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---
title: WebGLRenderingContext.getShaderParameter()
slug: Web/API/WebGLRenderingContext/getShaderParameter
translation_of: Web/API/WebGLRenderingContext/getShaderParameter
---
<div>{{APIRef("WebGL")}}</div>
<p><strong><code>WebGLRenderingContext.getShaderParameter()</code></strong> 返回给定的着色器信息</p>
<h2 id="语法">语法</h2>
<pre class="syntaxbox">any <var>gl</var>.getShaderParameter(<var>shader</var>, <var>pname</var>);
</pre>
<h3 id="参数">参数</h3>
<dl>
<dt>shader</dt>
<dd>需要获取信息的着色器对象</dd>
<dt>pname</dt>
<dd>指定要查询的信息属性名称</dd>
<dd>values:
<ul>
<li><code>gl.DELETE_STATUS</code>:标示着色器是否被删除,删除(<strong>GL_TRUE</strong>)未删除(<strong>GL_FALSE</strong>).</li>
<li><code>gl.COMPILE_STATUS</code>: 标示着色器是否编译成功,是(<strong>GL_TRUE</strong>)不是(<strong>GL_FALSE</strong>)</li>
<li><code>gl.SHADER_TYPE</code>: 标示着色器类型,是顶点着色器(<code>gl.VERTEX_SHADER</code>)还是片段着色器(<code>gl.FRAGMENT_SHADER</code>)</li>
</ul>
</dd>
</dl>
<h3 id="返回值">返回值</h3>
<p>返回对应着色器属性信息</p>
<h2 id="例子">例子</h2>
<pre class="brush: js">gl.getShaderParameter(shader, gl.SHADER_TYPE);
</pre>
<h2 id="规范">规范</h2>
<table class="standard-table">
<tbody>
<tr>
<th scope="col">Specification</th>
<th scope="col">Status</th>
<th scope="col">Comment</th>
</tr>
<tr>
<td>{{SpecName('WebGL', "#5.14.9", "getShaderParameter")}}</td>
<td>{{Spec2('WebGL')}}</td>
<td>Initial definition.</td>
</tr>
<tr>
<td>{{SpecName('OpenGL ES 2.0', "glGetShaderiv.xml", "glGetShaderiv")}}</td>
<td>{{Spec2('OpenGL ES 2.0')}}</td>
<td>Man page of the (similar) OpenGL API.</td>
</tr>
</tbody>
</table>
<h2 id="浏览器兼容性">浏览器兼容性</h2>
<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p>
<p>{{Compat("api.WebGLRenderingContext.getShaderParameter")}}</p>
<h2 id="相关链接">相关链接</h2>
<ul>
<li>{{domxref("WebGLRenderingContext.getProgramParameter()")}}</li>
</ul>
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