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---
title: CanvasRenderingContext2D.arcTo()
slug: Web/API/CanvasRenderingContext2D/arcTo
translation_of: Web/API/CanvasRenderingContext2D/arcTo
---
<div>{{APIRef}}</div>
<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.arcTo()</code></strong> 是 Canvas 2D API 根据控制点和半径绘制圆弧路径,使用当前的描点(前一个moveTo或lineTo等函数的止点)。根据当前描点与给定的控制点1连接的直线,和控制点1与控制点2连接的直线,作为使用指定半径的圆的<strong>切线</strong>,画出两条切线之间的弧线路径。</p>
<h2 id="语法">语法</h2>
<pre class="syntaxbox">void <var><em>ctx</em>.arcTo(x1, y1, x2, y2, radius);</var>
</pre>
<h3 id="Parameters">Parameters</h3>
<dl>
<dt><code>x1</code></dt>
<dd>第一个控制点的 x 轴坐标。</dd>
<dt><code>y1</code></dt>
<dd>第一个控制点的 y 轴坐标。</dd>
<dt><code>x2</code></dt>
<dd>第二个控制点的 x 轴坐标。</dd>
<dt><code>y2</code></dt>
<dd>第二个控制点的 y 轴坐标。</dd>
<dt><code>radius</code></dt>
<dd>圆弧的半径。</dd>
</dl>
<h2 id="示例">示例</h2>
<h3 id="Using_the_arc_method" name="Using_the_arc_method">使用 <code>arcTo</code> 方法</h3>
<p>这是一段绘制圆弧的简单的代码片段。 基础点是蓝色的,两个控制点是红色的。</p>
<h4 id="HTML">HTML</h4>
<pre class="brush: html"><canvas id="canvas"></canvas>
</pre>
<h4 id="JavaScript">JavaScript</h4>
<pre class="brush: js; highlight:[6]">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.setLineDash([])
ctx.beginPath();
ctx.moveTo(150, 20);
ctx.arcTo(150,100,50,20,30);
ctx.stroke();
ctx.fillStyle = 'blue';
// base point
ctx.fillRect(150, 20, 10, 10);
ctx.fillStyle = 'red';
// control point one
ctx.fillRect(150, 100, 10, 10);
// control point two
ctx.fillRect(50, 20, 10, 10);
//
ctx.setLineDash([5,5])
ctx.moveTo(150, 20);
ctx.lineTo(150,100);
ctx.lineTo(50, 20);
ctx.stroke();
ctx.beginPath();
ctx.arc(120,38,30,0,2*Math.PI);
ctx.stroke();
</pre>
<p>{{ EmbedLiveSample('Using_the_arc_method', 315, 165) }}</p>
<h3 id="Trying_the_arcTo_parameters" name="Trying_the_arcTo_parameters">尝试 <code>arcTo</code> 参数</h3>
<p>修改下面的代码并在线查看 canvas 的变化:</p>
<div class="hidden">
<pre class="brush: html"><canvas id="canvas" class="playable-canvas" height="200" width="400"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.setLineDash([])
ctx.beginPath();
ctx.moveTo(150, 20);
ctx.arcTo(150,100,50,20,30);
ctx.stroke();
ctx.fillStyle = 'blue';
// base point
ctx.fillRect(150, 20, 10, 10);
ctx.fillStyle = 'red';
// control point one
ctx.fillRect(150, 100, 10, 10);
// control point two
ctx.fillRect(50, 20, 10, 10);
//
ctx.setLineDash([5,5])
ctx.moveTo(150, 20);
ctx.lineTo(150,100);
ctx.lineTo(50, 20);
ctx.stroke();
ctx.beginPath();
ctx.arc(120,38,30,0,2*Math.PI);
ctx.stroke();</textarea>
</pre>
<pre class="brush: js">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</pre>
</div>
<p>{{ EmbedLiveSample('Trying_the_arcTo_parameters', 700, 360) }}</p>
<h2 id="规范描述">规范描述</h2>
<table class="standard-table">
<tbody>
<tr>
<th scope="col">Specification</th>
<th scope="col">Status</th>
<th scope="col">Comment</th>
</tr>
<tr>
<td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-arcto", "CanvasRenderingContext2D.arcTo")}}</td>
<td>{{Spec2('HTML WHATWG')}}</td>
<td> </td>
</tr>
</tbody>
</table>
<h2 id="浏览器兼容性">浏览器兼容性</h2>
{{Compat("api.CanvasRenderingContext2D.arcTo")}}
<h2 id="参见">参见</h2>
<ul>
<li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li>
</ul>
|