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---
title: WebVR API
slug: Web/API/WebVR_API
tags:
  - API
  - VR
  - WebVR
  - 虚拟现实
translation_of: Web/API/WebVR_API
---
<div>{{DefaultAPISidebar("WebVR API")}}{{SeeCompatTable}}</div>

<p class="summary"><strong>WebVR API 能为虚拟现实设备的渲染提供支持 — 例如像Oculus Rift或者</strong>HTC Vive <strong>这样的头戴式设备与 Web apps 的连接。它能让开发者将位置和动作信息转换成3D场景中的运动。基于这项技术能产生很多有趣的应用, 比如虚拟的产品展示,可交互的培训课程,以及超强沉浸感的第一人称游戏。</strong></p>

<h2 id="概念及使用方法">概念及使用方法</h2>

<p><strong>【K】</strong></p>

<p><img alt='Sketch of a person in a chair with wearing goggles labelled "Head mounted display (HMD)" facing a monitor with a webcam labelled "Position sensor"' src="https://mdn.mozillademos.org/files/11035/hw-setup.png" style="display: block; height: 78px; margin: 0px auto; width: 60%;"></p>

<p>Any VR devices attached to your computer will be returned by the {{domxref("Navigator.getVRDevices()")}} method. This returns an array of objects to represent the attached devices, which inherit from the general {{domxref("VRDevice")}} object — generally a head mounted display will have two devices — the head mounted display itself, represented by {{domxref("HMDVRDevice")}}, and a position sensor camera that keeps track of your head position, represented by {{domxref("PositionSensorVRDevice")}}.</p>

<p><strong>连接到电脑的所有VR设备都将由 {{domxref("Navigator.getVRDevices()")}} 方法返回。 这个方法将返回一个包含了所有已连接设备的对象数组,每个设备对应一个对象, 该对象继承自 {{domxref("VRDevice")}}  — 通常一个头显将包含两个设备 — 头显自身由 {{domxref("HMDVRDevice")}} 表示, 和一个跟踪头部位置的位置捕捉传感器,由 {{domxref("PositionSensorVRDevice")}} 表示。</strong></p>

<p>The {{domxref("PositionSensorVRDevice")}} object contains the {{domxref("PositionSensorVRDevice.getState","getState()")}} method, which returns a {{domxref("VRPositionState")}} object — this represents the sensor’s state at a given timestamp, and includes properties containing useful data such as current velocity, acceleration, and orientation, useful for updating the rendering of a scene on each frame according to the movement of the VR head mounted display.</p>

<p><strong>{{domxref("PositionSensorVRDevice")}} 对象有一个 {{domxref("PositionSensorVRDevice.getState","getState()")}} 方法, 该方法返回一个{{domxref("VRPositionState")}} 对象 — 这个对象代表位置传感器在指定时刻的状态,包含了一些十分有用的信息,例如速度、加速度以及运动方向,可用于根据头部运动刷新画面显示。</strong></p>

<p>The {{domxref("HMDVRDevice.getEyeParameters()")}} method returns a {{domxref("VREyeParameters")}} object, which can be used to return field of view information — how much of the scene the head mounted display can see. The {{domxref("VREyeParameters.currentFieldOfView")}} returns a {{domxref("VRFieldOfView")}} object that contains 4 angles describing the current view from a center point. You can also change the field of view using {{domxref("HMDVRDevice.setFieldOfView()")}}.</p>

<p><strong>{{domxref("HMDVRDevice.getEyeParameters()")}} 方法返回一个 {{domxref("VREyeParameters")}} 对象, 可用于获取显示区域的信息 — 头显可以看到多少画面。 {{domxref("VREyeParameters.currentFieldOfView")}} 返回一个 {{domxref("VRFieldOfView")}} 对象 ,该对象包含了4个角度信息来描述当前的显示区域. 你可以用 {{domxref("HMDVRDevice.setFieldOfView()")}} 来改变当前的显示区域。</strong></p>

<p> </p>

<div class="note">
<p><strong>Note</strong>: To find out more about using these interfaces in your own app, read <a href="/en-US/docs/Web/API/WebVR_API/Using_the_WebVR_API">Using the WebVR API</a>. To learn more about the basic concepts behind VR, read <a href="/en-US/docs/Web/API/WebVR_API/WebVR_concepts">WebVR concepts</a>.</p>

<p><u><strong>注释:</strong>: 要了解更多关于如何在你的应用程序中使用这些接口,请阅读文章<a href="/en-US/docs/Web/API/WebVR_API/Using_the_WebVR_API">Using the WebVR API</a>. 要学习更多关于VR技术背后的基础概念,请阅读文章 <a href="/en-US/docs/Web/API/WebVR_API/WebVR_concepts">WebVR concepts</a>.</u></p>
</div>

<h3 id="Using_controllers_Combining_WebVR_with_the_Gamepad_API">Using controllers: Combining WebVR with the Gamepad API </h3>

<h3 id="使用控制器:将WebVR与Gamepad_API相结合">使用控制器:将WebVR与Gamepad API相结合</h3>

<p>Many WebVR hardware setups feature controllers that go along with the headset. These can be used in WebVR apps via the <a href="https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API">Gamepad API</a>, and specifically the <a href="https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API#Experimental_Gamepad_extensions">Gamepad Extensions API</a> that adds API features for accessing <a href="https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose">controller pose</a><a href="https://developer.mozilla.org/en-US/docs/Web/API/GamepadHapticActuator">haptic actuators</a>, and more.</p>

<div class="note"><strong>Note</strong>: Our <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebVR_API/Using_VR_controllers_with_WebVR">Using VR controllers with WebVR</a> article explains the basics of how to use VR controllers with WebVR apps.

<p> </p>
</div>

<h2 id="WebVR接口">WebVR接口</h2>

<dl>
 <dt>{{domxref("Navigator.getVRDevices")}}</dt>
 <dd>Returns a promise that resolves to an array of objects representing the VR devices attached to the computer.<br>
 <strong>返回一个Promise对象,并通过resolve方式返回参数,参数为链接到电脑的VR设备数组。</strong></dd>
 <dt>{{domxref("VRDevice")}}</dt>
 <dd>A generic VR device, includes information such as device IDs and descriptions. Inherited by <code>HMDVRDevice</code> and <code>PositionSensorVRDevice</code>.<br>
 <strong>返回一个包括了VR设备IDs,描述等信息的类。HMDVRDevice 和 PositionSensorVRDevice 继承了 VRDevice。</strong></dd>
 <dt>{{domxref("HMDVRDevice")}}</dt>
 <dd>Represents a head mounted display, providing access to information about each eye, and the current field of view.<br>
 <strong>头戴设备。提供设备双眼、当前FOV(field of view)信息。</strong></dd>
 <dt>{{domxref("PositionSensorVRDevice")}}</dt>
 <dd>Represents the position sensor for the VR hardware, allowing access to information such as position and orientation.<br>
 <strong>VR设备的位置传感器。获取位置、方向信息。</strong></dd>
 <dt>{{domxref("VRPose")}}</dt>
 <dd>Represents the position state at a given timestamp (which includes orientation, position, velocity, and acceleration.)<br>
 <strong>根据一个时间戳返回包括(方向、位置、速度、加速度)的状态。</strong></dd>
 <dt>{{domxref("VREyeParameters")}}</dt>
 <dd>Provides access to all the information required to correctly render a scene for each given eye, including field of view information.<br>
 <strong>给双眼提供正确渲染场景的所有信息,包括FOV。</strong></dd>
 <dt>{{domxref("VRFieldOfView")}}</dt>
 <dd>Represents a field of view defined by 4 different degree values describing the view from a center point.<br>
 <strong>返回以视窗的中心点为基点的,表示FOV的4个角度值(downDegrees, leftDegrees, rightDegrees, upDegrees)。</strong></dd>
 <dt>{{domxref("VRFieldOfViewReadOnly")}}</dt>
 <dd>Contains the raw definition for the degree value properties required to define a field of view. Inherited by <code>VRFieldOfView</code>.<br>
 <strong>定义一个FOV必须的角度属性。VRFieldOfView 继承了 VRFieldOfViewReadOnly。</strong></dd>
</dl>

<h2 id="示例">示例</h2>

<p><strong>【K】</strong></p>

<p>You can find a number of examples at these Github repos:</p>

<p><strong>你可以在Github的协议中找到一系列的案例:</strong></p>

<ul>
 <li><a href="https://github.com/mdn/webvr-tests">mdn/webvr-tests</a>: Simple demos built to illiustrate basic feature usage.</li>
 <li><strong><a href="https://github.com/mdn/webvr-tests">mdn/webvr-tests</a>: 简单构建的demos用于阐明基本的使用方法。</strong></li>
 <li> </li>
 <li><a href="https://github.com/MozVR/">MozVR team</a>: More advanced demos, the WebVR spec source, and more!</li>
 <li><strong><a href="https://github.com/MozVR/">MozVR team</a>: 更多复杂的demos,关于WebVR特别的资源,以及更多的内容!</strong></li>
 <li><strong>【K】</strong></li>
</ul>

<h2 id="规范">规范</h2>

<p><strong>【K】</strong></p>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('WebVR')}}</td>
   <td>
    <p>{{Spec2('WebVR')}}</p>

    <p><strong>草稿阶段</strong></p>
   </td>
   <td>
    <p>Initial definition</p>

    <p><strong>最初的定义</strong></p>
   </td>
  </tr>
 </tbody>
</table>

<p><strong>【K】</strong></p>

<h2 id="浏览器兼容性">浏览器兼容性</h2>

{{Compat("api.Navigator.getVRDisplays")}}

<h2 id="相关文章">相关文章</h2>

<ul>
 <li><a href="/en-US/docs/Web/API/WebVR_API/WebVR_environment_setup">WebVR environment setup</a></li>
 <li><strong>建立WEBVR的运行环境。</strong></li>
 <li><a href="/en-US/docs/Web/API/WebVR_API/WebVR_concepts">WebVR concepts</a></li>
 <li><strong>WEBVR 的相关概念。</strong></li>
 <li><a href="/en-US/docs/Web/API/WebVR_API/Using_the_WebVR_API">Using the WebVR API</a></li>
 <li><strong>怎样使用WEBVR API。</strong></li>
 <li><a href="http://mozvr.com/">MozVr.com</a> — demos, downloads, and other resources from the Mozilla VR team.</li>
 <li><strong><a href="http://mozvr.com/">MozVr.com</a> — demos,下载,以及其他的来自MOZILLA VR团队的资源。</strong></li>
 <li><a href="http://dsmu.me/ConsoleGameOnWeb/">Console Game on Web</a> — a collection of interesting game concept demos, some of which include WebVR.</li>
 <li><strong><a href="http://dsmu.me/ConsoleGameOnWeb/">Console Game on Web</a> — 一系列有趣的概念游戏DEMO的收集,其中有些包括了WEBVR。</strong></li>
 <li><a href="https://github.com/MozVR/vr-web-examples/tree/master/threejs-vr-boilerplate">threejs-vr-boilerplate</a> — a very useful starter template for writing WebVR apps into.</li>
 <li><strong><a href="https://github.com/MozVR/vr-web-examples/tree/master/threejs-vr-boilerplate">threejs-vr-boilerplate</a> — 一个当你编写WEBVR APP时,非常有用的用于开始编程的模板。</strong></li>
 <li><a href="https://developer.oculus.com/">Oculus Rift homepage</a>   </li>
 <li><strong><a href="https://developer.oculus.com/">Oculus Rift</a> </strong><strong>主页</strong></li>
</ul>