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---
title: AudioContext.destination
slug: Web/API/BaseAudioContext/destination
translation_of: Web/API/BaseAudioContext/destination
original_slug: Web/API/AudioContext/destination
---
<p>{{ APIRef("Web Audio API") }}</p>

<div>
<p>{{ domxref("AudioContext") }}<code>destination属性返回一个</code>{{ domxref("AudioDestinationNode") }}表示context中所有音频(节点)的最终目标节点,一般是音频渲染设备,比如扬声器。</p>
</div>

<h2 id="语法">语法</h2>

<pre class="brush: js">var audioCtx = new AudioContext();
gainNode.connect(audioCtx.destination);</pre>

<h3 id="返回值">返回值</h3>

<p>An {{ domxref("AudioDestinationNode") }}.</p>

<h2 id="例子">例子</h2>

<div class="note">
<p><strong>注意</strong>:想要完整的例子,可以去看看<a href="https://github.com/mdn/">MDN Github repo</a>的DEMO,比如<a href="https://github.com/mdn/panner-node">panner-node</a></p>
</div>

<pre class="brush: js;highlight[8]">var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();
// Older webkit/blink browsers require a prefix

var oscillatorNode = audioCtx.createOscillator();
var gainNode = audioCtx.createGain();

oscillatorNode.connect(gainNode);
gainNode.connect(audioCtx.destination);
</pre>

<h2 id="规范">规范</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('Web Audio API', '#widl-AudioContext-destination', 'destination')}}</td>
   <td>{{Spec2('Web Audio API')}}</td>
   <td> </td>
  </tr>
 </tbody>
</table>

<h2 id="浏览器兼容性">浏览器兼容性</h2>

{{Compat("api.BaseAudioContext.destination")}}

<h2 id="另见">另见</h2>

<ul>
 <li><a href="/en-US/docs/Web_Audio_API/Using_Web_Audio_API">Using the Web Audio API</a></li>
</ul>