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---
title: 'Canvas: Contexto de Renderização em "2D"'
slug: Web/API/CanvasRenderingContext2D
tags:
  - API
  - Canvas
  - CanvasRenderingContext2D
  - Games
  - Graphics
  - NeedsTranslation
  - Reference
  - TopicStub
translation_of: Web/API/CanvasRenderingContext2D
---
<div>{{APIRef}}</div>

<div>A interface <strong>Canvas Renderização de Contexto de duas Dimensões (</strong> <strong>CanvasRenderingContext2D</strong>) é usada para desenhar retangulos, textos, imagens e outros objetos na tag ou elemento canvas. Fornece o contexto de renderização em 2D para a superfície de desenho do elemento  {{ HTMLElement("canvas") }}.</div>

<div></div>

<p>Para obter um objeto desta interface, chama-se  {{domxref("HTMLCanvasElement.getContext()", "getContext()")}} em um <code>elemento &lt;canvas&gt;</code>, adicionando "2d" como argumento, veja o exemplo abaixo:</p>

<pre class="brush: js notranslate">var canvas = document.getElementById('meuCanvas'); // em seu HTML esse elemento se parece com &lt;canvas id="meuCanvas"&gt;&lt;/canvas&gt;
var ctx = canvas.getContext('2d');
</pre>

<p>Agora que você possui o contexto de renderização 2D, você pode desenhar dentro deste canvas. Por exemplo:</p>

<pre class="brush: js notranslate">ctx.fillStyle = "rgb(200,0,0)"; // define a cor de preenchimento do retângulo
ctx.fillRect(10, 10, 55, 50);   // desenha o retângulo na posição 10, 10 com 55 pixels de largura e uma altura de 50
</pre>

<p>Veja as propriedades e métodos no menu lateral e abaixo. O <a href="/en-US/docs/Web/API/Canvas_API/Tutorial" title="Canvas tutorial">tutorial canvas</a> tem mais informações, exemplos e recursos.</p>

<h2 id="Desenhando_Retângulos">Desenhando Retângulos</h2>

<p>Existem três métodos que imediatamente desenham retângulos ao canvas.</p>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.clearRect()")}}</dt>
 <dd>Determina todos os pixels no retângulo definido, pelo ponto inicial (<em>x, y</em>) e tamanho (<em>largura</em>, <em>altura</em>) para preto transparente, apagando qualquer conteúdo desenhado anteriormente.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.fillRect()")}}</dt>
 <dd>Desenha um retângulo preenchido na posição (<em>x, y</em>) com tamanho definido pela <em>largura </em>e <em>altura</em></dd>
 <dt>{{domxref("CanvasRenderingContext2D.strokeRect()")}}</dt>
 <dd>Pinta um retângulo o qual possui um ponto inicial em <em>(x, y)</em> e possui um<em> w</em> <em>width</em>(largura) e um <em>h</em> <em>height</em>(altura) dentro da tela(canvas), usando o estilo de traçado(stroke) atual.</dd>
</dl>

<h2 id="Desenhando_Textos">Desenhando Textos</h2>

<p>Os métodos seguintes são fornecidos para desenhar texto. Veja também o objeto {{domxref("TextMetrics")}} para propriedades de texto.</p>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.fillText()")}}</dt>
 <dd>Desenha(preenche) um texto fornecido, em uma posição fornecida(<em>x,y</em>).</dd>
 <dt>{{domxref("CanvasRenderingContext2D.strokeText()")}}</dt>
 <dd>Desenha(traçados) um texto fornecido, em uma posição fornecida(<em>x,y</em>).</dd>
 <dt>{{domxref("CanvasRenderingContext2D.measureText()")}}</dt>
 <dd>Retorna um objeto {{domxref("TextMetrics")}} .</dd>
</dl>

<h2 id="Estilos_de_linha">Estilos de linha</h2>

<p>Os seguintes métodos e propriedades, controlam como as linhas são desenhadas.</p>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.lineWidth")}}</dt>
 <dd>Largura das linhas. Padrão: <code>1.0</code></dd>
 <dt>{{domxref("CanvasRenderingContext2D.lineCap")}}</dt>
 <dd>Tipos de pontas no final das linhas. Valores possíveis: <code>butt</code> (padrão), <code>round</code>, <code>square</code>.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.lineJoin")}}</dt>
 <dd>Define o tipo de encontro entre duas linhas. Possíveis valores: <code>round</code>, <code>bevel</code>, <code>miter</code> (default).</dd>
 <dt>{{domxref("CanvasRenderingContext2D.miterLimit")}}</dt>
 <dd>Relação do limite de esquadria. Padrão: <code>10</code>.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.getLineDash()")}}</dt>
 <dd>Retorna a matriz de padrão de traço de linha atual contendo um número par de números não negativos.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.setLineDash()")}}</dt>
 <dd>Define o padrão de traço de linha atual.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.lineDashOffset")}}</dt>
 <dd>Especifica onde iniciar uma matriz de traços em uma linha.</dd>
</dl>

<h2 id="Estilos_de_textos">Estilos de textos</h2>

<p>As propriedades abaixo controlam a estilização do texto a ser apresentado:</p>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.font")}}</dt>
 <dd>Configuração da fonte. Valor padrão: <code>10px sans-serif</code>.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.textAlign")}}</dt>
 <dd>Alinhamento do texto. Possíveis valores: <code>start</code> (padrão), <code>end</code>, <code>left</code>, <code>right</code> or <code>center</code>.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.textBaseline")}}</dt>
 <dd>Configuração de alinhamento da linha de base (Baseline). Possíveis valores: <code>top</code>, <code>hanging</code>, <code>middle</code>, <code>alphabetic</code> (padrão), <code>ideographic</code>, <code>bottom</code>.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.direction")}}</dt>
 <dd>Direção do texto. Possívels valores: <code>ltr, rtl</code>, <code>inherit</code> (padrão).</dd>
</dl>

<h2 id="Estilos_de_preenchimento_e_traço">Estilos de preenchimento e traço</h2>

<p>O estilo de preenchimento é usado para cores e estilos dentro das formas e o estilo de traço é usado para as linhas ao redor das formas.</p>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.fillStyle")}}</dt>
 <dd>Cor ou estilo para usar formas internas. Padrão <code>#000</code> (preto).</dd>
 <dt>{{domxref("CanvasRenderingContext2D.strokeStyle")}}</dt>
 <dd>Cor ou estilo a ser usado para as linhas em torno das formas. Padrão: <code>#000</code> (preto).</dd>
</dl>

<h2 id="Gradientes_e_padrões">Gradientes e padrões</h2>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.createLinearGradient()")}}</dt>
 <dd>Cria um gradiente linear ao longo da linha fornecida pelas coordenadas representadas pelos parâmetros.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.createRadialGradient()")}}</dt>
 <dd>Cria um gradiente radial dado pelas coordenadas dos dois círculos representados pelos parâmetros.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.createPattern()")}}</dt>
 <dd>Cria um padrão usando a imagem especificada (uma {{domxref("CanvasImageSource")}}). Ele repete a fonte nas direções especificadas pelo argumento de repetição. Este método retorna um {{domxref("CanvasPattern")}}.</dd>
</dl>

<h2 id="Sombras">Sombras</h2>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.shadowBlur")}}.</dt>
 <dd>Especifica o efeito de desfoque. Padrão: <code>0</code>.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.shadowColor")}}</dt>
 <dd>Cor da sombra. Padrão: fully-transparent black (preto totalmente transparente).</dd>
 <dt>{{domxref("CanvasRenderingContext2D.shadowOffsetX")}}</dt>
 <dd>Distância horizontal em que a sombra será deslocada. Padrão: <code>0</code>.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.shadowOffsetY")}}</dt>
 <dd>Distância vertical em que a sombra será deslocada. Padrão: <code>0</code>.</dd>
</dl>

<h2 id="Caminhos">Caminhos</h2>

<p>Os seguintes métodos podem ser usados para manipular caminhos de desenhos.</p>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.beginPath()")}}</dt>
 <dd>Inicia um novo caminho esvaziando a lista de subcaminhos. Chame esse método quando você quiser criar um novo caminho.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.closePath()")}}</dt>
 <dd>Faz com que a ponta da caneta se mova de volta para o início do subcaminho atual. Ele tenta traçar uma linha reta do ponto atual ao início. Se o desenho já foi fechado ou tem apenas um ponto, este método não faz nada.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.moveTo()")}}</dt>
 <dd>Move o ponto inicial de um novo subcaminho para as coordenadas (x, y).</dd>
 <dt>{{domxref("CanvasRenderingContext2D.lineTo()")}}</dt>
 <dd>Conecta o último ponto do caminho atual com as coordenadas (x, y) com linha reta.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.bezierCurveTo()")}}</dt>
 <dd>Adiciona uma curva de Bézier ao caminho atual.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.quadraticCurveTo()")}}</dt>
 <dd>Adiciona uma curva de Bézier quadrática ao caminho atual.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.arc()")}}</dt>
 <dd>Adiciona um arco circular ao caminho atual.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.arcTo()")}}</dt>
 <dd>Adiciona um arco no caminho atual com os pontos de controle e raio fornecidos, conectado ao ponto anterior por uma linha reta.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.ellipse()")}}</dt>
 <dd>Adiciona um arco elíptico ao caminho atual.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.rect()")}}</dt>
 <dd>Cria um caminho de retângulo na posição (x, y) com o tamanho determinado por <em>width</em> e <em>height</em>.</dd>
</dl>

<h2 id="Drawing_paths">Drawing paths</h2>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.fill()")}}</dt>
 <dd>Fills the subpaths with the current fill style.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.stroke()")}}</dt>
 <dd>Strokes the subpaths with the current stroke style.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.drawFocusIfNeeded()")}}</dt>
 <dd>If a given element is focused, this method draws a focus ring around the current path.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.scrollPathIntoView()")}}</dt>
 <dd>Scrolls the current path or a given path into the view.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.clip()")}}</dt>
 <dd>Creates a clipping path from the current sub-paths. Everything drawn after <code>clip()</code> is called appears inside the clipping path only. For an example, see <a href="/en-US/docs/Web/API/Canvas_API/Tutorial/Compositing" title="Clipping paths">Clipping paths</a> in the Canvas tutorial.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.isPointInPath()")}}</dt>
 <dd>Reports whether or not the specified point is contained in the current path.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.isPointInStroke()")}}</dt>
 <dd>Reports whether or not the specified point is inside the area contained by the stroking of a path.</dd>
</dl>

<h2 id="Transformações">Transformações</h2>

<p>Objects in the <code>CanvasRenderingContext2D</code> rendering context have a current transformation matrix and methods to manipulate it. The transformation matrix is applied when creating the current default path, painting text, shapes and {{domxref("Path2D")}} objects. The methods listed below remain for historical and compatibility reasons as {{domxref("SVGMatrix")}} objects are used in most parts of the API nowadays and will be used in the future instead.</p>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.currentTransform")}}</dt>
 <dd>Current transformation matrix ({{domxref("SVGMatrix")}} object).</dd>
 <dt>{{domxref("CanvasRenderingContext2D.rotate()")}}</dt>
 <dd>Adds a rotation to the transformation matrix. The angle argument represents a clockwise rotation angle and is expressed in radians.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.scale()")}}</dt>
 <dd>Adds a scaling transformation to the canvas units by x horizontally and by y vertically.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.translate()")}}</dt>
 <dd>Adds a translation transformation by moving the canvas and its origin x horzontally and y vertically on the grid.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.transform()")}}</dt>
 <dd>Multiplies the current transformation matrix with the matrix described by its arguments.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.setTransform()")}}</dt>
 <dd>Resets the current transform to the identity matrix, and then invokes the <code>transform()</code> method with the same arguments.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.resetTransform()")}} {{experimental_inline}}</dt>
 <dd>Resets the current transform by the identity matrix.</dd>
</dl>

<h2 id="Compositing">Compositing</h2>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.globalAlpha")}}</dt>
 <dd>Alpha value that is applied to shapes and images before they are composited onto the canvas. Default <code>1.0</code> (opaque).</dd>
 <dt>{{domxref("CanvasRenderingContext2D.globalCompositeOperation")}}</dt>
 <dd>With <code>globalAlpha</code> applied this sets how shapes and images are drawn onto the existing bitmap.</dd>
</dl>

<h2 id="Desenhando_imagens">Desenhando imagens</h2>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.drawImage()")}}</dt>
 <dd>Draws the specified image. This method is available in multiple formats, providing a great deal of flexibility in its use.</dd>
</dl>

<h2 id="Manipulação_de_pixels">Manipulação de pixels</h2>

<p>See also the {{domxref("ImageData")}} object.</p>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.createImageData()")}}</dt>
 <dd>Creates a new, blank {{domxref("ImageData")}} object with the specified dimensions. All of the pixels in the new object are transparent black.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.getImageData()")}}</dt>
 <dd>Returns an {{domxref("ImageData")}} object representing the underlying pixel data for the area of the canvas denoted by the rectangle which starts at <em>(sx, sy)</em> and has an <em>sw</em> width and <em>sh</em> height.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.putImageData()")}}</dt>
 <dd>Paints data from the given {{domxref("ImageData")}} object onto the bitmap. If a dirty rectangle is provided, only the pixels from that rectangle are painted.</dd>
</dl>

<h2 id="Image_smoothing">Image smoothing</h2>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.imageSmoothingEnabled")}} {{experimental_inline}}</dt>
 <dd>Image smoothing mode; if disabled, images will not be smoothed if scaled.</dd>
</dl>

<h2 id="The_canvas_state">The canvas state</h2>

<p>The <code>CanvasRenderingContext2D</code> rendering context contains a variety of drawing style states (attributes for line styles, fill styles, shadow styles, text styles). The following methods help you to work with that state:</p>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.save()")}}</dt>
 <dd>Saves the current drawing style state using a stack so you can revert any change you make to it using <code>restore()</code>.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.restore()")}}</dt>
 <dd>Restores the drawing style state to the last element on the 'state stack' saved by <code>save()</code>.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.canvas")}}</dt>
 <dd>A read-only back-reference to the {{domxref("HTMLCanvasElement")}}. Might be {{jsxref("null")}} if it is not associated with a {{HTMLElement("canvas")}} element.</dd>
</dl>

<h2 id="Hit_regions">Hit regions</h2>

<dl>
 <dt>{{domxref("CanvasRenderingContext2D.addHitRegion()")}} {{experimental_inline}}</dt>
 <dd>Adds a hit region to the canvas.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.removeHitRegion()")}} {{experimental_inline}}</dt>
 <dd>Removes the hit region with the specified <code>id</code> from the canvas.</dd>
 <dt>{{domxref("CanvasRenderingContext2D.clearHitRegions()")}} {{experimental_inline}}</dt>
 <dd>Removes all hit regions from the canvas.</dd>
</dl>

<h2 id="Non-standard_APIs">Non-standard APIs</h2>

<h3 id="Blink_and_WebKit">Blink and WebKit</h3>

<p>Most of these APIs are <a href="https://code.google.com/p/chromium/issues/detail?id=363198">deprecated and will be removed in the future</a>.</p>

<dl>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.clearShadow()</code></dt>
 <dd>Removes all shadow settings like {{domxref("CanvasRenderingContext2D.shadowColor")}} and {{domxref("CanvasRenderingContext2D.shadowBlur")}}.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.drawImageFromRect()</code></dt>
 <dd>This is redundant with an equivalent overload of <code>drawImage</code>.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.setAlpha()</code></dt>
 <dd>Use {{domxref("CanvasRenderingContext2D.globalAlpha")}} instead.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.setCompositeOperation()</code></dt>
 <dd>Use {{domxref("CanvasRenderingContext2D.globalCompositeOperation")}} instead.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.setLineWidth()</code></dt>
 <dd>Use {{domxref("CanvasRenderingContext2D.lineWidth")}} instead.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.setLineJoin()</code></dt>
 <dd>Use {{domxref("CanvasRenderingContext2D.lineJoin")}} instead.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.setLineCap()</code></dt>
 <dd>Use {{domxref("CanvasRenderingContext2D.lineCap")}} instead.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.setMiterLimit()</code></dt>
 <dd>Use {{domxref("CanvasRenderingContext2D.miterLimit")}} instead.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.setStrokeColor()</code></dt>
 <dd>Use {{domxref("CanvasRenderingContext2D.strokeStyle")}} instead.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.setFillColor()</code></dt>
 <dd>Use {{domxref("CanvasRenderingContext2D.fillStyle")}} instead.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.setShadow()</code></dt>
 <dd>Use {{domxref("CanvasRenderingContext2D.shadowColor")}} and {{domxref("CanvasRenderingContext2D.shadowBlur")}} instead.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.webkitLineDash</code></dt>
 <dd>Use {{domxref("CanvasRenderingContext2D.getLineDash()")}} and {{domxref("CanvasRenderingContext2D.setLineDash()")}} instead.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.webkitLineDashOffset</code></dt>
 <dd>Use {{domxref("CanvasRenderingContext2D.lineDashOffset")}} instead.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.webkitImageSmoothingEnabled</code></dt>
 <dd>Use {{domxref("CanvasRenderingContext2D.imageSmoothingEnabled")}} instead.</dd>
</dl>

<h3 id="Blink_only">Blink only</h3>

<dl>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.getContextAttributes()</code></dt>
 <dd>Inspired by the same <code>WebGLRenderingContext</code> method it returns an <code>Canvas2DContextAttributes</code> object that contains the attributes "storage" to indicate which storage is used ("persistent" by default) and the attribute "alpha" (<code>true</code> by default) to indicate that transparency is used in the canvas.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.isContextLost()</code></dt>
 <dd>Inspired by the same <code>WebGLRenderingContext</code> method it returns <code>true</code> if the Canvas context has been lost, or <code>false</code> if not.</dd>
</dl>

<h3 id="WebKit_only">WebKit only</h3>

<dl>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.webkitBackingStorePixelRatio</code></dt>
 <dd>The backing store size in relation to the canvas element. See <a href="http://www.html5rocks.com/en/tutorials/canvas/hidpi/">High DPI Canvas</a>.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.webkitGetImageDataHD</code></dt>
 <dd>Intended for HD backing stores, but removed from canvas specifications.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.webkitPutImageDataHD</code></dt>
 <dd>Intended for HD backing stores, but removed from canvas specifications.</dd>
</dl>

<dl>
</dl>

<h3 id="Gecko_only">Gecko only</h3>

<dl>
 <dt>{{non-standard_inline}} {{domxref("CanvasRenderingContext2D.filter")}}</dt>
 <dd>CSS and SVG filters as Canvas APIs. Likely to be standardized in a new version of the specification.</dd>
</dl>

<h4 id="Prefixed_APIs">Prefixed APIs</h4>

<dl>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.mozCurrentTransform</code></dt>
 <dd>Sets or gets the current transformation matrix, see {{domxref("CanvasRenderingContext2D.currentTransform")}}{{ gecko_minversion_inline("7.0") }}</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.mozCurrentTransformInverse</code></dt>
 <dd>Sets or gets the current inversed transformation matrix.  {{ gecko_minversion_inline("7.0") }}</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.mozFillRule</code></dt>
 <dd>The <a class="external" href="http://cairographics.org/manual/cairo-cairo-t.html#cairo-fill-rule-t" title="http://cairographics.org/manual/cairo-cairo-t.html#cairo-fill-rule-t">fill rule</a> to use. This must be one of <code>evenodd</code> or <code>nonzero</code> (default).</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.mozImageSmoothingEnabled</code></dt>
 <dd>See {{domxref("CanvasRenderingContext2D.imageSmoothingEnabled")}}.</dd>
 <dt>{{non-standard_inline}} {{deprecated_inline}} <code>CanvasRenderingContext2D.mozDash</code></dt>
 <dd>An array which specifies the lengths of alternating dashes and gaps {{ gecko_minversion_inline("7.0") }}. Use {{domxref("CanvasRenderingContext2D.getLineDash()")}} and {{domxref("CanvasRenderingContext2D.setLineDash()")}} instead.</dd>
 <dt>{{non-standard_inline}} {{deprecated_inline}} <code>CanvasRenderingContext2D.mozDashOffset</code></dt>
 <dd>Specifies where to start a dash array on a line. {{ gecko_minversion_inline("7.0") }}. Use {{domxref("CanvasRenderingContext2D.lineDashOffset")}} instead.</dd>
 <dt>{{non-standard_inline}} {{deprecated_inline}} <code>CanvasRenderingContext2D.mozTextStyle</code></dt>
 <dd>Introduced in in Gecko 1.9, deprecated in favor of the {{domxref("CanvasRenderingContext2D.font")}} property.</dd>
 <dt>{{non-standard_inline}} {{obsolete_inline}} <code>CanvasRenderingContext2D.mozDrawText()</code></dt>
 <dd>This method was introduced in Gecko 1.9 and is removed starting with Gecko 7.0. Use {{domxref("CanvasRenderingContext2D.strokeText()")}} or {{domxref("CanvasRenderingContext2D.fillText()")}} instead.</dd>
 <dt>{{non-standard_inline}} {{obsolete_inline}} <code>CanvasRenderingContext2D.mozMeasureText()</code></dt>
 <dd>This method was introduced in Gecko 1.9 and is unimplemented starting with Gecko 7.0. Use {{domxref("CanvasRenderingContext2D.measureText()")}} instead.</dd>
 <dt>{{non-standard_inline}} {{obsolete_inline}} <code>CanvasRenderingContext2D.mozPathText()</code></dt>
 <dd>This method was introduced in Gecko 1.9 and is removed starting with Gecko 7.0.</dd>
 <dt>{{non-standard_inline}} {{obsolete_inline}} <code>CanvasRenderingContext2D.mozTextAlongPath()</code></dt>
 <dd>This method was introduced in Gecko 1.9 and is removed starting with Gecko 7.0.</dd>
</dl>

<h4 id="Internal_APIs_chrome-context_only">Internal APIs (chrome-context only)</h4>

<dl>
 <dt>{{non-standard_inline}} {{domxref("CanvasRenderingContext2D.asyncDrawXULElement()")}}</dt>
 <dd>Renders a region of a XUL element into the <code>canvas</code>.</dd>
 <dt>{{non-standard_inline}} {{domxref("CanvasRenderingContext2D.drawWindow()")}}</dt>
 <dd>Renders a region of a window into the <code>canvas</code>. The contents of the window's viewport are rendered, ignoring viewport clipping and scrolling.</dd>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.demote()</code></dt>
 <dd>This causes a context that is currently using a hardware-accelerated backend to fallback to a software one. All state should be preserved.</dd>
</dl>

<h3 id="Internet_Explorer">Internet Explorer</h3>

<dl>
 <dt>{{non-standard_inline}} <code>CanvasRenderingContext2D.msFillRule</code></dt>
 <dd>The <a class="external" href="http://cairographics.org/manual/cairo-cairo-t.html#cairo-fill-rule-t" title="http://cairographics.org/manual/cairo-cairo-t.html#cairo-fill-rule-t">fill rule</a> to use. This must be one of <code>evenodd</code> or <code>nonzero</code> (default).</dd>
</dl>

<h2 id="Especificações">Especificações</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('HTML WHATWG', "scripting.html#2dcontext:canvasrenderingcontext2d", "CanvasRenderingContext2D")}}</td>
   <td>{{Spec2('HTML WHATWG')}}</td>
   <td></td>
  </tr>
 </tbody>
</table>

<h2 id="Browser_compatibility">Compatibilidade com navegadores</h2>

<div>{{CompatibilityTable}}</div>

<div id="compat-desktop">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Chrome</th>
   <th>Firefox (Gecko)</th>
   <th>Internet Explorer</th>
   <th>Opera</th>
   <th>Safari</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatChrome("1")}}</td>
   <td>{{CompatGeckoDesktop("1.8")}}</td>
   <td>{{CompatIE("9")}}</td>
   <td>{{CompatOpera("9")}}</td>
   <td>{{CompatSafari("2")}}</td>
  </tr>
 </tbody>
</table>
</div>

<div id="compat-mobile">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Android</th>
   <th>Chrome for Android</th>
   <th>Firefox Mobile (Gecko)</th>
   <th>IE Mobile</th>
   <th>Opera Mobile</th>
   <th>Safari Mobile</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
  </tr>
 </tbody>
</table>
</div>

<h2 id="Compatibility_notes">Compatibility notes</h2>

<ul>
 <li>Starting with Gecko 5.0 {{geckoRelease("5.0")}}, specifying invalid values are now silently ignored for the following methods and properties: <code>translate()</code>, <code>transform()</code>, <code>rotate(), </code><code>scale(),</code> <code>rect()</code>, <code>clearRect()</code>, <code>fillRect()</code>, <code>strokeRect()</code>, <code>lineTo()</code>, <code>moveTo()</code>, <code>quadraticCurveTo()</code>, <code>arc()</code>, <code>shadowOffsetX</code>, <code>shadowOffsetY</code><code>shadowBlur</code>.</li>
</ul>

<h2 id="Veja_também">Veja também</h2>

<ul>
 <li>{{domxref("HTMLCanvasElement")}}</li>
</ul>