquery.js</code> may load before or after <code>script2.js</code> and <code>script3.js</code> and if this is the case, any functions in those scripts depending on <code>jquery</code> will produce an error because <code>jquery</code> will not be defined at the time the script runs.</p>
<p>Defer will run the scripts in the order they appear in the page and execute them as soon as the script and content are downloaded:</p>
<pre class="brush: html"><script defer src="js/vendor/jquery.js"></script>
<script defer src="js/script2.js"></script>
<script defer src="js/script3.js"></script></pre>
<p>All the scripts with the <code>defer</code> attribute will load in the order they appear on the page. So in the second example, we can be sure that <code>jquery.js</code> will load before <code>script2.js</code> and <code>script3.js</code> and that <code>script2.js</code> will load before <code>script3.js</code>.</p>
<p>To summarize:</p>
<ul>
<li>If your scripts can run independently without dependencies then use <code>async</code>.</li>
<li>If your scripts depend on other scripts load them using <code>defer</code> and put their corresponding <code><script></code> elements in the order you want the browser to execute them.</li>
</ul>
<h2 id="Comments">Comments</h2>
<p>As with HTML and CSS, it is possible to write comments into your JavaScript code that will be ignored by the browser, and exist simply to provide instructions to your fellow developers on how the code works (and you, if you come back to your code after six months and can't remember what you did). Comments are very useful, and you should use them often, particularly for larger applications. There are two types:</p>
<ul>
<li>A single line comment is written after a double forward slash (//), e.g.
<pre class="brush: js">// I am a comment</pre>
</li>
<li>A multi-line comment is written between the strings /* and */, e.g.
<pre class="brush: js">/*
I am also
a comment
*/</pre>
</li>
</ul>
<p>So for example, we could annotate our last demo's JavaScript with comments like so:</p>
<pre class="brush: js">// Function: creates a new paragraph and append it to the bottom of the HTML body.
function createParagraph() {
var para = document.createElement('p');
para.textContent = 'You clicked the button!';
document.body.appendChild(para);
}
/*
1. Get references to all the buttons on the page and sort them in an array.
2. Loop through all the buttons and add a click event listener to each one.
When any button is pressed, the createParagraph() function will be run.
*/
var buttons = document.querySelectorAll('button');
for (var i = 0; i < buttons.length ; i++) {
buttons[i].addEventListener('click', createParagraph);
}</pre>
<h2 id="Summary">Summary</h2>
<p>So there you go, your first step into the world of JavaScript. We've begun with just theory, to start getting you used to why you'd use JavaScript and what kind of things you can do with it. Along the way, you saw a few code examples and learned how JavaScript fits in with the rest of the code on your website, amongst other things.</p>
<p>JavaScript may seem a bit daunting right now, but don't worry — in this course, we will take you through it in simple steps that will make sense going forward. In the next article, we will <a href="/en-US/docs/Learn/JavaScript/Introduction_to_JavaScript_1/A_first_splash">plunge straight into the practical</a>, getting you to jump straight in and build your own JavaScript examples.</p>
<ul>
</ul>
<p>{{NextMenu("Learn/JavaScript/First_steps/A_first_splash", "Learn/JavaScript/First_steps")}}</p>
<h2 id="In_this_module">In this module</h2>
<ul>
<li><a href="/en-US/docs/Learn/JavaScript/First_steps/What_is_JavaScript">What is JavaScript?</a></li>
<li><a href="/en-US/docs/Learn/JavaScript/First_steps/A_first_splash">A first splash into JavaScript</a></li>
<li><a href="/en-US/docs/Learn/JavaScript/First_steps/What_went_wrong">What went wrong? Troubleshooting JavaScript</a></li>
<li><a href="/en-US/docs/Learn/JavaScript/First_steps/Variables">Storing the information you need — Variables</a></li>
<li><a href="/en-US/docs/Learn/JavaScript/First_steps/Math">Basic math in JavaScript — numbers and operators</a></li>
<li><a href="/en-US/docs/Learn/JavaScript/First_steps/Strings">Handling text — strings in JavaScript</a></li>
<li><a href="/en-US/docs/Learn/JavaScript/First_steps/Useful_string_methods">Useful string methods</a></li>
<li><a href="/en-US/docs/Learn/JavaScript/First_steps/Arrays">Arrays</a></li>
<li><a href="/en-US/docs/Learn/JavaScript/First_steps/Silly_story_generator">Assessment: Silly story generator</a></li>
</ul>
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