1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
|
---
title: CanvasRenderingContext2D.closePath()
slug: Web/API/CanvasRenderingContext2D/closePath
translation_of: Web/API/CanvasRenderingContext2D/closePath
---
<div>{{APIRef}}</div>
<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.closePath()</code></strong> 是 Canvas 2D API 将笔点返回到当前子路径起始点的方法。它尝试从当前点到起始点绘制一条直线。 如果图形已经是封闭的或者只有一个点,那么此方法不会做任何操作。</p>
<h2 id="语法">语法</h2>
<pre class="syntaxbox">void <var><em>ctx</em>.closePath();</var>
</pre>
<h2 id="示例">示例</h2>
<h3 id="使用_closePath_方法">使用 <code>closePath</code> 方法</h3>
<p>这是一段使用 <code>closePath</code> 方法的简单的代码片段。</p>
<h4 id="HTML">HTML</h4>
<pre class="brush: html"><canvas id="canvas"></canvas>
</pre>
<h4 id="JavaScript">JavaScript</h4>
<pre class="brush: js; highlight:[8]">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.moveTo(20,20);
ctx.lineTo(200,20);
ctx.lineTo(120,120);
ctx.closePath(); // draws last line of the triangle
ctx.stroke();
</pre>
<p>修改下面的代码并在线查看 canvas 的变化:</p>
<div class="hidden">
<h6 id="Playable_code">Playable code</h6>
<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code" style="height:140px;">
ctx.beginPath();
ctx.moveTo(20,20);
ctx.lineTo(200,20);
ctx.lineTo(120,120);
ctx.closePath(); // draws last line of the triangle
ctx.stroke();</textarea>
</pre>
<pre class="brush: js">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</pre>
</div>
<p>{{ EmbedLiveSample('Playable_code', 700, 400) }}</p>
<h2 id="规范描述">规范描述</h2>
<table class="standard-table">
<tbody>
<tr>
<th scope="col">Specification</th>
<th scope="col">Status</th>
<th scope="col">Comment</th>
</tr>
<tr>
<td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-closepath", "CanvasRenderingContext2D.closePath")}}</td>
<td>{{Spec2('HTML WHATWG')}}</td>
<td> </td>
</tr>
</tbody>
</table>
<h2 id="浏览器兼容性">浏览器兼容性</h2>
{{Compat("api.CanvasRenderingContext2D.closePath")}}
<h2 id="参见">参见</h2>
<ul>
<li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li>
<li>{{domxref("CanvasRenderingContext2D.beginPath()")}}</li>
</ul>
|