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---
title: AudioContext.createWaveShaper()
slug: Web/API/BaseAudioContext/createWaveShaper
translation_of: Web/API/BaseAudioContext/createWaveShaper
original_slug: Web/API/AudioContext/createWaveShaper
---
<p>{{ APIRef("Web Audio API") }}</p>

<p>{{ domxref("AudioContext") }} 接口的createWaveShaper()方法创建了 表示非线性失真的{{ domxref("WaveShaperNode") }}。该节点通常被用来给音频添加失真效果</p>

<h2 id="语法">语法</h2>

<pre class="brush: js">var audioCtx = new AudioContext();
var distortion = audioCtx.createWaveShaper();</pre>

<h3 id="Description" name="Description">返回</h3>

<p>A {{domxref("WaveShaperNode")}}.</p>

<h2 id="Example" name="Example">例子</h2>

<p>The following example shows basic usage of an AudioContext to create a wave shaper node. For applied examples/information, check out our <a href="http://mdn.github.io/voice-change-o-matic/">Voice-change-O-matic</a><a href="http://mdn.github.io/voice-change-o-matic/"> demo</a> (<a href="https://github.com/mdn/voice-change-o-matic/blob/gh-pages/scripts/app.js">see app.js</a> for relevant code).</p>

<p>下面的例子展示了AudioContext创建一个波形整形器节点的基本用法。有关应用示例/信息,请查看我们的<a href="http://mdn.github.io/voice-change-o-matic/">oice-change-O-matic</a><a href="http://mdn.github.io/voice-change-o-matic/"> demo</a>演示(有关代码,请参阅<a href="https://github.com/mdn/voice-change-o-matic/blob/gh-pages/scripts/app.js">app.js</a>)。</p>

<div class="note">
<p><strong></strong>:实现失真曲线并不是简单的事情,你可能需要到处找资料来找到这样的算法。我们在<a href="http://stackoverflow.com/questions/22312841/waveshaper-node-in-webaudio-how-to-emulate-distortion">Stack Overflow</a>上找到了以下的失真曲线代码</p>
</div>

<pre class="brush: js">var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var distortion = audioCtx.createWaveShaper();

  ...

function makeDistortionCurve(amount) {
  var k = typeof amount === 'number' ? amount : 50,
    n_samples = 44100,
    curve = new Float32Array(n_samples),
    deg = Math.PI / 180,
    i = 0,
    x;
  for ( ; i &lt; n_samples; ++i ) {
    x = i * 2 / n_samples - 1;
    curve[i] = ( 3 + k ) * x * 20 * deg / ( Math.PI + k * Math.abs(x) );
  }
  return curve;
};

  ...

distortion.curve = makeDistortionCurve(400);
distortion.oversample = '4x';</pre>

<h2 id="规范">规范</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('Web Audio API', '#widl-AudioContext-createWaveShaper-WaveShaperNode', 'createWaveShaper()')}}</td>
   <td>{{Spec2('Web Audio API')}}</td>
   <td> </td>
  </tr>
 </tbody>
</table>

<h2 id="浏览器兼容性">浏览器兼容性</h2>

<div>{{CompatibilityTable}}</div>

<div id="compat-desktop">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Chrome</th>
   <th>Edge</th>
   <th>Firefox (Gecko)</th>
   <th>Internet Explorer</th>
   <th>Opera</th>
   <th>Safari (WebKit)</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatChrome(10.0)}}{{property_prefix("webkit")}}</td>
   <td>{{CompatVersionUnknown}}</td>
   <td>{{CompatGeckoDesktop(25.0)}} </td>
   <td>{{CompatNo}}</td>
   <td>15.0{{property_prefix("webkit")}}<br>
    22 (unprefixed)</td>
   <td>6.0{{property_prefix("webkit")}}</td>
  </tr>
 </tbody>
</table>
</div>

<div id="compat-mobile">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Android</th>
   <th>Edge</th>
   <th>Firefox Mobile (Gecko)</th>
   <th>Firefox OS</th>
   <th>IE Mobile</th>
   <th>Opera Mobile</th>
   <th>Safari Mobile</th>
   <th>Chrome for Android</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatVersionUnknown}}</td>
   <td>26.0</td>
   <td>1.2</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>33.0</td>
  </tr>
 </tbody>
</table>
</div>

<h2 id="See_also">See also</h2>

<ul>
 <li><a href="/en-US/docs/Web_Audio_API/Using_Web_Audio_API">Using the Web Audio API</a></li>
</ul>