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authorPeter Bengtsson <mail@peterbe.com>2020-12-08 14:42:17 -0500
committerPeter Bengtsson <mail@peterbe.com>2020-12-08 14:42:17 -0500
commitda78a9e329e272dedb2400b79a3bdeebff387d47 (patch)
treee6ef8aa7c43556f55ddfe031a01cf0a8fa271bfe /files/ko/web/api/offscreencanvas
parent1109132f09d75da9a28b649c7677bb6ce07c40c0 (diff)
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-rw-r--r--files/ko/web/api/offscreencanvas/getcontext/index.html117
-rw-r--r--files/ko/web/api/offscreencanvas/height/index.html63
-rw-r--r--files/ko/web/api/offscreencanvas/index.html153
-rw-r--r--files/ko/web/api/offscreencanvas/offscreencanvas/index.html74
-rw-r--r--files/ko/web/api/offscreencanvas/toblob/index.html77
-rw-r--r--files/ko/web/api/offscreencanvas/width/index.html63
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diff --git a/files/ko/web/api/offscreencanvas/getcontext/index.html b/files/ko/web/api/offscreencanvas/getcontext/index.html
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+---
+title: OffscreenCanvas.getContext()
+slug: Web/API/OffscreenCanvas/getContext
+translation_of: Web/API/OffscreenCanvas/getContext
+---
+<div>{{APIRef("Canvas API")}} {{SeeCompatTable}}</div>
+
+<p><strong><code>OffscreenCanvas.getContext()</code></strong> 메소드는 offscreen 캔버스를 위한 드로잉 컨텍스트 반환합니다. 컨텍스트 식별자가 지원되는 상황이 아닐 경우 {{jsxref("null")}}를 반환합니다.</p>
+
+<div class="note">
+<p><strong>Note</strong>: 이 API는 현재 <a href="/en-US/docs/Web/API/WebGLRenderingContext">WebGL1</a>과 <a href="/en-US/docs/Web/API/WebGL2RenderingContext">WebGL2</a> 컨텍스트에서만 실행됩니다.  <a href="/en-US/docs/Web/API/Canvas_API">Canvas 2D API</a> 관련 {{bug(801176)}}를 참조하세요.</p>
+</div>
+
+<h2 id="구문">구문</h2>
+
+<pre class="syntaxbox"><em>offscreen</em>.getContext(<em>contextType</em>, <em>contextAttributes</em>);
+</pre>
+
+<h3 id="매개_변수">매개 변수</h3>
+
+<dl>
+ <dt><code>contextType</code></dt>
+ <dd>캔버스의 드로잉 컨텍스트를 정의하는 컨텍스트 식별자가 포함된 {{domxref("DOMString")}}입니다:
+ <ul>
+ <li><strong><code>"2d"</code></strong>는 2차원 렌더링 컨텍스트를 표현하는 {{domxref("CanvasRenderingContext2D")}} 객체를 생성합니다.</li>
+ <li><strong><code>"webgl"</code></strong>는 3차원 렌더링 컨텍스트를 표현하는 {{domxref("WebGLRenderingContext")}} 객체를 생성합니다. 이 컨텍스트는 <a href="https://developer.mozilla.org/en-US/docs/Web/WebGL">WebGL</a> 버전 1(OpenGL ES 2.0)을 지원하는 브라우저에서만 사용 가능합니다.</li>
+ <li><strong><code>"webgl2"</code></strong>는 3차원 렌더링 컨텍스트를 표현하는 {{domxref("WebGL2RenderingContext")}} 객체를 생성합니다. 이 컨텍스트는 <a href="https://developer.mozilla.org/en-US/docs/Web/WebGL">WebGL</a> 버전 2 (OpenGL ES 3.0)를 지원하는 브라우저에서만 사용 가능합니다.  {{experimental_inline}}</li>
+ <li>
+ <p><strong><code>"bitmaprenderer"</code></strong>는 주어진 {{domxref("ImageBitmap")}}을 캔버스의 내용 대신 전환하는 함수를 제공하는 {{domxref("ImageBitmapRenderingContext")}}를 생성합니다. </p>
+ </li>
+ </ul>
+
+ <p>Note:<strong><code>"experimental-webgl"</code></strong>과 <strong><code>"experimental-webgl2"</code></strong> 식별자는 WebGL에서도 사용됩니다. 그러나 아직 테스트 적합성을 통과하지 못했거나 플랫폼별 그래픽 드라이버 지원이 안정적이진 않습니다. <a href="https://www.khronos.org/">Khronos Group</a>은 특정한  <a href="https://www.khronos.org/registry/webgl/sdk/tests/CONFORMANCE_RULES.txt">정합성 규칙</a>에 WebGL 구현을 인증하고 있습니다.</p>
+ </dd>
+ <dt><code>contextAttributes</code></dt>
+ <dd>
+ <p>You can use several context attributes when creating your rendering context, for example:</p>
+
+ <pre class="brush: js">offscreen.getContext("webgl",
+ { antialias: false,
+ depth: false });</pre>
+ 2d context attributes:
+
+ <ul>
+ <li><strong><code>alpha</code></strong>: Boolean that indicates if the canvas contains an alpha channel. If set to <code>false</code>, the browser now knows that the backdrop is always opaque, which can speed up drawing of transparent content and images then.</li>
+ <li>{{non-standard_inline}} (Gecko only) <strong><code>willReadFrequently</code></strong>: Boolean that indicates whether or not a lot of read-back operations are planned. This will force the use of a software (instead of hardware accelerated) 2D canvas and can save memory when calling {{domxref("CanvasRenderingContext2D.getImageData", "getImageData()")}} frequently. This option is only available, if the flag <code>gfx.canvas.willReadFrequently.enable</code> is set to <code>true</code> (which, by default, is only the case for B2G/Firefox OS).</li>
+ <li>{{non-standard_inline}} (Blink only) <strong><code>storage</code></strong>: String that indicates which storage is used ("persistent" by default).</li>
+ </ul>
+ WebGL context attributes:
+
+ <ul>
+ <li><strong><code>alpha</code></strong>: Boolean that indicates if the canvas contains an alpha buffer.</li>
+ <li><strong><code>depth</code></strong>: Boolean that indicates that the drawing buffer has a depth buffer of at least 16 bits.</li>
+ <li><strong><code>stencil</code></strong>: Boolean that indicates that the drawing buffer has a stencil buffer of at least 8 bits.</li>
+ <li><strong><code>antialias</code></strong>: Boolean that indicates whether or not to perform anti-aliasing.</li>
+ <li><strong><code>premultipliedAlpha</code></strong>: Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.</li>
+ <li><strong><code>preserveDrawingBuffer</code></strong>: If the value is true the buffers will not be cleared and will preserve their values until cleared or overwritten by the author.</li>
+ <li>
+ <p><code><strong>failIfMajorPerformanceCaveat</strong></code>: Boolean that indicates if a context will be created if the system performance is low.</p>
+ </li>
+ </ul>
+ </dd>
+</dl>
+
+<h3 id="Return_value">Return value</h3>
+
+<p>A {{domxref("RenderingContext")}} which is either a</p>
+
+<ul>
+ <li>{{domxref("CanvasRenderingContext2D")}} for <code>"2d"</code>,</li>
+ <li>{{domxref("WebGLRenderingContext")}} for <code>"webgl"</code> and <code>"experimental-webgl"</code>,</li>
+ <li>{{domxref("WebGL2RenderingContext")}} for <code>"webgl2"</code> and <code>"experimental-webgl2"</code> {{experimental_inline}}, or</li>
+ <li>{{domxref("ImageBitmapRenderingContext")}} for <code>"bitmaprenderer"</code>.</li>
+</ul>
+
+<p>If the <code>contextType</code> doesn't match a possible drawing context, <code>null</code> is returned.</p>
+
+<h2 id="Examples">Examples</h2>
+
+<pre class="brush: js">var offscreen = new OffscreenCanvas(256, 256);
+var gl = offscreen.getContext("webgl");
+
+gl; // WebGLRenderingContext
+gl.canvas; // OffscreenCanvas</pre>
+
+<h2 id="Specifications">Specifications</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "#dom-offscreencanvas-getcontext", "OffscreenCanvas.getContext()")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="Browser_compatibility">Browser compatibility</h2>
+
+<div>
+
+
+<p>{{Compat("api.OffscreenCanvas.getContext")}}</p>
+</div>
+
+<h2 id="See_also">See also</h2>
+
+<ul>
+ <li>The interface defining this method: {{domxref("OffscreenCanvas")}}</li>
+ <li>{{domxref("HTMLCanvasElement.getContext()")}}</li>
+ <li>Available rendering contexts: {{domxref("CanvasRenderingContext2D")}}, {{domxref("WebGLRenderingContext")}}, {{domxref("WebGL2RenderingContext")}}, and {{domxref("ImageBitmapRenderingContext")}}</li>
+</ul>
diff --git a/files/ko/web/api/offscreencanvas/height/index.html b/files/ko/web/api/offscreencanvas/height/index.html
new file mode 100644
index 0000000000..9cf16b703f
--- /dev/null
+++ b/files/ko/web/api/offscreencanvas/height/index.html
@@ -0,0 +1,63 @@
+---
+title: OffscreenCanvas.height
+slug: Web/API/OffscreenCanvas/height
+tags:
+ - API
+ - Canvas
+ - Experimental
+ - OffscreenCanvas
+ - Property
+ - Reference
+translation_of: Web/API/OffscreenCanvas/height
+---
+<div>{{APIRef("Canvas API")}} {{SeeCompatTable}}</div>
+
+<p><code><strong>height</strong></code> 프로퍼티는 {{domxref("OffscreenCanvas")}} 객체에 할당된 높이를 반환합니다.</p>
+
+<h2 id="구문">구문</h2>
+
+<pre class="syntaxbox"><var>var <em>pxl</em> = <em>offscreen</em></var>.height;
+<em>offscreen</em>.height = <em>pxl</em>;</pre>
+
+<dl>
+</dl>
+
+<h2 id="예시">예시</h2>
+
+<p>새로운 offscreen 캔버스를 생성하고 높이를 설정하거나 반환합니다.</p>
+
+<pre class="brush: js">var offscreen = new OffscreenCanvas(256, 256);
+offscreen.height; // 256
+offscreen.height = 512;
+</pre>
+
+<h2 id="상세">상세</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "#dom-offscreencanvas-height", "OffscreenCanvas.height")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="브라우저_호환성">브라우저 호환성</h2>
+
+<div>
+
+
+<p>{{Compat("api.OffscreenCanvas.height")}}</p>
+</div>
+
+<h2 id="더_보기">더 보기</h2>
+
+<ul>
+ <li>{{domxref("OffscreenCanvas")}}, 프로퍼티가 속한 인터페이스</li>
+</ul>
diff --git a/files/ko/web/api/offscreencanvas/index.html b/files/ko/web/api/offscreencanvas/index.html
new file mode 100644
index 0000000000..4e90bbf294
--- /dev/null
+++ b/files/ko/web/api/offscreencanvas/index.html
@@ -0,0 +1,153 @@
+---
+title: OffscreenCanvas
+slug: Web/API/OffscreenCanvas
+tags:
+ - API
+ - Canvas
+ - Experimental
+ - Interface
+ - Reference
+translation_of: Web/API/OffscreenCanvas
+---
+<div>{{APIRef("Canvas API")}} {{SeeCompatTable}}</div>
+
+<p><strong><code>OffscreenCanvas</code></strong>는 화면 밖에서 렌더링되는 캔버스 인터페이스입니다. window 객체와 <a href="/en-US/docs/Web/API/Web_Workers_API">worker</a> 객체 모두 지원합니다.</p>
+
+<h2 id="생성자">생성자</h2>
+
+<dl>
+ <dt>{{domxref("OffscreenCanvas.OffscreenCanvas", "OffscreenCanvas()")}}</dt>
+ <dd><code>OffscreenCanvas</code> 생성자. 새 <code>OffscreenCanvas</code> 객체를 생성합니다.</dd>
+</dl>
+
+<h2 id="프로퍼티">프로퍼티</h2>
+
+<dl>
+ <dt>{{domxref("OffscreenCanvas.height")}}</dt>
+ <dd>캔버스의 높이</dd>
+ <dt>{{domxref("OffscreenCanvas.width")}}</dt>
+ <dd>캔버스의 너비</dd>
+</dl>
+
+<h2 id="메소드">메소드</h2>
+
+<dl>
+ <dt>{{domxref("OffscreenCanvas.getContext()")}}</dt>
+ <dd>렌더링된 캔버스 컨텍스트 객체를 반환합니다.</dd>
+</dl>
+
+<dl>
+ <dt>{{domxref("OffscreenCanvas.convertToBlob()")}}</dt>
+ <dd>캔버스에 들어있는 이미지에 대한 {{domxref("Blob")}} 객체를 생성합니다.</dd>
+</dl>
+
+<dl>
+ <dt>{{domxref("OffscreenCanvas.transferToImageBitmap()")}}</dt>
+ <dd>OffscreenCanvas에 렌더링된 이미지중에서 가장 최근에 렌더링된 이미지를 {{domxref("ImageBitmap")}} 객체로 생성합니다.</dd>
+</dl>
+
+<h2 id="예시">예시</h2>
+
+<h3 id="OffscreenCanvas_에서_만들어진_프레임을_동기적으로_화면에_보여주는_방법"><code>OffscreenCanvas</code> 에서 만들어진 프레임을 동기적으로 화면에 보여주는 방법</h3>
+
+<p><code>OffscreenCanvas</code> API를 사용하는 방법은 <code>OffscreenCanvas</code>에 속한 {{domxref("RenderingContext")}}를 이용해 새로운 프레임 객체를 생성하는 것입니다. 새 프레임이 컨텍스트에 렌더링이 되고나면, 가장 최근에 렌더링 된 이미지를 저장하는 {{domxref("OffscreenCanvas.transferToImageBitmap", "transferToImageBitmap()")}} 메소드를 호출할 수 있습니다. 이 메소드는 다른 수 많은 Web API에서 사용되고 있는 {{domxref("ImageBitmap")}} 객체를 리턴합니다.</p>
+
+<p><code>ImageBitmap</code>을 화면에 표시하려면, 현재 (화면에 보여지고 있는) 캔버스 요소의 <code>canvas.getContext("bitmaprenderer")</code> 메소드를 호출했을 때 생성되는 {{domxref("ImageBitmapRenderingContext")}} 객체를 사용하면 됩니다. 이 컨텍스트는 캔버스의 내용을 주어진 <code>ImageBitmap</code>으로 전환하는 기능을 제공합니다.  OffscreenCanvas에서 이전에 렌더링이 되어서 등록된 <code>ImageBitmap</code>을 이용한 {{domxref("ImageBitmapRenderingContext.transferFromImageBitmap()")}}을 호출하면 <code>ImageBitmap</code>이 캔버스에 표시되고 소유권 역시 캔버스로 넘어갑니다. 단일 <code>OffscreenCanvas</code>는 프레임들을 임의의 다른 <code>ImageBitmapRenderingContext</code> 객체로 전달합니다.</p>
+
+<p>아래에 두 개의 {{HTMLElement("canvas")}} 요소가 있습니다.</p>
+
+<pre class="brush: html">&lt;canvas id="one"&gt;&lt;/canvas&gt;
+&lt;canvas id="two"&gt;&lt;/canvas&gt;</pre>
+
+<p>다음의 코드는 위에서 설명한 것처럼 <code>OffscreenCanvas</code>를 이용해 렌더링합니다.</p>
+
+<pre class="brush: js">var one = document.getElementById("one").getContext("bitmaprenderer");
+var two = document.getElementById("two").getContext("bitmaprenderer");
+
+var offscreen = new OffscreenCanvas(256, 256);
+var gl = offscreen.getContext('webgl');
+
+// ... gl 컨텍스트를 이용해 첫 번째 캔버스에 무언가를 그립니다 ...
+
+// 첫 번째 캔버스에 렌더링을 수행합니다.
+var bitmapOne = offscreen.transferToImageBitmap();
+one.transferFromImageBitmap(bitmapOne);
+
+// ... gl 컨텍스트를 이용해 두 번째 캔버스에 무언가를 그립니다 ...
+
+// 두 번째 캔버스에 렌더링을 수행합니다.
+var bitmapTwo = offscreen.transferToImageBitmap();
+two.transferFromImageBitmap(bitmapTwo);
+</pre>
+
+<h3 id="OffscreenCanvas_에서_만들어진_프레임을_비동기적으로_화면에_보여주는_방법"><code>OffscreenCanvas</code> 에서 만들어진 프레임을 비동기적으로 화면에 보여주는 방법</h3>
+
+<p><code>OffscreenCanvas</code> API를 이용하는 또 다른 방법은  <a href="/en-US/docs/Web/API/Web_Workers_API">worker</a> 또는 메인 스레드위에서 {{HTMLElement("canvas")}} 요소의 {{domxref("HTMLCanvasElement.transferControlToOffscreen", "transferControlToOffscreen()")}}를 호출하는 것입니다. 여기서 메인 스레드는 <code>OffscreenCanvas</code> 객체를 반환하는 {{domxref("HTMLCanvasElement")}} 객체를 가지고 있습니다. {{domxref("OffscreenCanvas.getContext", "getContext()")}}를 호출하면 <code>OffscreenCanvas</code>에서 <code>RenderingContext</code>를 얻을 수 있습니다.</p>
+
+<p>main.js (메인 스레드 코드):</p>
+
+<pre class="brush: js">var htmlCanvas = document.getElementById("canvas");
+var offscreen = htmlCanvas.transferControlToOffscreen();
+
+var worker = new Worker("offscreencanvas.js");
+worker.postMessage({canvas: offscreen}, [offscreen]);
+</pre>
+
+<p>offscreencanvas.js (worker 코드):</p>
+
+<pre class="brush: js">onmessage = function(evt) {
+ var canvas = evt.data.canvas;
+ var gl = canvas.getContext("webgl");
+
+ // ... gl 컨텍스트를 이용해 무언가를 그립니다 ...
+};
+</pre>
+
+<p>worker 내에서 requestAnimationFrame 또한 사용할 수 있습니다.</p>
+
+<pre class="brush: js">onmessage = function(evt) {
+  const canvas = evt.data.canvas;
+  const gl = canvas.getContext("webgl");
+
+  function render(time) {
+ // ... gl 컨텍스트를 이용해 무언가를 그립니다 ...
+  requestAnimationFrame(render);
+  }
+  requestAnimationFrame(render);
+};</pre>
+
+<h2 id="상세">상세</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "scripting.html#the-offscreencanvas-interface", "OffscreenCanvas")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="브라우저_호환성">브라우저 호환성</h2>
+
+<div>
+
+
+<p>{{Compat("api.OffscreenCanvas")}}</p>
+</div>
+
+<h2 id="더_보기">더 보기</h2>
+
+<ul>
+ <li><a href="https://hacks.mozilla.org/2016/01/webgl-off-the-main-thread/">WebGL Off the Main Thread – Mozilla Hacks</a></li>
+ <li>{{domxref("CanvasRenderingContext2D")}}</li>
+ <li>{{domxref("ImageBitmap")}}</li>
+ <li>{{domxref("ImageBitmapRenderingContext")}}</li>
+ <li>{{domxref("HTMLCanvasElement.transferControlToOffscreen()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.commit()")}}</li>
+</ul>
diff --git a/files/ko/web/api/offscreencanvas/offscreencanvas/index.html b/files/ko/web/api/offscreencanvas/offscreencanvas/index.html
new file mode 100644
index 0000000000..89c6f42062
--- /dev/null
+++ b/files/ko/web/api/offscreencanvas/offscreencanvas/index.html
@@ -0,0 +1,74 @@
+---
+title: OffscreenCanvas()
+slug: Web/API/OffscreenCanvas/OffscreenCanvas
+tags:
+ - API
+ - Canvas
+ - Constructor
+ - Experimental
+ - OffscreenCanvas
+ - Reference
+ - WebGL
+translation_of: Web/API/OffscreenCanvas/OffscreenCanvas
+---
+<div>{{APIRef("Canvas API")}} {{SeeCompatTable}}</div>
+
+<p><code><strong>OffscreenCanvas()</strong></code> 생성자는 새롭게 초기화된 {{domxref("OffscreenCanvas")}} 객체를 반환합니다.</p>
+
+<p> </p>
+
+<h2 id="구문">구문</h2>
+
+<pre class="syntaxbox">new OffscreenCanvas(<em>width</em>, <em>height</em>);
+</pre>
+
+<h3 id="매개_변수">매개 변수</h3>
+
+<dl>
+ <dt><code>width</code></dt>
+ <dd>offscreen 캔버스의 너비</dd>
+ <dt><code>height</code></dt>
+ <dd>offscreen 캔버스의 높이</dd>
+</dl>
+
+<dl>
+</dl>
+
+<h2 id="예시">예시</h2>
+
+<p>이 예시는 <code>OffscreenCanvas()</code> 생성자를 이용해 새로운 offscreen 캔버스를 생성하고, <a href="/en-US/docs/Web/API/WebGL_API">WebGL</a> 컨텍스트의 {{domxref("OffscreenCanvas.getContext()", "getContext()")}} 메소드를 사용해 초기화합니다.</p>
+
+<pre class="brush: js">let offscreen = new OffscreenCanvas(256, 256);
+let gl = offscreen.getContext('webgl');
+</pre>
+
+<h2 id="상세">상세</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "#dom-offscreencanvas", "OffscreenCanvas()")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="브라우저_호환성">브라우저 호환성</h2>
+
+<div>
+
+
+<p>{{Compat("api.OffscreenCanvas.OffscreenCanvas")}}</p>
+</div>
+
+<h2 id="더_보기">더 보기</h2>
+
+<ul>
+ <li>{{domxref("OffscreenCanvas")}}, 생성자가 속한 인터페이스</li>
+</ul>
diff --git a/files/ko/web/api/offscreencanvas/toblob/index.html b/files/ko/web/api/offscreencanvas/toblob/index.html
new file mode 100644
index 0000000000..e57eeecfbb
--- /dev/null
+++ b/files/ko/web/api/offscreencanvas/toblob/index.html
@@ -0,0 +1,77 @@
+---
+title: OffscreenCanvas.convertToBlob()
+slug: Web/API/OffscreenCanvas/toBlob
+tags:
+ - API
+ - Canvas
+ - Experimental
+ - Method
+ - OffscreenCanvas
+ - Reference
+translation_of: Web/API/OffscreenCanvas/toBlob
+---
+<div>{{APIRef("Canvas API")}} {{SeeCompatTable}}</div>
+
+<p><strong><code>OffscreenCanvas.convertToBlob()</code></strong> 메소드는 캔버스에 포함된 이미지를 표현하는 {{domxref("Blob")}} 객체를 생성합니다.</p>
+
+<h2 id="구문">구문</h2>
+
+<pre class="syntaxbox">Promise&lt;Blob&gt; OffscreenCanvas.convertToBlob(<var>options</var>);</pre>
+
+<h3 id="매개_변수">매개 변수</h3>
+
+<dl>
+ <dt><code>options</code> {{optional_inline}}</dt>
+ <dd>
+ <p>객체를 {{domxref("Blob")}} 객체로 전환할 때 다양한 옵션을 줄 수 있습니다.</p>
+
+ <pre class="brush: js">const blob = offscreenCanvas.convertToBlob({
+ type: "image/jpeg",
+ quality: 0.95
+});</pre>
+
+ <p>options:</p>
+
+ <ul>
+ <li><strong><code>type</code></strong>: 이미지 포맷을 가리키는 {{domxref("DOMString")}}. 상세 타입은 <code>image/png</code></li>
+ <li><code><strong>quality</strong></code>: <code>type</code> 옵션이 <code>image/jpeg</code> 혹은 <code>image/webp</code> 일 때 이미지의 품질을 가리키는 <code>0</code>과 <code>1</code>사이의 {{jsxref("Number")}}. 이 매개 변수가 다른 값이라면, 이미지 품질의 기본 설정값이 적용됩니다. 다른 매개 변수들은 무시됩니다.</li>
+ </ul>
+ </dd>
+</dl>
+
+<h3 id="반환_값">반환 값</h3>
+
+<p>캔버스에 포함된 이미지를 표현하는 {{domxref("Blob")}} 객체를 반환하는 {{jsxref("Promise")}}</p>
+
+<h2 id="예시">예시</h2>
+
+<pre class="brush: js">var offscreen = new OffscreenCanvas(256, 256);
+var gl = offscreen.getContext("webgl");
+
+// ... gl 컨텍스트를 이용해 무언가를 그립니다 ...
+
+offscreen.convertToBlob().then(function(blob) {
+ console.log(blob);
+});
+
+// Blob { size: 334, type: "image/png" }</pre>
+
+<h2 id="상세">상세</h2>
+
+<p>현재 작성되고 있는 중입니다: <a href="https://wiki.whatwg.org/wiki/OffscreenCanvas">OffscreenCanvas</a>.</p>
+
+<h2 id="브라우저_호환성">브라우저 호환성</h2>
+
+<div>
+
+
+<p>{{Compat("api.OffscreenCanvas.convertToBlob")}}</p>
+</div>
+
+<p> </p>
+
+<h2 id="더_보기">더 보기</h2>
+
+<ul>
+ <li>이 메소드를 정의하는 인터페이스, {{domxref("OffscreenCanvas")}}.</li>
+</ul>
diff --git a/files/ko/web/api/offscreencanvas/width/index.html b/files/ko/web/api/offscreencanvas/width/index.html
new file mode 100644
index 0000000000..e7d7440d28
--- /dev/null
+++ b/files/ko/web/api/offscreencanvas/width/index.html
@@ -0,0 +1,63 @@
+---
+title: OffscreenCanvas.width
+slug: Web/API/OffscreenCanvas/width
+tags:
+ - API
+ - Canvas
+ - Experimental
+ - OffscreenCanvas
+ - Property
+ - Reference
+translation_of: Web/API/OffscreenCanvas/width
+---
+<div>{{APIRef("Canvas API")}} {{SeeCompatTable}}</div>
+
+<p><code><strong>width</strong></code><strong> </strong><span style="font-size: 1rem; letter-spacing: -0.00278rem;">프로퍼티는 {{domxref("OffscreenCanvas")}} 객체에 할당된 너비를 반환합니다.</span></p>
+
+<h2 id="구문">구문</h2>
+
+<pre class="syntaxbox"><var>var <em>pxl</em> = <em>offscreen</em></var>.width;
+<em>offscreen</em>.width = <em>pxl</em>;</pre>
+
+<dl>
+</dl>
+
+<h2 id="예시">예시</h2>
+
+<p>새로운 offscreen 캔버스를 생성하고 높이를 설정하거나 반환합니다.</p>
+
+<pre class="brush: js">var offscreen = new OffscreenCanvas(256, 256);
+offscreen.width; // 256
+offscreen.width = 512;
+</pre>
+
+<h2 id="상세">상세</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "#dom-offscreencanvas-width", "OffscreenCanvas.width")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="브라우저_호환성">브라우저 호환성</h2>
+
+<div>
+
+
+<p>{{Compat("api.OffscreenCanvas.width")}}</p>
+</div>
+
+<h2 id="더_보기">더 보기</h2>
+
+<ul>
+ <li>{{domxref("OffscreenCanvas")}}, 프로퍼티가 속한 인터페이스</li>
+</ul>