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author | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
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committer | Peter Bengtsson <mail@peterbe.com> | 2020-12-08 14:40:17 -0500 |
commit | 33058f2b292b3a581333bdfb21b8f671898c5060 (patch) | |
tree | 51c3e392513ec574331b2d3f85c394445ea803c6 /files/zh-cn/web/api/webglrenderingcontext/createshader/index.html | |
parent | 8b66d724f7caf0157093fb09cfec8fbd0c6ad50a (diff) | |
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diff --git a/files/zh-cn/web/api/webglrenderingcontext/createshader/index.html b/files/zh-cn/web/api/webglrenderingcontext/createshader/index.html new file mode 100644 index 0000000000..a8471ef516 --- /dev/null +++ b/files/zh-cn/web/api/webglrenderingcontext/createshader/index.html @@ -0,0 +1,85 @@ +--- +title: WebGLRenderingContext.createShader() +slug: Web/API/WebGLRenderingContext/createShader +tags: + - API + - Reference + - Shader + - WebGL +translation_of: Web/API/WebGLRenderingContext/createShader +--- +<div>{{APIRef("WebGL")}}</div> + +<p><strong>WebGLRenderingContext.createShader()</strong> 用于创建一个 {{domxref("WebGLShader")}} 着色器对象,该对象可以使用 {{domxref("WebGLRenderingContext.shaderSource()")}} 和 {{domxref("WebGLRenderingContext.compileShader()")}} 方法配置着色器代码.</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox">WebGLShader <var><em>gl</em>.</var>createShader<var>(type);</var> +</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt>type</dt> + <dd>参数为<code>gl.VERTEX_SHADER</code> 或 <code>gl.FRAGMENT_SHADER</code>两者中的一个。</dd> +</dl> + +<h2 id="示例">示例</h2> + +<p>详见 {{domxref("WebGLShader")}} 的使用和示例</p> + +<h2 id="规范">规范</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">规范</th> + <th scope="col">状态</th> + <th scope="col">说明</th> + </tr> + <tr> + <td>{{SpecName('WebGL', "#5.14.9", "createShader")}}</td> + <td>{{Spec2('WebGL')}}</td> + <td>初次定义</td> + </tr> + <tr> + <td>{{SpecName('OpenGL ES 2.0', "glCreateShader.xml", "glCreateShader")}}</td> + <td>{{Spec2('OpenGL ES 2.0')}}</td> + <td>OpenGL 帮助页</td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p> + +<p>{{Compat("api.WebGLRenderingContext.createShader")}}</p> + +<h2 id="其他相关">其他相关</h2> + +<ul> + <li>{{domxref("WebGLProgram")}}</li> + <li>{{domxref("WebGLShader")}}</li> + <li>{{domxref("WebGLRenderingContext.attachShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.bindAttribLocation()")}}</li> + <li>{{domxref("WebGLRenderingContext.compileShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.createProgram()")}}</li> + <li>{{domxref("WebGLRenderingContext.createShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.deleteProgram()")}}</li> + <li>{{domxref("WebGLRenderingContext.deleteShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.detachShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.getAttachedShaders()")}}</li> + <li>{{domxref("WebGLRenderingContext.getProgramParameter()")}}</li> + <li>{{domxref("WebGLRenderingContext.getProgramInfoLog()")}}</li> + <li>{{domxref("WebGLRenderingContext.getShaderParameter()")}}</li> + <li>{{domxref("WebGLRenderingContext.getShaderPrecisionFormat()")}}</li> + <li>{{domxref("WebGLRenderingContext.getShaderInfoLog()")}}</li> + <li>{{domxref("WebGLRenderingContext.getShaderSource()")}}</li> + <li>{{domxref("WebGLRenderingContext.isProgram()")}}</li> + <li>{{domxref("WebGLRenderingContext.isShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.linkProgram()")}}</li> + <li>{{domxref("WebGLRenderingContext.shaderSource()")}}</li> + <li>{{domxref("WebGLRenderingContext.useProgram()")}}</li> + <li>{{domxref("WebGLRenderingContext.validateProgram()")}}</li> +</ul> |