aboutsummaryrefslogtreecommitdiff
path: root/files/zh-cn/web/api/canvasrenderingcontext2d/direction/index.html
blob: 32f4eb6d5553894ad3a5865d0ee6b3944a8ffe27 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
---
title: CanvasRenderingContext2D.direction
slug: Web/API/CanvasRenderingContext2D/direction
tags:
  - Canvas
  - CanvasRenderingContext2D
translation_of: Web/API/CanvasRenderingContext2D/direction
---
<div>{{APIRef}} {{SeeCompatTable}}</div>

<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.direction</code></strong> 是Canvas 2D API 用来在绘制文本时,描述当前文本方向的属性。</p>

<h2 id="语法">语法</h2>

<pre class="syntaxbox"><var><em>ctx</em>.direction = "ltr" || "rtl" || "inherit";</var>
</pre>

<h3 id="选项">选项</h3>

<p>有效值:</p>

<dl>
 <dt>ltr</dt>
 <dd>文本方向从左向右。</dd>
 <dt>rtl</dt>
 <dd>文本方向从右向左。</dd>
 <dt>inherit</dt>
 <dd>根据情况继承 {{HTMLElement("canvas")}} 元素或者 {{domxref("Document")}}</dd>
</dl>

<p>默认值是<code>inherit。</code></p>

<h2 id="示例">示例</h2>

<h3 id="Using_the_direction_property" name="Using_the_direction_property">使用<code>direction</code> 属性</h3>

<p>这是一段简单的代码片段,对文本设置不同的direction数值。</p>

<h4 id="HTML">HTML</h4>

<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;</pre>

<h4 id="JavaScript">JavaScript</h4>

<pre class="brush: js">var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.font = '48px serif';
ctx.fillText('Hi!', 150, 50);
ctx.direction = 'rtl';
ctx.fillText('Hi!', 150, 130);</pre>



<div class="hidden">
<h6 id="Playable_code" name="Playable_code">Playable code</h6>

<pre class="brush: html">&lt;canvas id="canvas" width="550" height="500"&gt;&lt;/canvas&gt;
</pre>

<pre class="brush: js">var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.font = '48px serif';
ctx.fillText('Hi!', 150, 50);
ctx.direction = 'rtl';
ctx.fillText('Hi!', 150, 130);</pre>
</div>

<h4 id="结果">结果</h4>

<p>{{ EmbedLiveSample('Playable_code', 700, 180) }}</p>

<h2 id="规范描述">规范描述</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-direction", "CanvasRenderingContext2D.direction")}}</td>
   <td>{{Spec2('HTML WHATWG')}}</td>
   <td></td>
  </tr>
 </tbody>
</table>

<h2 id="浏览器兼容性">浏览器兼容性</h2>

<div class="hidden">
<p>此页面上的兼容性表是根据结构化数据生成的。 如果您想提供数据,请查看<a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a>并向我们发送请求请求。</p>
</div>

<p>{{Compat("api.CanvasRenderingContext2D.direction")}}</p>

<h2 id="参见">参见</h2>

<ul>
 <li>接口定义, {{domxref("CanvasRenderingContext2D")}}.</li>
</ul>