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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:42:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:42:17 -0500 |
commit | da78a9e329e272dedb2400b79a3bdeebff387d47 (patch) | |
tree | e6ef8aa7c43556f55ddfe031a01cf0a8fa271bfe /files/ko/web/api/vreyeparameters/index.html | |
parent | 1109132f09d75da9a28b649c7677bb6ce07c40c0 (diff) | |
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diff --git a/files/ko/web/api/vreyeparameters/index.html b/files/ko/web/api/vreyeparameters/index.html new file mode 100644 index 0000000000..79f25639ba --- /dev/null +++ b/files/ko/web/api/vreyeparameters/index.html @@ -0,0 +1,88 @@ +--- +title: VREyeParameters +slug: Web/API/VREyeParameters +tags: + - API + - Experimental + - Landing + - Reference + - VR + - Virtual Reality + - WebVR +translation_of: Web/API/VREyeParameters +--- +<div>{{APIRef("WebVR API")}}{{SeeCompatTable}}</div> + +<p><a href="/en-US/docs/Web/API/WebVR_API">WebVR API</a>의 <code><strong>VREyeParameters</strong></code> 인터페이스는 시야 정보 필드를 포함하여 특정한 눈에 대한 장면을 정확하게 렌더링 하는 데 필요한 모든 정보를 나타냅니다.</p> + +<p>{{domxref("VRDisplay.getEyeParameters()")}} 방법을 통해 액세스 할 수 있습니다.</p> + +<div class="warning"> +<p>The values in this interface should not be used to compute view or projection matrices. In order to ensure the widest possible hardware compatibility use the matrices provided by {{domxref("VRFrameData")}}.</p> +</div> + +<h2 id="속성">속성</h2> + +<dl> + <dt>{{domxref("VREyeParameters.offset")}} {{readonlyInline}}</dt> + <dd>사용자 눈 사이의 중심점에서 눈 중심까지의 거리를 미터 단위로 나타냅니다.</dd> + <dt>{{domxref("VREyeParameters.fieldOfView")}} {{readonlyInline}}</dt> + <dd>현재 눈에 보이는 시야를 설명하며,사용자가 동공 사이의 거리(m/s)를 조절할 때 달라질 수 있습니다.(IPD).</dd> + <dt>{{domxref("VREyeParameters.renderWidth")}} {{readonlyInline}}</dt> + <dd>각 눈 뷰포트의 권장 렌더 타겟 폭을 픽셀 단위로 설명합니다.</dd> + <dt>{{domxref("VREyeParameters.renderHeight")}} {{readonlyInline}}</dt> + <dd>각 눈 뷰포트의 권장 렌더 타겟 높이를 픽셀 단위로 나타냅니다..</dd> +</dl> + +<h2 id="예제">예제</h2> + +<pre class="brush: js">navigator.getVRDisplays().then(function(displays) { + // If a display is available, use it to present the scene + vrDisplay = displays[0]; + console.log('Display found'); + // Starting the presentation when the button is clicked: + // It can only be called in response to a user gesture + btn.addEventListener('click', function() { + vrDisplay.requestPresent([{ source: canvas }]).then(function() { + console.log('Presenting to WebVR display'); + + // Set the canvas size to the size of the vrDisplay viewport + + var leftEye = vrDisplay.getEyeParameters('left'); + var rightEye = vrDisplay.getEyeParameters('right'); + + canvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2; + canvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight); + + drawVRScene(); + }); + }); +});</pre> + +<h2 id="명세">명세</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">명세</th> + <th scope="col">상태</th> + <th scope="col">설명</th> + </tr> + <tr> + <td>{{SpecName('WebVR 1.1', '#vreyeparameters', 'VREyeParameters')}}</td> + <td>{{Spec2('WebVR 1.1')}}</td> + <td>최초 정의</td> + </tr> + </tbody> +</table> + +<h2 id="브라우저_호환성"><span lang="ko">브라우저 호환성</span></h2> + +<p>{{Compat("api.VREyeParameters")}}</p> + +<h2 id="같이_보기">같이 보기</h2> + +<ul> + <li><a href="/en-US/docs/Web/API/WebVR_API">WebVR API homepage</a></li> + <li><a href="http://mozvr.com/">MozVr.com</a> — demos, downloads, and other resources from the Mozilla VR team.</li> +</ul> |