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---
title: CanvasRenderingContext2D.miterLimit
slug: Web/API/CanvasRenderingContext2D/miterLimit
translation_of: Web/API/CanvasRenderingContext2D/miterLimit
---
<div>{{APIRef}}</div>
<p>The <code><strong>CanvasRenderingContext2D.miterLimit</strong></code> 是 Canvas 2D API 设置斜接面限制比例的属性。 当获取属性值时, 会返回当前的值(默认值是<code>10.0</code> )。当给属性赋值时, 0、负数、 {{jsxref("Infinity")}} 和 {{jsxref("NaN")}} 都会被忽略;除此之外都会被赋予一个新值。</p>
<p>参见 <a href="/en-US/docs/Web/API/Canvas_API/Tutorial">Canvas Tutorial</a> 中的 <a href="/en-US/docs/Web/API/Canvas_API/Tutorial/Applying_styles_and_colors">Applying styles and color</a> 章节。</p>
<h2 id="语法">语法</h2>
<pre class="syntaxbox"><var><em>ctx</em>.miterLimit = value;</var></pre>
<h3 id="选项">选项</h3>
<dl>
<dt><code>value</code></dt>
<dd>斜接面限制比例的的数字。 0、负数、{{jsxref("Infinity")}} 和 {{jsxref("NaN")}} 都会被忽略。</dd>
</dl>
<h2 id="简释">简释</h2>
<pre>ctx.lineJoin = "miter" // "miter" > "round" ) "bevel" ] </pre>
<p>只有当 lineJoin 显示为 ">" 时,miterLimit 才有效。边角的角度越小,斜接长度就会越大。为了避免斜接长度过长,我们可以使用 miterLimit 属性。如果斜接长度超过 miterLimit 的值,边角会以 lineJoin 的 " ] " 类型来显示</p>
<h2 id="示例">示例</h2>
<h3 id="Using_the_lineWidth_property" name="Using_the_lineWidth_property">使用 <code>miterLimit</code> 属性</h3>
<p>查看 <a href="/en-US/docs/Web/API/Canvas_API/Tutorial">Canvas Tutorial</a> 中的 <a href="https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Applying_styles_and_colors#A_demo_of_the_miterLimit_property">Applying styles and color</a> 章节,获取更多信息。</p>
<div class="hidden">
<h6 id="Playable_code" name="Playable_code">Playable code</h6>
<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.beginPath();
ctx.moveTo(0,0);
ctx.lineWidth = 15;
ctx.lineTo(100, 100);
ctx.stroke();</textarea>
</pre>
<pre class="brush: js">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</pre>
</div>
<p>{{EmbedLiveSample("A_demo_of_the_miterLimit_property", "400", "180", "https://mdn.mozillademos.org/files/240/Canvas_miterlimit.png", "Web/API/Canvas_API/Tutorial/Applying_styles_and_colors")}}</p>
<h2 id="规范描述">规范描述</h2>
<table class="standard-table">
<tbody>
<tr>
<th scope="col">Specification</th>
<th scope="col">Status</th>
<th scope="col">Comment</th>
</tr>
<tr>
<td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-miterlimit", "CanvasRenderingContext2D.miterLimit")}}</td>
<td>{{Spec2('HTML WHATWG')}}</td>
<td> </td>
</tr>
</tbody>
</table>
<h2 id="浏览器兼容性">浏览器兼容性</h2>
{{Compat("api.CanvasRenderingContext2D.miterLimit")}}
<h2 id="参见">参见</h2>
<ul>
<li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li>
<li>{{domxref("CanvasRenderingContext2D.lineCap")}}</li>
<li>{{domxref("CanvasRenderingContext2D.lineJoin")}}</li>
</ul>
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