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---
title: 클릭을 통한 청소
slug: Web/API/WebGL_API/By_example/Clearing_by_clicking
translation_of: Web/API/WebGL_API/By_example/Clearing_by_clicking
---
<div>{{IncludeSubnav("/en-US/Learn")}}</div>
<p>{{PreviousNext("Learn/WebGL/By_example/Clearing_with_colors","Learn/WebGL/By_example/Simple_color_animation")}}</p>
<div id="clearing-by-clicking">
<div class="summary">
<p>어떻게 유저와 그래픽 기능들과의 상호작용을 결합시킬까. 유저가 클릭을 할 때 랜덤의 색을 가진 랜더링 컨텍스트를 청소하는 것.</p>
</div>
<p>{{EmbedLiveSample("clearing-by-clicking-source",660,425)}}</p>
<div id="clearing-by-clicking-intro">
<h3 id="랜덤_색을_가진_랜더링_컨텍스트를_청소">랜덤 색을 가진 랜더링 컨텍스트를 청소</h3>
<p>이 간단한 예시는 어떻게 유저 인터페이스와 {{Glossary("WebGL")}}를 결합할지에 대한 설명을 제공합니다. 유저가 캔버스 혹은 버튼을 클릭할 때 마다, 캔버스는 랜덤으로 선택된 색으로 초기화됩니다.</p>
<p>어떻게 내장된 {{Glossary("WebGL")}} 기능이 이벤트 핸들러의 내부를 부르는 지를 주목하세요. </p>
</div>
<div id="clearing-by-clicking-source">
<pre class="brush: html"><p>A very simple WebGL program that still shows some color and
user interaction.</p>
<p>You can repeatedly click the empty canvas or the button below
to change color.</p>
<canvas id="canvas-view">Your browser does not seem to support
HTML5 canvas.</canvas>
<button id="color-switcher">Press here to switch color</button>
</pre>
<pre class="brush: css">body {
text-align : center;
}
canvas {
display : block;
width : 280px;
height : 210px;
margin : auto;
padding : 0;
border : none;
background-color : black;
}
button {
display : inline-block;
font-size : inherit;
margin : auto;
padding : 0.6em;
}
</pre>
<pre class="brush: js">window.addEventListener("load", function setupWebGL (evt) {
"use strict"
// Cleaning after ourselves. The event handler removes
// itself, because it only needs to run once.
window.removeEventListener(evt.type, setupWebGL, false);
// Adding the same click event handler to both canvas and
// button.
var canvas = document.querySelector("#canvas-view");
var button = document.querySelector("#color-switcher");
canvas.addEventListener("click", switchColor, false);
button.addEventListener("click", switchColor, false);
// A variable to hold the WebGLRenderingContext.
var gl;
// The click event handler.
function switchColor () {
// Referring to the externally defined gl variable.
// If undefined, try to obtain the WebGLRenderingContext.
// If failed, alert user of failure.
// Otherwise, initialize the drawing buffer (the viewport).
if (!gl) {
gl = canvas.getContext("webgl")
|| canvas.getContext("experimental-webgl");
if (!gl) {
alert("Failed to get WebGL context.\n"
+ "Your browser or device may not support WebGL.");
return;
}
gl.viewport(0, 0,
gl.drawingBufferWidth, gl.drawingBufferHeight);
}
// Get a random color value using a helper function.
var color = getRandomColor();
// Set the clear color to the random color.
gl.clearColor(color[0], color[1], color[2], 1.0);
// Clear the context with the newly set color. This is
// the function call that actually does the drawing.
gl.clear(gl.COLOR_BUFFER_BIT);
}
// Random color helper function.
function getRandomColor() {
return [Math.random(), Math.random(), Math.random()];
}
}, false);
</pre>
<p>The source code of this example is also available on <a href="https://github.com/idofilin/webgl-by-example/tree/master/clearing-by-clicking">GitHub</a>.</p>
</div>
</div>
<p>{{PreviousNext("Learn/WebGL/By_example/Clearing_with_colors","Learn/WebGL/By_example/Simple_color_animation")}}</p>
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