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---
title: WebGLRenderingContext.createBuffer()
slug: Web/API/WebGLRenderingContext/createBuffer
tags:
- API
- WebGL
- WebGLRenderingContext
- 参考
- 方法
translation_of: Web/API/WebGLRenderingContext/createBuffer
---
<p>{{APIRef("WebGL")}}</p>
<p><a href="/en-US/docs/Web/API/WebGL_API" style="">WebGL API </a>下的<a href="/en-US/docs/Web/API/WebGL_API" style=""> </a><strong><code>WebGLRenderingContext.createBuffer()</code></strong> 方法可创建并初始化一个用于储存顶点数据或着色数据的{{domxref("WebGLBuffer")}}对象</p>
<h2 id="语法">语法</h2>
<pre class="syntaxbox">WebGLBuffer <var>gl</var>.createBuffer();
</pre>
<h3 id="参数">参数</h3>
<p>无。</p>
<h3 id="返回值">返回值</h3>
<p>一个用于储存顶点数据或着色数据的{{domxref("WebGLBuffer")}}对象</p>
<h2 id="范例">范例</h2>
<h3 id="创建一个缓冲区">创建一个缓冲区</h3>
<pre class="brush: js">var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createBuffer();
</pre>
<h2 id="说明">说明</h2>
<table class="standard-table">
<tbody>
<tr>
<th scope="col">Specification</th>
<th scope="col">Status</th>
<th scope="col">Comment</th>
</tr>
<tr>
<td>{{SpecName('WebGL', "#5.14.5", "createBuffer")}}</td>
<td>{{Spec2('WebGL')}}</td>
<td>Initial definition.</td>
</tr>
<tr>
<td>{{SpecName('OpenGL ES 2.0', "glGenBuffers.xml", "glGenBuffers")}}</td>
<td>{{Spec2('OpenGL ES 2.0')}}</td>
<td>Man page of the (similar) OpenGL API.</td>
</tr>
</tbody>
</table>
<h2 id="浏览器兼容性">浏览器兼容性</h2>
<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p>
<p>{{Compat("api.WebGLRenderingContext.createBuffer")}}</p>
<h2 id="See_also">See also</h2>
<ul>
<li>{{domxref("WebGLRenderingContext.bindBuffer()")}}</li>
<li>{{domxref("WebGLRenderingContext.deleteBuffer()")}}</li>
<li>{{domxref("WebGLRenderingContext.isBuffer()")}}</li>
<li>Other buffers: {{domxref("WebGLFramebuffer")}}, {{domxref("WebGLRenderbuffer")}}</li>
</ul>
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