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authorPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
committerPeter Bengtsson <mail@peterbe.com>2020-12-08 14:40:17 -0500
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+---
+title: WebGLRenderingContext.createShader()
+slug: Web/API/WebGLRenderingContext/createShader
+tags:
+ - API
+ - Reference
+ - Shader
+ - WebGL
+translation_of: Web/API/WebGLRenderingContext/createShader
+---
+<div>{{APIRef("WebGL")}}</div>
+
+<p><strong>WebGLRenderingContext.createShader()</strong> 用于创建一个 {{domxref("WebGLShader")}} 着色器对象,该对象可以使用 {{domxref("WebGLRenderingContext.shaderSource()")}} 和 {{domxref("WebGLRenderingContext.compileShader()")}} 方法配置着色器代码.</p>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox">WebGLShader <var><em>gl</em>.</var>createShader<var>(type);</var>
+</pre>
+
+<h3 id="参数">参数</h3>
+
+<dl>
+ <dt>type</dt>
+ <dd>参数为<code>gl.VERTEX_SHADER</code> 或 <code>gl.FRAGMENT_SHADER</code>两者中的一个。</dd>
+</dl>
+
+<h2 id="示例">示例</h2>
+
+<p>详见 {{domxref("WebGLShader")}} 的使用和示例</p>
+
+<h2 id="规范">规范</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">规范</th>
+ <th scope="col">状态</th>
+ <th scope="col">说明</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('WebGL', "#5.14.9", "createShader")}}</td>
+ <td>{{Spec2('WebGL')}}</td>
+ <td>初次定义</td>
+ </tr>
+ <tr>
+ <td>{{SpecName('OpenGL ES 2.0', "glCreateShader.xml", "glCreateShader")}}</td>
+ <td>{{Spec2('OpenGL ES 2.0')}}</td>
+ <td>OpenGL 帮助页</td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p>
+
+<p>{{Compat("api.WebGLRenderingContext.createShader")}}</p>
+
+<h2 id="其他相关">其他相关</h2>
+
+<ul>
+ <li>{{domxref("WebGLProgram")}}</li>
+ <li>{{domxref("WebGLShader")}}</li>
+ <li>{{domxref("WebGLRenderingContext.attachShader()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.bindAttribLocation()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.compileShader()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.createProgram()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.createShader()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.deleteProgram()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.deleteShader()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.detachShader()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.getAttachedShaders()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.getProgramParameter()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.getProgramInfoLog()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.getShaderParameter()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.getShaderPrecisionFormat()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.getShaderInfoLog()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.getShaderSource()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.isProgram()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.isShader()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.linkProgram()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.shaderSource()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.useProgram()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.validateProgram()")}}</li>
+</ul>