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---
title: CanvasRenderingContext2D.isPointInStroke()
slug: Web/API/CanvasRenderingContext2D/isPointInStroke
tags:
  - isPointInStroke
  - 方法
  - 检测
translation_of: Web/API/CanvasRenderingContext2D/isPointInStroke
---
<div>{{APIRef}}</div>

<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.isPointInStroke()</code></strong>是 Canvas 2D API 用于检测某点是否在路径的描边线上的方法。</p>

<h2 id="语法">语法</h2>

<pre class="syntaxbox">boolean <var><em>ctx</em>.isPointInStroke(x, y);
<var>boolean <var><em>ctx</em>.isPointInStroke(path, x, y);</var></var></var>
</pre>

<h3 id="参数">参数</h3>

<dl>
 <dt>x</dt>
 <dd>检测点的X坐标。</dd>
 <dt>y</dt>
 <dd>检测点的Y坐标。</dd>
 <dt><code>path</code></dt>
 <dd>{{domxref("Path2D")}} 路径。</dd>
</dl>

<h3 id="返回值">返回值</h3>

<dl>
 <dt>{{jsxref("Boolean")}}</dt>
 <dd>一个布尔值,当这个点在路径的描边线上,则返回true,否则返回false。</dd>
</dl>

<h2 id="示例">示例</h2>

<h3 id="使用isPointInStroke方法">使用<code>isPointInStroke方法</code></h3>

<p>这只是一个使用 <strong style="font-family: courier new,andale mono,monospace; font-weight: bold;">isPointInStroke</strong> 方法的简单的代码片段,用于检测一个点是否在路径的描边线上<code style="font-style: normal;"></code></p>

<h4 id="HTML">HTML</h4>

<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
</pre>

<h4 id="JavaScript">JavaScript</h4>

<pre class="brush: js; highlight:[6]">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

ctx.rect(10, 10, 100, 100);
ctx.stroke();
console.log(ctx.isPointInStroke(10, 10)); // true
</pre>

<p>修改线面的代码,在线查看 canvas 的变化,并在你的<a href="/en-US/docs/Tools/Browser_Console">控制台</a>查看日至信息:</p>

<div class="hidden">
<h6 id="Playable_code">Playable code</h6>

<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
&lt;div class="playable-buttons"&gt;
  &lt;input id="edit" type="button" value="Edit" /&gt;
  &lt;input id="reset" type="button" value="Reset" /&gt;
&lt;/div&gt;
&lt;textarea id="code" class="playable-code"&gt;
ctx.rect(10, 10, 100, 100);
ctx.stroke();
console.log(ctx.isPointInStroke(10, 10)); // true&lt;/textarea&gt;
</pre>

<pre class="brush: js">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</pre>
</div>

<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p>

<h2 id="规范描述">规范描述</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-ispointinstroke", "CanvasRenderingContext2D.isPointInStroke")}}</td>
   <td>{{Spec2('HTML WHATWG')}}</td>
   <td> </td>
  </tr>
 </tbody>
</table>

<h2 id="浏览器兼容性">浏览器兼容性</h2>

{{Compat("api.CanvasRenderingContext2D.isPointInStroke")}}

<h2 id="参见">参见</h2>

<ul>
 <li>接口定义, {{domxref("CanvasRenderingContext2D")}}.</li>
</ul>