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| author | A1lo <yin199909@aliyun.com> | 2022-03-18 21:53:46 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-18 21:53:46 +0800 |
| commit | 8824afb494e5398bc0efcf5f7eb78782096fc90c (patch) | |
| tree | 92fd44c01908cc7b39da131bcac6a0cae024bb6f /files/zh-cn/web/api/webgl_api/data/index.html | |
| parent | e48f0a637c058b51a6268e0c2c384957e03d2b60 (diff) | |
| download | translated-content-8824afb494e5398bc0efcf5f7eb78782096fc90c.tar.gz translated-content-8824afb494e5398bc0efcf5f7eb78782096fc90c.tar.bz2 translated-content-8824afb494e5398bc0efcf5f7eb78782096fc90c.zip | |
Replace marco `anch` with `<a>` tag for `zh-CN` (#4668)
* replace anch with tag `<a>`
* auto replace anch with scripts
* fix: resolve some incorrect anchors
* replace anch with markdown link in markdown files
* sync with english version for `Properties`
* fix: resolve some incorrect anchors
* using `Specifications` marco to replace `<table>`
* fix: resolve some incorrect anchors
* remove the `noteCard` and add a `h2` head
* fix: resolve some incorrect anchors
* remove the duplicated content
* fix: resolve some incorrect anchors
* fix: resolve some incorrect anchors
* revert the content change and replace anch
* revert the content change and replace anch
* revert the content chang
* fix: correct the `href`
* revert content changes and replace the anch
* fix: resolve some incorrect anchors
* fix: resolve some incorrect anchors
* fix: resolve some incorrect anchors
Diffstat (limited to 'files/zh-cn/web/api/webgl_api/data/index.html')
| -rw-r--r-- | files/zh-cn/web/api/webgl_api/data/index.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/files/zh-cn/web/api/webgl_api/data/index.html b/files/zh-cn/web/api/webgl_api/data/index.html index ded07d6e36..a8570b2e68 100644 --- a/files/zh-cn/web/api/webgl_api/data/index.html +++ b/files/zh-cn/web/api/webgl_api/data/index.html @@ -27,7 +27,7 @@ translation_of: Web/API/WebGL_API/Data <h2 id="GLSL_变量">GLSL 变量</h2> -<p>GLSL中有三种类型的“变量”或者说数据存储类型。每一种类型都有特定的目标和使用方法:: <strong>{{anch("Attributes", "attributes")}}</strong>、<strong>{{anch("Varyings", "varyings")}}</strong>和<strong>{{anch("Uniforms", "uniforms")}}</strong>.</p> +<p>GLSL中有三种类型的“变量”或者说数据存储类型。每一种类型都有特定的目标和使用方法:: <strong><a href="#attributes">attributes</a></strong>、<strong><a href="#varyings">varyings</a></strong>和<strong><a href="#uniforms">uniforms</a></strong>.</p> <h3 id="Attributes">Attributes</h3> |
