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authorPeter Bengtsson <mail@peterbe.com>2021-08-02 11:42:34 -0400
committerGitHub <noreply@github.com>2021-08-02 12:42:34 -0300
commit038ca04f4d551f547894b71d337b822d66c8a2b5 (patch)
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parent6e961125c89cdc8c3f644bff485254b3b4afee67 (diff)
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remove link 'title' attributes that's just the 'href' (pt-br, part 4) (#1844)
Diffstat (limited to 'files/pt-br/web/api/web_audio_api')
-rw-r--r--files/pt-br/web/api/web_audio_api/index.html6
1 files changed, 3 insertions, 3 deletions
diff --git a/files/pt-br/web/api/web_audio_api/index.html b/files/pt-br/web/api/web_audio_api/index.html
index 67adde6a48..8e6e3323bd 100644
--- a/files/pt-br/web/api/web_audio_api/index.html
+++ b/files/pt-br/web/api/web_audio_api/index.html
@@ -83,7 +83,7 @@ original_slug: Web/API/API_Web_Audio
<dt>{{domxref("ConvolverNode")}}</dt>
<dd>The <code><strong>Convolver</strong></code><strong><code>Node</code></strong><strong> </strong>interface is an {{domxref("AudioNode")}} that performs a Linear Convolution on a given AudioBuffer, often used to achieve a reverb effect.</dd>
<dt>{{domxref("DelayNode")}}</dt>
- <dd>The <strong><code>DelayNode</code></strong><strong> </strong>interface represents a <a href="http://en.wikipedia.org/wiki/Digital_delay_line" title="http://en.wikipedia.org/wiki/Digital_delay_line">delay-line</a>; an {{domxref("AudioNode")}} audio-processing module that causes a delay between the arrival of an input data and its propagation to the output.</dd>
+ <dd>The <strong><code>DelayNode</code></strong><strong> </strong>interface represents a <a href="http://en.wikipedia.org/wiki/Digital_delay_line">delay-line</a>; an {{domxref("AudioNode")}} audio-processing module that causes a delay between the arrival of an input data and its propagation to the output.</dd>
<dt>{{domxref("DynamicsCompressorNode")}}</dt>
<dd>The <strong><code>DynamicsCompressorNode</code></strong> interface provides a compression effect, which lowers the volume of the loudest parts of the signal in order to help prevent clipping and distortion that can occur when multiple sounds are played and multiplexed together at once.</dd>
<dt>{{domxref("GainNode")}}</dt>
@@ -418,8 +418,8 @@ function voiceMute() { // toggle to mute and unmute sound
<li><a href="http://mdn.github.io/voice-change-o-matic/">Voice-change-O-matic example</a></li>
<li><a href="http://mdn.github.io/violent-theremin/">Violent Theremin example</a></li>
<li><a href="/en-US/docs/Web/API/Web_Audio_API/Web_audio_spatialisation_basics">Web audio spatialisation basics</a></li>
- <li><a href="http://www.html5rocks.com/tutorials/webaudio/positional_audio/" title="http://www.html5rocks.com/tutorials/webaudio/positional_audio/">Mixing Positional Audio and WebGL</a></li>
- <li><a href="http://www.html5rocks.com/tutorials/webaudio/games/" title="http://www.html5rocks.com/tutorials/webaudio/games/">Developing Game Audio with the Web Audio API</a></li>
+ <li><a href="http://www.html5rocks.com/tutorials/webaudio/positional_audio/">Mixing Positional Audio and WebGL</a></li>
+ <li><a href="http://www.html5rocks.com/tutorials/webaudio/games/">Developing Game Audio with the Web Audio API</a></li>
<li><a href="/en-US/docs/Web/API/Web_Audio_API/Porting_webkitAudioContext_code_to_standards_based_AudioContext" title="/en-US/docs/Web_Audio_API/Porting_webkitAudioContext_code_to_standards_based_AudioContext">Porting webkitAudioContext code to standards based AudioContext</a></li>
<li><a href="https://github.com/bit101/tones">Tones</a>: a simple library for playing specific tones/notes using the Web Audio API.</li>
</ul>