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---
title: WebGLRenderingContext.deleteShader()
slug: Web/API/WebGLRenderingContext/deleteShader
translation_of: Web/API/WebGLRenderingContext/deleteShader
---
<div>{{APIRef("WebGL")}} </div>
<div><strong><code>WebGLRenderingContext.deleteShader()</code></strong> 用于删除一个参数提供的 {{domxref("WebGLShader")}}对象. 如果该{{domxref("WebGLShader")}}对象已经被删除,该方法不会有任何作用。</div>
<h2 id="Syntax">Syntax</h2>
<pre class="syntaxbox">void <var>gl</var>.deleteShader(<var>shader</var>);
</pre>
<h3 id="参数">参数</h3>
<dl>
<dt>shader</dt>
<dd>需要被删除的 {{domxref("WebGLShader")}} 对象</dd>
</dl>
<h3 id="返回值">返回值</h3>
<p>None.</p>
<h2 id="示例">示例</h2>
<h3 id="删除一个着色器">删除一个着色器</h3>
<pre class="brush: js">gl.deleteShader(shader);</pre>
<h2 id="规范">规范</h2>
<table class="standard-table">
<tbody>
<tr>
<th scope="col">规格</th>
<th scope="col">状态</th>
<th scope="col">解释</th>
</tr>
<tr>
<td>{{SpecName('WebGL', "#5.14.9", "deleteShader")}}</td>
<td>{{Spec2('WebGL')}}</td>
<td>Initial definition.</td>
</tr>
<tr>
<td>{{SpecName('OpenGL ES 2.0', "glDeleteShader.xml", "glDeleteShader")}}</td>
<td>{{Spec2('OpenGL ES 2.0')}}</td>
<td>Man page of the (similar) OpenGL API.</td>
</tr>
</tbody>
</table>
<h2 id="浏览器兼容性">浏览器兼容性</h2>
<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p>
<p>{{Compat("api.WebGLRenderingContext.deleteShader")}}</p>
<h2 id="其他相关">其他相关</h2>
<ul>
<li>{{domxref("WebGLRenderingContext.createShader()")}}</li>
<li>{{domxref("WebGLRenderingContext.isShader()")}}</li>
<li>{{domxref("WebGLRenderingContext.getAttachedShaders()")}}</li>
</ul>
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