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---
title: CanvasRenderingContext2D.bezierCurveTo()
slug: Web/API/CanvasRenderingContext2D/bezierCurveTo
tags:
- API
- Canvas
- CanvasRenderingContext2D
- Method
- Reference
translation_of: Web/API/CanvasRenderingContext2D/bezierCurveTo
---
<div>{{APIRef}}</div>
<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.bezierCurveTo()</code></strong> 是 Canvas 2D API 绘制三次贝赛尔曲线路径的方法。 该方法需要三个点。 第一、第二个点是控制点,第三个点是结束点。起始点是当前路径的最后一个点,绘制贝赛尔曲线前,可以通过调用 <code>moveTo()</code> 进行修改。</p>
<h2 id="语法">语法</h2>
<pre class="syntaxbox">void <var><em>ctx</em>.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);</var>
</pre>
<h3 id="参数">参数</h3>
<dl>
<dt><code>cp1x</code></dt>
<dd>第一个控制点的 x 轴坐标。</dd>
<dt><code>cp1y</code></dt>
<dd>第一个控制点的 y 轴坐标。</dd>
<dt><code>cp2x</code></dt>
<dd>第二个控制点的 x 轴坐标。</dd>
<dt><code>cp2y</code></dt>
<dd>第二个控制点的 y 轴坐标。</dd>
<dt><code>x</code></dt>
<dd>结束点的 x 轴坐标。</dd>
<dt><code>y</code></dt>
<dd>结束点的 y 轴坐标。</dd>
</dl>
<h2 id="示例">示例</h2>
<h3 id="使用_bezierCurveTo_方法">使用 <code>bezierCurveTo</code> 方法</h3>
<p>这是一段绘制贝赛尔曲线的简单的代码片段。 <span style="color: red;">控制点是红色的</span>,<span style="color: blue;"> 开始和结束点是蓝色的。</span></p>
<h4 id="HTML">HTML</h4>
<pre class="brush: html"><canvas id="canvas"></canvas>
</pre>
<h4 id="JavaScript">JavaScript</h4>
<pre class="brush: js; highlight:[6]">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.moveTo(50,20);
ctx.bezierCurveTo(230, 30, 150, 60, 50, 100);
ctx.stroke();
ctx.fillStyle = 'blue';
// start point
ctx.fillRect(50, 20, 10, 10);
// end point
ctx.fillRect(50, 100, 10, 10);
ctx.fillStyle = 'red';
// control point one
ctx.fillRect(230, 30, 10, 10);
// control point two
ctx.fillRect(150, 70, 10, 10);</pre>
<p>{{ EmbedLiveSample('使用_bezierCurveTo_方法', 315, 165) }}</p>
<h3 id="尝试_bezierCurveTo_参数">尝试 <code>bezierCurveTo</code> 参数</h3>
<p>修改下面的代码并在线查看 canvas 的变化:</p>
<div class="hidden">
<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.beginPath();
ctx.bezierCurveTo(50, 100, 180, 10, 20, 10);
ctx.stroke();</textarea>
</pre>
<pre class="brush: js">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</pre>
</div>
<p>{{ EmbedLiveSample('尝试_bezierCurveTo_参数', 700, 360) }}</p>
<h2 id="规范描述">规范描述</h2>
<table class="standard-table">
<tbody>
<tr>
<th scope="col">Specification</th>
<th scope="col">Status</th>
<th scope="col">Comment</th>
</tr>
<tr>
<td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-beziercurveto", "CanvasRenderingContext2D.beziercurveto")}}</td>
<td>{{Spec2('HTML WHATWG')}}</td>
<td> </td>
</tr>
</tbody>
</table>
<h2 id="浏览器兼容性">浏览器兼容性</h2>
<p>{{CompatibilityTable}}</p>
<div id="compat-desktop">
<table class="compat-table">
<tbody>
<tr>
<th>Feature</th>
<th>Chrome</th>
<th>Firefox (Gecko)</th>
<th>Internet Explorer</th>
<th>Opera</th>
<th>Safari</th>
</tr>
<tr>
<td>Basic support</td>
<td>{{CompatVersionUnknown}}</td>
<td>{{CompatVersionUnknown}}</td>
<td>{{CompatVersionUnknown}}</td>
<td>{{CompatVersionUnknown}}</td>
<td>{{CompatVersionUnknown}}</td>
</tr>
</tbody>
</table>
</div>
<div id="compat-mobile">
<table class="compat-table">
<tbody>
<tr>
<th>Feature</th>
<th>Android</th>
<th>Chrome for Android</th>
<th>Firefox Mobile (Gecko)</th>
<th>IE Mobile</th>
<th>Opera Mobile</th>
<th>Safari Mobile</th>
</tr>
<tr>
<td>Basic support</td>
<td>{{CompatVersionUnknown}}</td>
<td>{{CompatVersionUnknown}}</td>
<td>{{CompatVersionUnknown}}</td>
<td>{{CompatVersionUnknown}}</td>
<td>{{CompatVersionUnknown}}</td>
<td>{{CompatVersionUnknown}}</td>
</tr>
</tbody>
</table>
</div>
<h2 id="参见">参见</h2>
<ul>
<li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li>
<li><a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve">维基百科关于贝赛尔曲线</a>。</li>
</ul>
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