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---
title: CanvasRenderingContext2D.isPointInPath()
slug: Web/API/CanvasRenderingContext2D/isPointInPath
translation_of: Web/API/CanvasRenderingContext2D/isPointInPath
---
<div>{{APIRef}}</div>

<p>Il metodo <code><strong>CanvasRenderingContext2D</strong></code><strong><code>.isPointInPath()</code></strong> delle API Canvas 2D controlla se un punto specificato cade all'interno del path corrente.</p>

<h2 id="Sintassi">Sintassi</h2>

<pre class="syntaxbox">boolean <var><em>ctx</em>.isPointInPath(x, y);
boolean <var><em>ctx</em>.isPointInPath(x, y, algorithmo);

boolean <var><em>ctx</em>.isPointInPath(path, x, y);
boolean <var><em>ctx</em>.isPointInPath(path, x, y, algoritmo);</var></var></var></var>
</pre>

<h3 id="Parametri">Parametri</h3>

<dl>
 <dt>x</dt>
 <dd>La coordinata X del punto da controllare</dd>
 <dt>y</dt>
 <dd>La coordinata Y del punto da controllare</dd>
 <dt><code>Algoritmo</code></dt>
 <dd>La'lgoritmo con cui viene verificato se il punto cade all'interno del path.<br>
 Valori possibili:
 <ul>
  <li><code><strong>"nonzero</strong></code>": La regola <a href="http://en.wikipedia.org/wiki/Nonzero-rule">non-zero </a>,  valore predefinito.</li>
  <li><code><strong>"evenodd"</strong></code>: La regola <a href="http://en.wikipedia.org/wiki/Even%E2%80%93odd_rule">even-odd </a>.</li>
 </ul>
 </dd>
 <dt><code>path</code></dt>
 <dd>Il {{domxref("Path2D")}} path da usare come path corrente.</dd>
</dl>

<h3 id="Restituisce">Restituisce</h3>

<dl>
 <dt>{{jsxref("Boolean")}}</dt>
 <dd>
 <p>Un Boolean, che sarà <code>true (vero) </code>se il punto cade all'interno della forma<code>, </code>altrimenti restitiusce false <code>(falso).</code></p>
 </dd>
</dl>

<h2 id="Esempi">Esempi</h2>

<h3 id="Uso_del_metodo_isPointInPath">Uso del metodo <code>isPointInPath</code></h3>

<p>Questa è una semplice snippet che usa il metodo <code>isPointInPath</code> per controllare se un punto cade o no sulla forma corrente.</p>

<h4 id="HTML">HTML</h4>

<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
</pre>

<h4 id="JavaScript">JavaScript</h4>

<pre class="brush: js; highlight:[6]">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

ctx.rect(10, 10, 100, 100);
ctx.stroke();
console.log(ctx.isPointInPath(10, 10)); // true
</pre>

<p>Modifica il codice qui sotto, e guarda live come cambia il canvas: per guardare i log apri la tua <a href="/en-US/docs/Tools/Browser_Console">console</a></p>

<div class="hidden">
<h6 id="Playable_code">Playable code</h6>

<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
&lt;div class="playable-buttons"&gt;
  &lt;input id="edit" type="button" value="Edit" /&gt;
  &lt;input id="reset" type="button" value="Reset" /&gt;
&lt;/div&gt;
&lt;textarea id="code" class="playable-code"&gt;
ctx.rect(10, 10, 100, 100);
ctx.stroke();
console.log(ctx.isPointInPath(10, 10)); // true&lt;/textarea&gt;
</pre>

<pre class="brush: js">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</pre>
</div>

<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p>

<h2 id="Specifiche">Specifiche</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specifica</th>
   <th scope="col">Stato</th>
   <th scope="col">Commenti</th>
  </tr>
  <tr>
   <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-ispointinpath", "CanvasRenderingContext2D.isPointInPath")}}</td>
   <td>{{Spec2('HTML WHATWG')}}</td>
   <td> </td>
  </tr>
 </tbody>
</table>

<h2 id="Compatibilità_Browser">Compatibilità Browser</h2>

<p>{{ CompatibilityTable() }}</p>

<div id="compat-desktop">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Caratteristica</th>
   <th>Chrome</th>
   <th>Firefox (Gecko)</th>
   <th>Internet Explorer</th>
   <th>Opera</th>
   <th>Safari</th>
  </tr>
  <tr>
   <td>Supporto base</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
  </tr>
  <tr>
   <td>Parametro path</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatGeckoDesktop(31) }}</td>
   <td>{{ CompatNo }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatNo }}</td>
  </tr>
 </tbody>
</table>
</div>

<div id="compat-mobile">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Caratteristica</th>
   <th>Android</th>
   <th>Chrome for Android</th>
   <th>Firefox Mobile (Gecko)</th>
   <th>IE Mobile</th>
   <th>Opera Mobile</th>
   <th>Safari Mobile</th>
  </tr>
  <tr>
   <td>Supporto base</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
  </tr>
  <tr>
   <td>Parametro path</td>
   <td>{{ CompatUnknown() }}</td>
   <td>{{ CompatUnknown() }}</td>
   <td>{{ CompatGeckoMobile(31) }}</td>
   <td>{{ CompatUnknown() }}</td>
   <td>{{ CompatUnknown() }}</td>
   <td>{{ CompatUnknown() }}</td>
  </tr>
 </tbody>
</table>
</div>

<h3 id="Note_di_compatibilità">Note di compatibilità</h3>

<ul>
 <li>Prima di Gecko 7.0 (Firefox 7.0 / Thunderbird 7.0 / SeaMonkey 2.4), questo metodo sbagliava a moltiplicare le coordinate del punto specificato per la matrice di trasformazione corrente, prima di controllare il se il punto cadeva o no sul path. Ora il metodo funzioa correttamente anche se il contesto è ruotato, scalato o trasformato in altro modo.</li>
</ul>

<h2 id="Vedi_anche">Vedi anche</h2>

<ul>
 <li>L'interfaccia che lo definisce, {{domxref("CanvasRenderingContext2D")}}.</li>
</ul>