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---
title: AnalyserNode.getByteFrequencyData()
slug: Web/API/AnalyserNode/getByteFrequencyData
translation_of: Web/API/AnalyserNode/getByteFrequencyData
---
<p>{{ APIRef("Web Audio API") }}</p>
<div>
<p>{{ domxref("AnalyserNode") }} 介面的 <strong><code>getByteFrequencyData()</code></strong> 方法會將當前的頻率資料複製到 {{domxref("Uint8Array")}} (無號 byte 陣列)。</p>
<p>如果陣列的元素數目比 {{domxref("AnalyserNode.frequencyBinCount")}} 少的話,多餘的元素會被 drop 掉。如果比需要的少的話,多餘的元素會被忽略。</p>
</div>
<h2 id="語法">語法</h2>
<pre class="brush: js">var audioCtx = new AudioContext();
var analyser = audioCtx.createAnalyser();
var dataArray = new Uint8Array(analyser.frequencyBinCount); // Uint8Array 應該要和 frequencyBinCount 等長
analyser.getByteFrequencyData(dataArray); // 將 getByteFrequencyData() 回傳的資料放進 Uint8Array
</pre>
<h3 id="回傳值">回傳值</h3>
<p>{{domxref("Uint8Array")}}。</p>
<h2 id="範例">範例</h2>
<p>下面的範例顯示出 {{domxref("AudioContext")}} 用於建立一個 <code>AnalyserNode</code> 的基本用法,然後 {{domxref("window.requestAnimationFrame()", "requestAnimationFrame")}} 以及 {{htmlelement("canvas")}} 用來重複收集當前聲音輸入的頻率資料並在 "winamp bargraph style" 畫出輸出。若要知道更完整的範例或是資訊,請參考 <a href="http://mdn.github.io/voice-change-o-matic/">Voice-change-O-matic</a> demo (看 <a href="https://github.com/mdn/voice-change-o-matic/blob/gh-pages/scripts/app.js#L128-L205">app.js 第 128–205 行</a> 會有相關的程式碼)。</p>
<pre class="brush: js">var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();
...
analyser.fftSize = 256;
var bufferLength = analyser.frequencyBinCount;
console.log(bufferLength);
var dataArray = new Uint8Array(bufferLength);
canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);
function draw() {
drawVisual = requestAnimationFrame(draw);
analyser.getByteFrequencyData(dataArray);
canvasCtx.fillStyle = 'rgb(0, 0, 0)';
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
var barWidth = (WIDTH / bufferLength) * 2.5;
var barHeight;
var x = 0;
for(var i = 0; i < bufferLength; i++) {
barHeight = dataArray[i];
canvasCtx.fillStyle = 'rgb(' + (barHeight+100) + ',50,50)';
canvasCtx.fillRect(x,HEIGHT-barHeight/2,barWidth,barHeight/2);
x += barWidth + 1;
}
};
draw();</pre>
<h2 id="參數">參數</h2>
<dl>
<dt>陣列</dt>
<dd>頻率定義域會被複製進去的 {{domxref("Uint8Array")}} 。</dd>
</dl>
<h2 id="規範">規範</h2>
<table class="standard-table" style="height: 105px; width: 593px;">
<tbody>
<tr>
<th scope="col">規範</th>
<th scope="col">狀態</th>
<th scope="col">Comment</th>
</tr>
<tr>
<td>{{SpecName('Web Audio API', '#widl-AnalyserNode-getByteFrequencyData-void-Uint8Array-array', 'getByteFrequencyData()')}}</td>
<td>{{Spec2('Web Audio API')}}</td>
<td> </td>
</tr>
</tbody>
</table>
<h2 id="瀏覽器支援度">瀏覽器支援度</h2>
{{Compat("api.AnalyserNode.getByteFrequencyData")}}
<h2 id="參看">參看</h2>
<ul>
<li><a href="/en-US/docs/Web_Audio_API/Using_Web_Audio_API">使用 Web Audio API</a></li>
</ul>
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