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---
title: WebGLRenderingContext.createFramebuffer()
slug: Web/API/WebGLRenderingContext/createFramebuffer
translation_of: Web/API/WebGLRenderingContext/createFramebuffer
---
<div>{{APIRef("WebGL")}}</div>

<div><strong><code>WebGLRenderingContext.creatFramebuffer()</code></strong>  是 <a href="/en-US/docs/Web/API/WebGL_API">WebGL API</a>  的一个方法,用来创建和初始化{{domxref("WebGLFramebuffer")}} 对象。</div>

<h2 id="语法">语法</h2>

<pre class="syntaxbox">WebGLFramebuffer <var>gl</var>.createFramebuffer();
</pre>

<h3 id="参数">参数</h3>

<p>None.</p>

<h3 id="返回值">返回值</h3>

<p>{{domxref("WebGLFramebuffer")}} 对象</p>

<h2 id="样例">样例</h2>

<h3 id="创建一个帧缓冲区">创建一个帧缓冲区</h3>

<pre class="brush: js">var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var framebuffer = gl.createFramebuffer();
</pre>

<h2 id="说明">说明</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('WebGL', "#5.14.6", "createFramebuffer")}}</td>
   <td>{{Spec2('WebGL')}}</td>
   <td>初始定义.</td>
  </tr>
  <tr>
   <td>{{SpecName('OpenGL ES 2.0', "glGenFramebuffers.xml", "glGenFramebuffers")}}</td>
   <td>{{Spec2('OpenGL ES 2.0')}}</td>
   <td>OpenGL API手册(类似).</td>
  </tr>
 </tbody>
</table>

<h2 id="浏览器兼容性">浏览器兼容性</h2>

<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.  </p>

<p>{{Compat("api.WebGLRenderingContext.createFramebuffer")}}</p>

<h2 id="另见">另见</h2>

<ul>
 <li>{{domxref("WebGLRenderingContext.bindFramebuffer()")}}</li>
 <li>{{domxref("WebGLRenderingContext.deleteFramebuffer()")}}</li>
 <li>{{domxref("WebGLRenderingContext.isFramebuffer()")}}</li>
 <li>Other buffers: {{domxref("WebGLBuffer")}}, {{domxref("WebGLRenderbuffer")}}</li>
</ul>