aboutsummaryrefslogtreecommitdiff
path: root/files/zh-cn/web/api/canvasrenderingcontext2d/shadowblur/index.html
blob: db68cece5333bcb220445b10c1153ee0c2474a4f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
---
title: CanvasRenderingContext2D.shadowBlur
slug: Web/API/CanvasRenderingContext2D/shadowBlur
translation_of: Web/API/CanvasRenderingContext2D/shadowBlur
---
<div>{{APIRef}}</div>

<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.shadowBlur</code></strong> 是 Canvas 2D API 描述模糊效果程度的属性; 它既不对应像素值也不受当前转换矩阵的影响。 默认值是 0。</p>

<h2 id="语法">语法</h2>

<pre class="syntaxbox"><var><em>ctx</em>.shadowBlur = level;</var>
</pre>

<dl>
 <dt><code>level</code></dt>
 <dd>描述模糊效果程度的,float 类型的值。默认值是 0。 负数、 {{jsxref("Infinity")}} 或者 {{jsxref("NaN")}} 都会被忽略。</dd>
</dl>

<h2 id="示例">示例</h2>

<h3 id="Using_the_shadowBlur_property" name="Using_the_shadowBlur_property">使用 <code>shadowBlur</code> 属性</h3>

<p>这是一段简单的代码片段,使用 <code>shadowblur 属性设置模糊阴影。</code> 注意:只有设置shadowColor属性值为不透明,阴影才会被绘制。</p>

<h4 id="HTML">HTML</h4>

<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
</pre>

<h4 id="JavaScript">JavaScript</h4>

<pre class="brush: js">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

ctx.shadowColor = "black";
ctx.shadowBlur = 10;

ctx.fillStyle = "white";
ctx.fillRect(10, 10, 100, 100);
</pre>

<p>修改下面的代码并在线查看 canvas 的变化:</p>

<div class="hidden">
<h6 id="Playable_code" name="Playable_code">Playable code</h6>

<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
&lt;div class="playable-buttons"&gt;
  &lt;input id="edit" type="button" value="Edit" /&gt;
  &lt;input id="reset" type="button" value="Reset" /&gt;
&lt;/div&gt;
&lt;textarea id="code" class="playable-code"&gt;
ctx.shadowColor = "black";
ctx.shadowBlur = 10;
ctx.fillStyle = "white";
ctx.fillRect(10, 10, 100, 100);&lt;/textarea&gt;
</pre>

<pre class="brush: js">var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</pre>
</div>

<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p>

<h2 id="规范描述">规范描述</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-shadowblur", "CanvasRenderingContext2D.shadowBlur")}}</td>
   <td>{{Spec2('HTML WHATWG')}}</td>
   <td> </td>
  </tr>
 </tbody>
</table>

<h2 id="浏览器兼容性">浏览器兼容性</h2>

<p>{{ CompatibilityTable() }}</p>

<div id="compat-desktop">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Chrome</th>
   <th>Firefox (Gecko)</th>
   <th>Internet Explorer</th>
   <th>Opera</th>
   <th>Safari</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
  </tr>
 </tbody>
</table>
</div>

<div id="compat-mobile">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Android</th>
   <th>Chrome for Android</th>
   <th>Firefox Mobile (Gecko)</th>
   <th>IE Mobile</th>
   <th>Opera Mobile</th>
   <th>Safari Mobile</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
   <td>{{ CompatVersionUnknown() }}</td>
  </tr>
 </tbody>
</table>
</div>

<h3 id="WebKitBlink-specific_注解">WebKit/Blink-specific 注解</h3>

<ul>
 <li>在基于 WebKit- 和 Blink- 的浏览器中,除了此属性外,还实现了一个不规范的并且不赞成使用的方法 <code>ctx.setShadow()</code><pre class="brush: js">setShadow(width, height, blur, color, alpha);
setShadow(width, height, blur, graylevel, alpha);
setShadow(width, height, blur, r, g, b, a);
setShadow(width, height, blur, c, m, y, k, a);
</pre>
 </li>
</ul>

<h2 id="参见">参见</h2>

<ul>
 <li>接口定义, {{domxref("CanvasRenderingContext2D")}}.</li>
</ul>